Friday, 7 October 2016

Klintanistan Starting territories.

Thanks to the Brave 13 (players) and STOOPID 1 (me) we are about ready to start. You should have had 2 emails from me, One concerning how to fill out turn sheets and one with starting territories,But if you are playing and have not you need to contact me as soon as possible.

I can be contacted at Clintburnettagain(@)Hotmail(.)co(.)uk
Just take the brackets out and it should get to me.

I will email back to make sure I have a link to you.

So each player starts with 5 territories. At the game start they are NOT secret. You all have lived in Klintastan for a while and all know the locations of certain things.

The starting territories are:

  1. Grain, Grain, Livestock, Livestock, Game hunting.                 Roy Williamson
  2. Grain, Livestock, livestock, Coal, Timber.                                                Bryan (Vampi) Scottlandia
  3. Friuit, Grain Grain Livestock, livestock                                                     Phillion
  4. Fruit, Livestock, livestock, livestock, Livestock.                                     Millsy Democratic Republic of Millsystan
  5. Grain, Grain, Livestock, Livestock. Livestock.                                         Ray The badger
  6. Fruit, Fruit Grain. Livestock Livestock.                                                     Andy Nash Goboland
  7. Fruit, Grain, Grain, Livestock, Coal.                                                          Miles Ubergeek "Great Republic of 'Murica-Stan" or GRM for short.
  8. Fruit, Grain, Livestock, livestock, Game Hunting.                                  Fran (angry Lurker) Franonia
  9. Fruit, Fruit, Fruit. Livestock Livestock.                                                      Martin Cooke  Malusia
  10. Fruit. Grain. Grain. Livestock.  Timber.                                                    Peter Douglas
  11. Fruit, Grain Grain, Livestock, Livestock.                                                   Mathyoo
  12.  Grain. Grain. Grain. Copper Copper.                                                        Matt  Crump Penrithistan
  13. Fruit, Grain, livestock, livestock. Coal.                                                     Dave Doc The Peoples Undemocractic Republic of Docistan
I have included any names I know after the player. And no there is not a competition to make me type the longest name! Although you might wonder with Millsy and Dave Doc. (I bet I am not the only person that worries about them both!)
Names may change and typefaces are because I cut and paste them from different sources.
It may look like some starts are better than others. You are free to think that and act accordingly perhaps by cheering or booing them in the comments. But they were all generated randomly and if someone seems to have an advantage in something I feel sure one or more players WILL attack them in some way.
As always any questions I will try to awnser as best I can without breaking any confidences. SO DO NOT ask what has player x done this turn! But I know you will not do such a thing  anyway.
First turns to be in by MIDNIGHT GMT Friday NEXT week!
 
best of luck guys
Cheers Clint
 
 

Wednesday, 5 October 2016

Judge Dredd Miniatures!

What another new project? Well not exactly. I could claim it is a continuation from projects in the 1980-90's . But I will not. But I might change my mind later.

I will of course admit to being a JD fan, who would claim otherwise?  So when I saw these at a good price on ebay I went for it. Normally each box retails for about £24 plus postage so Not bad that I got them for £29.65 including postage.

I have looked at the JD game for a while and thought about it but decided against it. But then Bryan (Vampifan) got me all enthused again and I thought "Hell why not!" So the hand went in the wallet and out came the plastic.

" gangs for less than £30 and a free (to down load) set of rules, might just be the kind of thing that may bring a semi fractured club back together.


 I decided to get the Apes first and let's be frank an Ape Gang is just so 2000AD comic book. Where else would you get to play one! And besides a gorilla in a dress well on second thoughts I get to see that every Saturday night!











The second box set was far cheaper, but we can all do with some spare Judges even if they do not make up a force in their own right. I have enough old Games workshop judges for that, but these should round out any corners and we all know players always want a different figure to the one you have yourself. So this lot are credible additions.





