Anyway on with the turn. The turn sequence was drawn and it was a nice split between British and Spanish unlike last turn. As always with the turn it works in someones favour and not in others.
There was less shooting this turn as many people were either out of range or more likely out of arc of fire.
Anyway starting with the view from above as I dangle from the rafters of the shed (Ok I am on a step ladder). The moving to the left hand side of the table and starting closest to the land and moving anticlockwise and ending on the right side of the table closest to the land. As always if you need more photos of something specific just holler and I will send them out within 12 hours if I can or 48 hours at the latest.
Hovering from the rafters to get the Ariel shot. You can see the turn sequence and a stack of ship stat sheets on which all the damage is marked off.
The two Spanish Frigates closest to the shore. Unicornico is within range but not arc of fire now. Mecedes started on the left of the board and has moved to the right. Still out of range but not for long if it chooses.
This gives you an idea how close the ships are. It really is like juggling cats though with no strong fighting lines and everyone doing there own thing. As you Can also see HMS Inconsistent is now facing into the wind but it did get a good shot in at San Francis. Firing at HMS Badger has now reduced it to a single mast!
HMS Badger was not boarded this turn but was only millimetres out. There may be an opportunity to do so next turn. The Fire still rages on board (all the other fires in the game are now out). HMS Badger has also struck it's colours I will email him and explain to Ray why. The ship is up for anyone to grab if they want. (well if they can).
Millsy or Seb are close enough to board Ray IF they make the right moves, but then they would have to decide who gets the prize. But that may make them vulnerable to some close British ships.
HMS Cutlass, the frigate might not try to board any Spanish ships that are boarding HMS Badger. But HMS Agamemnon might deter them. Although Either ship could happily take on a prize crew if it was just a skeleton one. Probably not next turn but probably the turn after IF they choose to and the turn sequence allows.
SS Pina Colada has also struck it's colours and HMS Challenge has captured it. But it did not all go HMS Challenge's way. More details I cannot say on an open channel.
Sorry MR Lee you just took too much damage o your crew but it really was a VERY close run thing.
HMS Pachyderm is turning away from the main fight but is now heading to cut of Loki in the mermaids Revenge.
Here comes Loki. trying to sneak past the whole fight but Lucky lee is moving to head him of.
Like I said I will try to get the individual notes and damage reports out today, but it might be as late as Monday.
Thanks for looking today I hope you found something useful. Very little damage was done in ship to ship actions but sometimes it takes a turn o two to line up the shot when playing on the table top.
That's all folks. Have a good weekend and I should post an AAR on Monday from the club game tomorrow. I will be playing a Russian Civil war game so heaven knows how much trouble I will get in. Take care guys with luck I will see you soon.
Cheers Clint.