I have come to the end of the overtime for the moment. (Yippee!) Which means I should be able to get more Hobby/wargames stuff finished. At present I have a lot started and waiting to take some paint, but not so much that I have anything to show today. I do however have lots of things to talk about, so in no particular order I shall start with the figures I acquired from Tim (Frontline/IT Miniatures yesterday http://www.frontlinewargaming.co.uk/ ) As you will recall the Rainham club will be putting on a WW1 East Africa Game at BROADSIDE next year (2013). As it will be a skirmish game I will probably only need 50 figures or less for both sides. So I collected a single IT miniatures pack of German Asakari. This will provide all the figures I will need for the German force. I must admit that I have never really looked at the figures before, having only a passing interest in WW1. The pack of 24 figures contains a nice mix of poses from marching to kneeling firing. 2 of the figures are European officer types while the other 22 are African Asakaris. For German Asakari my reading has revealed this to be the right ratio. Obviously on campaign this might change but on paper it is correct. I found all the figures well sculpted and nicely proportioned. There was absolutely no flash and very minimal molding lines so you can't say fairer than that. Overall I am very pleased with the figures and they have already been primed and shall go to paint today (once I have done some housework, which I have been putting off!).
I will briefly mention yesterdays club. I only attended for an hour and did not roll any dice, as I had a shift to do Sunday night and really wanted to erase my "sleep debt!" The guys, even Graham and Peter, played Saga, Graham used my Vikings seen to the right (against Dave's Normans). I can make no comments about any games as I was just not present but one person (Kev) has emailed me and said it went well. I will talk to Kev on Tuesday so I will no doubt hear more then.
While at the club I did propose a WW2 mini campaign using Operation Squad rules (OS). The campaign is to be set outside of Caen in June 1944. Each player will act as a squad leader and manipulate a single squad of figures. The two forces will be Germans and British Commonwealth troops. I will paint the lot ready to go in 2 weeks time. (Sometimes I need/like a tight deadline!). Not a single club member offered any dissent about the campaign idea (OK Tim did but only jokingly because everyone else seemed up for it.) Only Tim and Relfie expressed a preference to which side they would like to be, both selecting Germans. Peter wanted Americans, as he did not want to be responsible for any British casualties. However this time out there will be no U.S Troops so I suspect he will choose to be Commonwealth. Most players will take the rank of Sergent, some however will be Lieutenants. These "lucky" few will of course get greater responsibilities and of course be able to issue orders to there subordinates. How there troops decide to carry these orders out remains to be seen. The first job each lieutenant will be given will be to decide which squads under their command receive any additional equipment. I know one of the younger players will seek command but as I feel he will want all the extras for his squad and leave his fellows with a bare pittance, if anything at all I am reluctant to put him forward as an officer. Although the evil side of me thinks it would be a very good idea to let him be in charge! I shall divulge more of this as I get it written down, and finalised. As at this step I do not want to give the players too much insight into the campaign. You will note for example that no exact units have been specified, as one of the early scenarios will be to capture a prisoner to determine the force and disposition of said force that they face. I am at present preparing a starter pack for each side, so they will have background and some knowledge of what assents they might be able to call upon. I will say however that the German squads cost 400 points each, while the commonwealth squads a mere 235 points each. therefore expect the Germans to be up against it from the start.
Elsewhere on the paining table I have Apaches', Mechs, Zombie Hunters and Napoleonic ships. So I may have to start finishing a few things off soon. Thanks for reading. Have a good couple of days and I will post on the blog again on Wednesday. All the best Clint
Monday, 19 November 2012
Saturday, 17 November 2012
Opperation Squad, Review.
I managed to pick up a copy of "Operation Squad" from eBay this week, so that being the case I thought to offer my view of the game. For those that have not come across these rules they are a set of skirmish rules for WW2 which concentrate on infantry actions at squad level. They are not scale specific but given the move rates and ranges they would mostly suit 28 or 20mm figures. Indeed the pictures in the book show 28mm figures, so it could be argued that was the rules intent. I see no reason they would not work equally well for 20mm though.
