Friday, 30 December 2011

Cleared

Well I have now cleared my painting table ready for the next batch of well I'm not totally sure yet, but probably the start of a warmaster dwarf  army, as I have them about ready to go, but I don't have any games planned.

You can probably tell what all the figures are without my telling. But just in case you cant they are copplestone cops, a crooked dice uplift security (not at all Captain Scarlet like) and three Hasslefree miniatures all painted to look like cartoon characters. (I'll have to get better at photography). I do have a Fred done previously so not included in this shot. I don't have the Scooby mini, there was something about it I was not sure of at the time, but am now regretting not getting it. Oh well.

The building in the background is hand made by me, but pretty old. It's just to give the figures a sense of scale and some form of background. Anyway it's made out of foam core (also called Lightweight or foam board depending on who makes or sells it). Anyway I'm not talking about that today.

I did have a flick through the "Tomorrows War" rules last night. It ways only a brief look at the rules, but here are my initial thoughts. If you have played "Force on Force" by Ambush Alley there are no surprises. Much of the rules, and 95% of the mechanics can be found there. The basic concept of the mechanics is that you need 4+ to succeed. The number of dice you roll will be dependant on how many figures are for example shooting, the weapons they are using, if they are at short range and other factors. The type of dice used vary with the troop quality. Militia and poorly trained troops will use d6. Regulars d8, Elite will use d10. And the superhuman film stars will use d12 (don't expect many published scenarios for Force on Force to use d12s). Obviously it's easier to roll 4+ on a d10 than a d6 for example. When being shot at the defender also gets to roll dice for their troop quality and it is by comparing these results of both the attacker and the defender that a result is determined.

The main turn mechanic revolves around acting and reacting to each other. For example Player a moves player B tries to react and interrupt player A. Player A may then try to interrupt player Bs attempt at shooting with a different squad. It sounds complicated but works really well on the table. Again your troop quality determines the dice you use rolling against each other to see who gets the drop for that action and then resolves either the action or reaction dependant on the dice.

There is a pregenerated background with some forces and equipment detailed as well as some planets and some political background. You don't have to stick to that of course, but from what I have read it's not too bad. Obviously being an American rules system the Americans have the highest technology and thus the best weapons a bit predictable really.

Overall I do like these rules but as they stand I think I'll stick to Stargrunt. I can see that changing if/when they bring out a couple of supplements with set scenarios and more background. Which I personally think Stargrunt should have done.

All the best Clint

Thursday, 29 December 2011

Thursday

Again no pic today.You don't need a pic of the boards battened together and glued and then neatened up. yes I have done what I said I would, but there really is not anything useful to see.But as soon as there is anything worth looking at I will post it.

I have had feedback on the club shirts and it looks like it's a go (don't tell Ian he's bound to want to have a say and be negative about the whole thing). I think every club must have one and ours is called Ian. Which is not to say he's a rotter or anything, quite the opposite he's genuinely nice guy. But I think he's going through a can't be bothered phase, refuses to buy anything wargaming or paint anything and he's not hosted a game at the club for ages.All of which is his choice and I can't fault him for it, to some extent that was me a year ago, lost all enthusiasm. So I do know what it's like. I have now sent the design idea to the treasurer and (Frontline) Tim. I can't see them really digging their heels in so it looks like I shall have to spend some hours neatening the design and getting it ready for production.

I still have to read "Tomorrows War" so I can't talk about that either. I do realise it will mean me buying two opposing forces and making some terrain, but that can wait for a while. Also on the wait list is Cutlass (because it has yet to arrive) and the WW1 Zombie idea. I need to start finishing things before I start too many more, but I suspect that's a very common war-games trait.

I hope to finish some 28mm figures later today read for 7TV and that ilk of game. I have finished one lot of "pro-painting" ready to go back (early first world war 28mm Germans), I might phone the guy tonight and let him know depends on how I feel. However for myself I am painting some Copplestone cops. I originally got them for a superhero game idea, which has since faded into the background due to my lack of interest in building sky scrappers. I have this thing about most wargames tables being very 2 dimensional, especially at shows. I think any show game that can raise itself above the base board by more than a few inches starts to look interesting. Otherwise the game tends to look flat. Now I do grant you that most historical battles while some were fought on hills, (Waterloo, Hastings etc..)  they still mean that the observer at shows is looking at the figures mostly in plan. I did wrack my brain for some historical battles where height was important, but they tend to fall into a few distinct categories, Air war is the most obvious, and castle sieges. I must admit I would like to do a castle siege game, with a decent size castle to squabble over but that would create a storage issue.