Additionally my club want a new show game. Or at least I do so I will have a chat at the Selwg show. I do have a few ideas But just ask yourself when was the last time you saw a Judge Dredd game at a show. Now I am not saying it will be Dredd that is not my first 3 choices but is a strong 4th choice for me. (It would be higher but I also realise that making decent terrain for the game might be an issue.)

Well that is my ramblings for the day. Where this path leads no one knows just yet.

All the best Clint

Monday, 3 October 2016

Longships Game.

Yesterday at the club Graham put on a game of Longships by Peter pig. So all the figures ands all the terrain belongs to Graham and he has to bring it all to the club. So none of these fancy set ups in your own home. Everything has to be portable!

There were a choice of armies (I did NOT get to choose but if I did I would not have picked a Dark Age Irish army. ) So Either Matt or Dick selected Irish and I teamed up with them. Opposite the enemy had selected a Scottish army, and on the day Bob (directly opposite me) Peter and Tim faced us.

We rolled the pregame and we were attacking. (Remember the Irish have many qualities in this period but having much armour was not one of them.

Irish at bottom of picture attacking the hills (That was were we would get the most victory points!). I was on the Right, Matt the Left and Dick was the centre.

Assaulting up hill from a stream with unarmoured troops. Well what can I say! things could be better. So not ideal.


Taking turns to set up units.
The Scotts occupy the hill
and would be hard to shift!

But as I was both the last to set up and the Irish moved first.
I threw caution to the wind
crossed the river and climbed the hill
In an area which was not defended.

And feeling bold immediately attacked!
And Miracle apon Miracles actually WON!

The Gratuitos picture of Tims Dice rolling
Uncharacteristically good on the day!

Matt buoyed on by the successful assault on his right also crossed the river.
The bad news is that Tim could roll dice this day.

Foolishly I press on with a depleted unit.
My luck holds and they rout a second unit.
But are in turn in a very bad shape at the end of it.

Bob's Cavalry arrive from off table.
A small unit of 5 bases.
It was 8 bases but he elected to bring them on early
before they were fully mustered.

My 2 units form up on the hill.
My peaseant/levy unit on the left and by battered and wounded unit on the right.

Bob charges the levy unit.
All of my weakest troops in the unit die (I had them at the front)
Yes cruel and heartless
But it left my more competent troops alive
After the first clash.

(This was not my tactic just me moving the wrong figures
and exposing my weaker troops and not fighting with my better troops in
the charge! OPPS!

But as the Dice gods smiled bobs Cavalry charge was blunted by my levy.
Yes he killed more than me,
BUT
I inflicted more hits (Which he mostly saved)
So the 5 bases of cavalry were reduced to 3 bases and being counted as a small unit in the game
routed from the table at the end of the turn.
Tim meanwhile had butchered Matt and Dick had butchered Tim. Peters troops had all fled, half from my endeavours and half from Dicks.

At the pack up when the game was over I was the only player with a credible force left. All Bobs Infantry and Cavalry had been destroyed by me. In fact the only troops the Scots had left were skirmish units (Good for harassing units but not able to fight ) Matt had also lost all the troops he had (apart from Skirmishers) Dick had 1/2 a unit left (Very badly wounded)  as well as some skirmishers and I had 2 units left (One very badly mauled) along with nearly all the skirmishers I started with.

So on the day the Irish beat the Scots 40 Victory points to 22 Victory points.
Which only meant a minor victory. So despite them having no troops left on the table not the raging and crushing victory we would all hope for (When we played) .

One of the best victories I have had in this game ever. Actually one of the better victories (from my perspective) I have ever had at the club. But because of the losses only a minor victory over all.

But most importantly a good fun game with some great chaps.

I will probably start to build a force for this game soon. So watch out for that. And While I would like a Carolingian Army for the game, it will almost deffinitly be either a Viking or Saxon army in 15mm as I already have a DBA Viking army. (DBA 1st Ed).