The slim volume, a mere 46 A4 pages in length is full colour with a soft back cover stapled together. The Production quality is good, but not outstanding in any way. Following an introduction and some colour pictures the Rules start on page 6 and finish on page 23. Firstly let me say that the rules are all logical and appear in the right order starting with turn sequence and ending with morale checks and a summery of figure characteristics. The turn sequence is a reactive system where figures have a chance to react to what is being done by an opponents figures as opposed to a "you go I go" system. Having tried a practise game I will say they work and work quite well and can easily be adapted to other settings and eras. I know of one person who is adjusting them to a wild west gunfight setting, while I shall be looking at using them for WW1 East Africa. Shooting for example revolves around the attacker rolling 3d6 and adding a number of dice dependant on range, the figure being shot at rolls dice for things like cover and if they have moved and other factors like hiding. The Defenders score is subtracted from the attackers and should the result be 11 or greater the target has been hit. 11 results in pinning while 16 is KIA. So the difference in dice rolls dictates the severity of the hit. As in real life no figure has multiple wounds so getting hit by a bullet can result in instant kills no matter how much you might think the Sergent is a hero!
4 scenarios are included which takes you to page 30. They are nothing so special that you would not have thought of them yourself, but they do offer you a basic structured game scenario. Most people will accept them for what they are and treat them as a starting point. They are all designed, as is the whole game for 1 squad to fight one opposing squad. Bigger battles can of course be catered for but I would suggest that a single squad be played by each player, at least to begin with.
Most of the rest of the book cover squad rosters for some of the major nations. Therefore in the basic rule book you may take a squad of American, British (or Commonwealth), German or Russian. Each nationality has 3 or more squad choices representing standard infantry or elite squads. Each of these choices also has different points values.. A British Rifle squad has a points value of 235 pts while a British Paratrooper squad would cost 340 points. You then have the points values of any tweaks you might feel that you need to make to your squad, like adding a sniper (+90 pts) or buying the Medic Characteristic for a single squad member (+15pts), or adding some equipment, Binoculars (+10pts) if carried by a leader (corporal or Sergent).
Each nationality has its own weapon charts which define the weapons characteristics used by their troops. These are not usually given a separate points cost unless listed under the squad roster. The weapons characteristics seem to fit with what I have read about the weapons of the period, as such to me they do seem to be fairly accurate. I do have niggles about some of them, but generally I feel they are correct without relying or special rules for each weapon.
Generally these rules retail for about £18-20. My personal view is that while I do like these rules that price is too high. I feel a price of £10 would be more fitting. (As mentioned I got mine in an eBay auction for £7.60 including postage and for that price I am very happy.)
In conclusion: I do like these rules and have plans for them. I can see them being used at the club as they are quick to learn yet give a good level of challenge. Having already played a practise game I am happy with the way they work and they way they encourage you to use a squad tactically on the tabletop. My main issues with the rules is the cost as mentioned above especially as they have already published 2 supplements at the same price each. One supplement covers vehicles, while the other covers a greater variety of nationalities and squad roster. As I believe a single armoured vehicle would totally unbalance a game which focuses on single figures to create a squad I cannot see to mush use for it at present. The other supplement might be interesting, but I feel I could already adapt the basic selection of squads should I wish to field Japanese Finnish, Italian or other squads and weapons from the late war period.
I hope you have found this a useful review. I shall blog again on Monday. Enjoy the rest of the weekend and talk to you soon. Clint.
The slim volume, a mere 46 A4 pages in length is full colour with a soft back cover stapled together. The Production quality is good, but not outstanding in any way. Following an introduction and some colour pictures the Rules start on page 6 and finish on page 23. Firstly let me say that the rules are all logical and appear in the right order starting with turn sequence and ending with morale checks and a summery of figure characteristics. The turn sequence is a reactive system where figures have a chance to react to what is being done by an opponents figures as opposed to a "you go I go" system. Having tried a practise game I will say they work and work quite well and can easily be adapted to other settings and eras. I know of one person who is adjusting them to a wild west gunfight setting, while I shall be looking at using them for WW1 East Africa. Shooting for example revolves around the attacker rolling 3d6 and adding a number of dice dependant on range, the figure being shot at rolls dice for things like cover and if they have moved and other factors like hiding. The Defenders score is subtracted from the attackers and should the result be 11 or greater the target has been hit. 11 results in pinning while 16 is KIA. So the difference in dice rolls dictates the severity of the hit. As in real life no figure has multiple wounds so getting hit by a bullet can result in instant kills no matter how much you might think the Sergent is a hero!
4 scenarios are included which takes you to page 30. They are nothing so special that you would not have thought of them yourself, but they do offer you a basic structured game scenario. Most people will accept them for what they are and treat them as a starting point. They are all designed, as is the whole game for 1 squad to fight one opposing squad. Bigger battles can of course be catered for but I would suggest that a single squad be played by each player, at least to begin with.