That's enough for now speak soon. Clint

Wednesday, 28 December 2011

Wednesday

Well not too much to report on the wargames front over the past few days. Today however I have been to B+Q and bought some more wooden battening. I have worked up the shed and battened out all the remaining boards for the moon scape. I'll leave the glue to dry overnight and when I get back from work in the morning I'll sand them and generally neaten them up. Once that's done it will be repeating the previous steps with minor variations to create different boards.

The first moon board (in this batch) is drying out nicely, but still needs a few more days before I want to put the next layer of paint/sand and glue on. Then it will need a week to dry. So at this stage nothing to show in pics. It looks exactly the same as the last picture, but the texture is slowly, very slowly stiffening.

On other projects: I have sent a sketch of the club shirts to a club member and am waiting for his feedback before I spend any more time on it. Obviously I want him to say "Yes that's fantastic" but even if he does then that's where the real work will start.

Still thinking about WW1 Zombie games, I think the best scenario is a trench raid as opposed to a mass battle.A plucky group of Tommies going across "No mans Land" to infiltrate the German trenchline and find out what's going on. I suspect the biggest difference between a standard 7ombie TV game and one set in WW1 might be the skills. Mostly they will be very limited and most players will put their defence up as high as they are allowed. I think that I might limit the amount of points they can put up defence by might be limited. I like characters to be somewhat limited and have a vulnerability. Otherwise you'll get characters knee deep in Zombies and not worried about it. I'll decide closer the time of course, but it's just my first thoughts. I'll have to change the scavenger cards as well to fit with the era and setting and again that's more to think about. If I get this idea up and running I'll offer it to Dr Warlock for his Fanzine. He Knows I'm dyslexic and will have to proof read it thoroughly, but that's what an editor does.

That's all for today, yes I now it's not very exciting, but it's a step that needs to be done and done properly before I can go any further.

Sunday, 25 December 2011

Merry Christmas

Well today is the 25th of December. So happy Christmas and seasons greetings and all that Malarkey. Seriously hope everything is going well for all of you.

To the right is all the games related stuff I was lucky enough to be given this year. For most of us "Mature" wargamers this is a first rate haul of goodies and for which I am really thankful, definitely no gripes from my point of view this year. I guess Santa must have deemed me "Good" this year. Normally it's just some socks and pants and some deodorants. So by comparison I am over the moon. All of them were surprises. The Jadpanthers were from Alan a small reward for putting on the Zombie Car park Christmas game if I am honest I had the pressie a few weeks ago but did not open it. I had rattled it and judging by the dimensions and weight and sounds concluded it was  most likely a kit of some kind, although with Al it could have been just the sprues with all the pieces removed and a witty note. It would be the kind of thing he might do as a joke, but I was confident (this time) that it would be kosher. (Mind you I have yet to open the box so the last laugh might still be with him). But I have faith.
The rest though were a complete and utter surprise.

I have only had a quick scan through "Tomorrows War", but I have Force on Force so I do have an idea of the quality of the production and to a lesser degree the quality of the rules. Coming to the point the rules seem (at this stage of quick scan) to contain a setting which appeals. I semi realistic future of futuristic warfare. I like what I have seen from a setting perspective both countries and corporations colonising planets and squabbling over resources. When I read more I'll have a much better idea, but for now I'm quite excited by it.

The DVDs have obvious 7TV links and as I have not seen them for ages will be quite fresh to me. I did manage to watch Deathwatch yesterday evening. My conclusions are mixed. I did think it was a good general horror film. I was informed it Zombie film, however  I saw no zombies in the film, which I found disappointing which is why I am not being as enthusiastic as perhaps I could be. The trenches were well constructed and the general feel/atmosphere of the film was really good and there are some good horror themes centring (in my opinion) around isolation both from their own forces and between the individuals of the group. But then I'd never be a film critic. Shame no Zombies though as come on World war one zombies does have a certain resonance.