Most of the rest of the book cover squad rosters for some of the major nations. Therefore in the basic rule book you may take a squad of American, British (or Commonwealth), German or Russian. Each nationality has 3 or more squad choices representing standard infantry or elite squads. Each of these choices also has different points values.. A British Rifle squad has a points value of 235 pts while a British Paratrooper squad would cost 340 points. You then have the points values of any tweaks you might feel that you need to make to your squad, like adding a sniper (+90 pts) or buying the Medic Characteristic for a single squad member (+15pts), or adding some equipment, Binoculars (+10pts) if carried by a leader (corporal or Sergent).
Each nationality has its own weapon charts which define the weapons characteristics used by their troops. These are not usually given a separate points cost unless listed under the squad roster. The weapons characteristics seem to fit with what I have read about the weapons of the period, as such to me they do seem to be fairly accurate. I do have niggles about some of them, but generally I feel they are correct without relying or special rules for each weapon.
Generally these rules retail for about £18-20. My personal view is that while I do like these rules that price is too high. I feel a price of £10 would be more fitting. (As mentioned I got mine in an eBay auction for £7.60 including postage and for that price I am very happy.)
In conclusion: I do like these rules and have plans for them. I can see them being used at the club as they are quick to learn yet give a good level of challenge. Having already played a practise game I am happy with the way they work and they way they encourage you to use a squad tactically on the tabletop. My main issues with the rules is the cost as mentioned above especially as they have already published 2 supplements at the same price each. One supplement covers vehicles, while the other covers a greater variety of nationalities and squad roster. As I believe a single armoured vehicle would totally unbalance a game which focuses on single figures to create a squad I cannot see to mush use for it at present. The other supplement might be interesting, but I feel I could already adapt the basic selection of squads should I wish to field Japanese Finnish, Italian or other squads and weapons from the late war period.
I hope you have found this a useful review. I shall blog again on Monday. Enjoy the rest of the weekend and talk to you soon. Clint.
Thursday, 15 November 2012
FSE Stargrunt Platoon
Here is my FSE (Federal States Europa) Infantry Platoon. I will give details of each section by the relevant picture. For now this force is finished. When I say finished I actually mean that I ave done sufficient for now to stop and feel content. I still have an opposing force to assemble which will be the Kra Vak (an alien race).
The command section. This consists of the platoon command vehicle and a squad of 6. (* men in a standard squad but only 6 in the command squad). Along with the Lieutenant there are 2 support weapons and 3 troopers. One of these Troopers may be armed with sniper weapon (sniper laser or extended Gauss gun), and may there fore be temporarily attached to a squad should the situation dictate or left as a single element in which case one of the other troopers would assist as sniper support/spotter.
3x8man squads make up the main element of the platoon. Each squad has their own hover transport which allows for rapid deployment and tactical support. One of the Hover vehicles is equipped with a missile system, while the other two carry rapid fire Gauss guns. Each squad also carries two heavy weapon in the form of a missile launcher and a Squad automatic weapon. of the type employed by FSE forces throughout known space.
The final element is the support section. This takes the form of two hover vehicles with "Rommel" class chassis but carrying missile launchers as opposed to the better known NSL version which carries a tank gun. The last vehicle in the platoon is a multi role "truck" I can use this to represent ammunition re-supply for the missile launchers or as a ambulance or even as general logistic support. Even as I type this I feel the need to buy another truck, to become a dedicated ambulance, so typical of me to think I need more just as I finish!
However, for the time being this force is now "done". I have room in the storage box for 2 more vehicles so in my heart I know I will expand on this force. But for now I will put it away and consider it finished. As I intend to use the force on the same terrain I will use for my 15mm Apaches the bulk of terrain making will be listed under that project as I slowly bring that to fruition.
That's today's blog post finished, next one will be on Saturday. I may briefly visit the club on Sunday just to pick up some figures from Tim (IT miniatures) so that I may start the painting for next years show game at BROADSIDE> All the best and take care til then. Clint
The command section. This consists of the platoon command vehicle and a squad of 6. (* men in a standard squad but only 6 in the command squad). Along with the Lieutenant there are 2 support weapons and 3 troopers. One of these Troopers may be armed with sniper weapon (sniper laser or extended Gauss gun), and may there fore be temporarily attached to a squad should the situation dictate or left as a single element in which case one of the other troopers would assist as sniper support/spotter.
3x8man squads make up the main element of the platoon. Each squad has their own hover transport which allows for rapid deployment and tactical support. One of the Hover vehicles is equipped with a missile system, while the other two carry rapid fire Gauss guns. Each squad also carries two heavy weapon in the form of a missile launcher and a Squad automatic weapon. of the type employed by FSE forces throughout known space.
The final element is the support section. This takes the form of two hover vehicles with "Rommel" class chassis but carrying missile launchers as opposed to the better known NSL version which carries a tank gun. The last vehicle in the platoon is a multi role "truck" I can use this to represent ammunition re-supply for the missile launchers or as a ambulance or even as general logistic support. Even as I type this I feel the need to buy another truck, to become a dedicated ambulance, so typical of me to think I need more just as I finish!
However, for the time being this force is now "done". I have room in the storage box for 2 more vehicles so in my heart I know I will expand on this force. But for now I will put it away and consider it finished. As I intend to use the force on the same terrain I will use for my 15mm Apaches the bulk of terrain making will be listed under that project as I slowly bring that to fruition.
That's today's blog post finished, next one will be on Saturday. I may briefly visit the club on Sunday just to pick up some figures from Tim (IT miniatures) so that I may start the painting for next years show game at BROADSIDE> All the best and take care til then. Clint
Tuesday, 13 November 2012
FSE Command Vehicle
Thanks for the comments on my remembrance post I did not feel it right to reply to them there as I did not want to dilute my sentiment in any way.
Also on Saturday I was wished a "Happy Christmas" while the shop was playing Xmas songs. I like Christmas, but I like it in December. This trend for shops to bring it forward is quite frankly distasteful to me. It is of course done to increase sales. Having just finished Halloween promotions they are now hawking Christmas. I am sure that come January they will be pushing Valentines Day quickly followed by Easter always chasing so unachievable goal. I just wish they would stop rushing through the year, chasing holiday sales and instead just allow us all to enjoy the moment. AND KEEP CRIMBO IN DECEMBER!(Winge over)
That's today's ramblings, still working extra shifts but anticipate the next blog post to be on Thursday. Until then take care and think about wargames, even if you can't get a game in. All the best Clint.
Sunday, 11 November 2012
Rememberance.

I would also extend those thoughts to every soldier in every country, it is after all not soldiers that start wars, but politicians.
Friday, 9 November 2012
The Indians are coming!
I Know, I know. Yes all right I know! I get it. I said I was not gonna post again til Sunday but today's Friday and I'm sticking something new on the Blog. Anyway about 8 or 9 months ago I ran a poll asking what my readers thought I should start as my next project. The most popular result was 15mm Sci Fi, which I have started, almost got one whole force painted based and ready to go, I have even started the second, (rival) force but have bogged down as I contemplate alien camouflage patterns. However the second favourite on the poll was 15mm Wild West! I have always seen this as a big battle game rather than a skirmish gunfight. I did look at both plains Indians and desert tribes. I settled on the Apache nations as one side as I simply had not seen a game with Apaches and had seen a couple with Sioux. Also as I wanted more of a Hollywood feel, my name is Clint after all, I see the Apaches more as an ambush force rather than a game where you put all your troops on the table at the start of the battle. For me this game will fit under the colonial wargames umbrella. Mostly when we think of Colonial wargames we think Sudan, Zululand, Boxer Rebellion etc. There are many more of course but as they don't have any blockbuster films associated with them we do tend to forget them. The Wild West and Indian wars also fall into the colonial (Victorian) era and have a huge wealth of films, both good and bad, tied to them not of course to forget the plethora of TV series.
SO I finally managed to paint my first 2 bases of mounted Apaches. The figures are LKM/QRF (http://www.quickreactionforce.co.uk/) look in the Frie Korps section on the web site. These figures were the best Apache Indian figure I could find and easily obtain. I actually picked them up at the BROADSIDE show this year the trader tends to carry about 4 packs to each show, so I bought them out. I like these figures, they are very characterful and fit the feel of a tribal nation. Of particular note is the figure hanging on the horses neck and firing a pistol while using the horse for cover. They did have some flash from casting, but they cleaned up easily and without too much effort. I shall be getting more. Some are armed with Pistols others with Rifles. Most if you look carefully have a knife in the belt as well. I feel they are well sculpted and a they come with a variety of poses in a pack it adds to the variegated feel of the fugues.
Obviously I have a long way to go with this project, having just completed 2 bases. I do however think that I shall enjoy getting them done. These 4 figures were my trial figures to see how they painted and most importantly what they would look like finished. Overall I like the setting, the figures and the background and am a big fan of Western films. I will talk about the rules I intend to use another time, but as this is just the very start of the project there is a long way to go.