I'll check the moon boards first thing in the morning, but I am not expecting it to be dry just yet and with Relatives arriving late morning don't think I'll get much chance to do much of anything. Still you never know I might get lucky.

Hope you've had a great day and that Santa has delivered more than just socks! All the best Clint

Thursday, 22 December 2011

Watching Paint Dry

Nope not the BBC's "Changing Rooms" program. Although I doulbt forgive you if you thought so. If I ever rename this blog that's what I'll call it 8-) I know It doesn't look any different from yesterday, but it has now had a second coat of the same mix as yesterday. Now I'd best give it a couple of days to thoroughly dry out. Several places the tape had come unstuck, but this second coat should cure that once dry. Water and tape don't really mix but with the wood glue it should bind it all together. (I say that with confidence as I have managed this technique a few times in the past.)
Waiting is quite hard you always want to fiddle with it and touch it to make sure it's still wet. SO I will walk away and leave it from tomorrow. I will give the board a shake to remove any excess sand. but that will be it in this project till Boxing Day I think.

My nephew is here again and I can't believe he has not seen Lord of the Rings. SO I have had a couple of quiet hours as he watches the first film. Talking of films I did manage to see enough of DEATHWATCH to know that the DVD works OK but drifted off to sleep so I still need to watch it. Me falling asleep is no indication of a film quality I can fall asleep on the back of a horse so while watching a film is just too easy.

The only other wargamy thing I've managed today is to send one of my club members a sketch of the club shirts I want to make. Still waiting for his feedback before I take it any further. And as only a sketch I won't bore you with it just yet. Maybe if they ever get taken to completion, but at this stage it's too early to say more.

Take care till next time. Clint

Post Script: I'll try to dig out some other free standing craters that I have done in the past as Sheldrake mentioned them.

Wednesday, 21 December 2011

First Coat

Well as you can see the first coat is on the moon board.Some of the masking tape might start to lift especeially when it gets wet. This is not ideal so before painting quickly check and push it back down. Don't over work it it should be fine as long as you have got at least 3 layers overlapping as described previously.  I use a little water some ready mixed poster paint from "The Works" and some wood glue. It's not an exact science or mix but about 3 times the paint to glue. And just a splash of water. Mix it all together until it is a single consistent colour. Mix more than you think you'll need as it's a real pain to mix half way through this stage. Using a paint brush, 2 inch is ideal but bigger or smaller as you have available. Common sense but don't use a figure painting brush that would take far too long and we don't have time for mucking about. The slopes on the craters will seem flimsy and it does have a moments concern as this is the most vulnerable process. A little bit of movement is to be expected, it is only tape after all.
Before it dries "Sprinkle" sand on top. U have used "Builders" Sand from B+Q as it was the cheapest I could get in the amount I wanted. You can use any sand I think as long as it is DRY before this stage. (I think it would work with wet sand, but take MUCH longer to dry therefore make your life easier and use dry sand. If I could have gotten silver sand at the right price I would have used that as it "Tends" to come in a more dry state than builders sand. I use a sieve when sprinkling the sand as t takes any lumps out and gives a better control. By control I mean it allows you see more clearly just how much sand you are putting at a time.
That's where I shall leave it today and allow it to dry over night.
On other projects (Can you tell I have had more time today).

I have sent for the "Cutlass" rules by Black Scorpion mostly as an excuse to buy some of their lovely miniatures. I like the idea of a "Smugglers" game as I can in my mind see the set-up and I like what I see. Once the boards are built I see no reason that they can't be used for other time periods. I have also thought of using it for a 7TV game "Margate Vice" But that's in the future and I'll put it on here anyway so you can see it happening then..

I have had two EBay purchases turn up. The DVD Deathwatch which I am told is a WW1 horror film cost me £1.27 including postage so if it's rubbish who cares. If on the other hand it's good it will kick start the WW1 Zombie game.

The other purchase was some 10mm Dwarfs for Warmaster. Six packs in all so I guess I might have to think about getting some painting done. I have two figures that NEED to be finished very soon, as they are part of someones Christmas Pressie. (Yeah I thought I was all done, but then found them). Oh well at least I found them last night and not Christmas Eve.

SO Now I'll watch this film and see how it goes.

Cheers Clint

Tuesday, 20 December 2011

Same ol' same ol'

Well pretty much the same as yesterday. Only managed to do the tiniest bit. But now at least have all the craters taped in for this board.