Next post will be Sunday, (Yes I know I have said that before). Until then take care and paint a few figures roll a few dice and have some fun. All the best Clint
Wednesday, 7 November 2012
Stugs.
That's today's very quick post. Pressure at work denies me the luxury of either more paining time or more blogging time. Have a good week people and I will probably post next on Sunday. All the best Clint
Monday, 5 November 2012
SAGA day at club
We had a SAGA day at the club. I had to leave early so only got two games in. My first game was against Dave, (He's not really a club member as he belongs to Walderslade club, but he's a nice guy and was most welcome). I Had the Vikings and Dave the Normans. The picture shows my last turn. As you'll know I have only played one other game of Saga, which is about average at our club. So going against Dave who has played many games, has all the armies and is playtesting new ones for the producers would be a forgone conclusion you would think. And you would be right. He played fair and explained the rules as he went which was beneficial. However he did manage to beat me quite easily despite my best efforts.
My second game was against Patrick, also fielding Vikings. This was a much closer game and I was actually winning but I left my warlord exposed and Patrick was able to send a fresh unit of Hearthgurd against him. The Rest of Pats army was decimated and his leader about 18 inches behind his front line well out of reach. Without going into details too much in the fight my warlord rolled 5 dice, and scored 1,1,1,1,2. While Patrick managed to inflict 3 wounds on the warlord and I failed to save any of them! Curses. The dice gods hate me!
The pics are just random shots of some of the other games in progress. All in all I did have fun despite loosing both games I played. As mentioned earlier in the post I left early to get some sleep as I am on silly amount of overtime at the moment. Given the overtime I might have to go dark later in the week simply through lack of time to get anything posted.
I shall post again on Wednesday as I have finished a couple of things, but after that who knows.
Anyway enough of my waffle for now. Take care, have fun and talk again soon. Cheers Clint.
My second game was against Patrick, also fielding Vikings. This was a much closer game and I was actually winning but I left my warlord exposed and Patrick was able to send a fresh unit of Hearthgurd against him. The Rest of Pats army was decimated and his leader about 18 inches behind his front line well out of reach. Without going into details too much in the fight my warlord rolled 5 dice, and scored 1,1,1,1,2. While Patrick managed to inflict 3 wounds on the warlord and I failed to save any of them! Curses. The dice gods hate me!
The pics are just random shots of some of the other games in progress. All in all I did have fun despite loosing both games I played. As mentioned earlier in the post I left early to get some sleep as I am on silly amount of overtime at the moment. Given the overtime I might have to go dark later in the week simply through lack of time to get anything posted.
I shall post again on Wednesday as I have finished a couple of things, but after that who knows.
Anyway enough of my waffle for now. Take care, have fun and talk again soon. Cheers Clint.
Tim's Anglo Danes against Patricks Vikings |
Kevs Normans vs Stuarts Vikings |
Relfie played Anglo Danes |
Andy's Welsh vs Relfies Anglo Danes. |
Saturday, 3 November 2012
2013 show game ponderings
At the club on Sunday Tim (IT miniatures http://www.frontlinewargaming.co.uk/ ) should have a few samples for me to paint up for next years show game. As the ball has started rolling now, very slowly and with no real momentum yet. As WW1 East Africa was a subject I know nothing about I grabbed this book from Amazon a few weeks ago and managed to finish it 2 days back. This book would not even have popped up on my reading list if it was not for this hobby of ours. I found the book quite dry with lots of talk about different units with which regiment carried which type of rifle etc, and not concentrating on the campaign in much real detail. But given the title of the book I can't count that as a criticism. For me the joy of the book was that it has opened my eyes to a whole theatre of war that I knew absolutely NOTHING about. My ignorance was astounding! Given that a little knowledge is a dangerous thing I am now incredibly dangerous! I now have ideas for show games by the bucket load! My first decision will be the forces involved. Cavalry I thought before reading this might be interesting, but further reading has revealed to me that horses suffered from diseases and many if not most of them died within months of arrival. So Scratch the WW1 Cavalry battle idea! (I'll have elsewhere for that). What I am heartened by is the variety of troops involved. Germans would need to be one side so that decision is striped from my control. But opposing them I can pit Belgium, Portuguese or British. Although the French were not involved they did offer to send troops from Madagascar these were declined by the British for fear, I am told, of France getting a colonial foothold in Africa. Even when talking about the British as an opponent for the Germans, that might not actually mean British, but South African and other African colonies, Indian, or Caribbean. You could use English troops as well, either from the 2nd Loyal North Lancashire Regiment, or Royal Marines in the form of a British landing party. I shall try to broach the subject at the club on Sunday. Realistically I suspect the guys will be happy with whatever I decide. I don't want that to sound like they trust my judgement, that would be sheer folly! It would perhaps be more based on the fact that I will paint and build everything and they won't want to get in my way or muddy the water too much.
That's it for today. At the club on Sunday we shall be having a SAGA day. Assuming I don't forget my camera again (don't hold your breathe) I'll do a photo report on Monday. I have been given 48 Hours of overtime in the next 2 weeks so it is possible that I might not get too much painting done in the next couple of weeks, but needs must when the Devil drives! Anyway I hope to see you on Monday. Have a good weekend and keep your pets indoors with all the fireworks about. All the best Clint.
Thursday, 1 November 2012
15cm sIG Grille auf 38t
Wanting a change from the normal I selected a German self propelled gun as the next PBI vehicle. Thus we have the 15cm sIG Grille auf 38t (centre mount). I specify the centre mount as there was also a variant with a rear mounted gun, but I liked the look of this one and for no other reason I decided it's the one for me. It is of course from QRF (http://www.quickreactionforce.co.uk/) I have found very mixed quality from the company with regard to casting, but I am pleased to say this one was very nicely cast. The vehicle comes in 4 pieces and did require milliput and superglue to hold it together, just the same as I would for say battlefront miniatures, so I don't consider that a negative. I deliberately positioned the gun in a horizontal level as the distances over which it will be firing on the table top are minimal, therefore no elevation is required.
Two crew are also included and they have limited room inside the contratpion so one is half sitting outside. In combat I am sure he'd be hunkered down behind the steel sidings, but for now he's perched on the rear edge. I have painted the crew in artillery uniforms as opposed to late war camouflage with red markings on their epaelettes. I am not sure if this is correct, so don't copy it thinking I know what I am doing, I don't I just went with what I thought as opposes to what I know. So only a 50/50 chance it's right! Details like this are not worried about at the club too much, don't get me wrong there is always one (usually me) who will point out any errors. the really observant will discern a "water and tan" (AKA Splinter A) helmet cover on the closest guy despite the fact that I said no camouflage. And the less observant will have just looked to make sure. It came out a little bit too dark but maybe it got wet and is drying out!
This vehicle was a lot of fun to put together and paint, so much fun I shall no doubt send off for another as there really should be two together, both historically and to avoid the PBI single vehicle points penalty! It is surprisingly small vehicle but the 150mm howitzer should have a hefty smack to it, not that I expect it to be a game winner in any regard, just a little tabletop fun.
Slowly the German force is coming together a long way to go of course, but I am in no rush just enjoying doing a little every so often. You will know by now I struggle to keep on one project for ANY length of time. I do however slowly bring them to fruition (given enough time). Should I need to get something finished for a game 9 times out of 10 I do manage to (just). Which is all to say this very hap hazard approach works for me!
That's today's blog post. Let's all hope the weather improves for Guy Faulkes night until Saturday take care and paint a few figures!
Cheers Clint.
This vehicle was a lot of fun to put together and paint, so much fun I shall no doubt send off for another as there really should be two together, both historically and to avoid the PBI single vehicle points penalty! It is surprisingly small vehicle but the 150mm howitzer should have a hefty smack to it, not that I expect it to be a game winner in any regard, just a little tabletop fun.
Slowly the German force is coming together a long way to go of course, but I am in no rush just enjoying doing a little every so often. You will know by now I struggle to keep on one project for ANY length of time. I do however slowly bring them to fruition (given enough time). Should I need to get something finished for a game 9 times out of 10 I do manage to (just). Which is all to say this very hap hazard approach works for me!
That's today's blog post. Let's all hope the weather improves for Guy Faulkes night until Saturday take care and paint a few figures!
Cheers Clint.
Tuesday, 30 October 2012
Battletech lance (WIP)
Time is short so that will have to be the post for today. I shall offer a new post on Thursday. Thanks for reading and have a good couple of days.
Sunday, 28 October 2012
Last US Infantry (PBI)
Do I have any new projects to start? Obviously yes, the show game for a start as well as several other ideas. More of those another time. On an unrelated note on Friday night I was officially told that my job is no longer "at risk". I will admit to being worried about it I can now relax a little. It has taken the pressure off. I was told unofficially about 1 month ago, but with the NHS it is always worth waiting for the Official word. That's today's post. More on Tuesday. Until then take care and have fun.
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