Now being pestered to watch Harry Potter DVD. Best go.

Monday, 19 December 2011

Monday

Well it has almost escaped my notice but we are on the run up to Christmas I have done my best to ignore it and have been very happy to do so. I have bought pressies already (got the last one in September) as I hate the last minute rush thingie, can't see the point a total waste of time. Little bit of planning and problem solved long before it becomes a problem. Or so I thought.

Well today school holidays have started and I have been "babysitting" my nephew. So how much do you think I could get done.... Yeah about that much or maybe a little less. Last time he came he did not have a coat so there was no way he could "help" up the shed. No way at all. So my sister being very very helpful made him wear a coat, but a brand new one that in no way could get any marks on. So the upshot was a total waste of time again could not get anything done up the shed. So No wargaming terrain made at all today.

I think I might have solved the Broadside game idea however. Which has put a smile on my face.  The terrain I am really good at making is cliffs. (even if I do say so myself.) SO I think a 17th-18th century South Coast smuggling game is the order of the day complete with smugglers cave system. SO you heard it here first.

I will continue to post this week and try to get things done in the dark up the shed before the young one arrives and I have to stop and look after him, but don't expect too much. Although I am now ready to start texturing the first moon board. So maybe tomorrow very early.

More later Clint

Sunday, 18 December 2011

And Relax.

Well I am over the disappointment of yesterday and the ballroom double booking. SO that's gone and now forgotten.

So what's happening today.
I went up the shed to do some work on the moon boards, got cold and came back down to the house. But did a few snaps so we can talk about its construction. The first step is to get some 6mm mdf and some battening. Cut them to size nail them together after you first put some white wood glue on all the edges that touch. That's pretty straight forward so no need to detail that. There are on this board 3 sizes of craters, each is made from a cardboard tube cut down to an appropriate height.about 10mm for the small 18mm for the medium and 26mm for the large. It does not need to be accurate, or even level close enough in this instance is good enough so don't sweat it. The small craters use loo roll or kitchen roll cardboard tubes and I would start with them if I was following this guide as they are by far the easiest. The medium tubes are the core from rolls of masking tape. The large tube is mad not found. Simply cut some thin card into a strip I use the width of a steel rule to get the right height. Bend it round to create a circle fasten it somehow, I have used staples and tape in the past so it does not really matter as long as it is fixed firmly. Once you have the amount of craters you want, scatter them in a semi random way. You don't need to think about it much, just make sure that they are not in lines, not to close to the edge (you do want some close to the edge though or players will create clear lines of fire and movement. ) As a general rule an inch is ok for medium craters, think about the slope being roughly 45 degrees and go from their, a lot of it is trial and error so have a bash and see what happens. The next stage is perhaps the most important of the whole process. Use masking tape (as in the second pic) and place it directly across the card tube pushing it down firmly both in the centre of the crater and outside the crater. It takes a little thought and practise to get it to create the right slope. But once you have the knack it's really straight-forward. I tend to work like a spider and scatter them at quite wide angles around the tube say at 90 degrees, then 45 degrees. You don't need to be prescriptive about the angles just roughly as the next step will fill in all the gaps. keep repeating the above process all the way round the rings, overlap the tape and make sure there are absolutely NO GAPS. You really want to do this 2-3 times to give a good and smooth slope. The odd bump or wrinkle makes no difference as long as everything is completely covered and a couple of layers deep.  Unfortunately it does take a lot of tape, but it does work and as I can get 2 rolls in the 99p store it's not that expensive a way of doing it. I would suggest using the low price stuff because there's no point in using the expensive when the cheap will do.

On other wargames thoughts:
I have decided to abandon the secret project unstarted. It was to build some modular Venice boards. I think a three musketeer type game in Venice would be great. Or Zombies in Venice. Or a bond type roof top chase. Even WW2 spies. I think the setting would look spectacular for a game. But for me the realisation that I would need to make about 50 buildings for the plan to work, as most of Venice is really close together. All the buildings would be of a piano-noble 16th-17th century design. So at least 3 stories tall with a shop, workshop or store on the street level and living quarters above. Anyway It would mean I would have to build at least 2 buildings each and every week to a high standard. I still like the idea but can't see myself finishing it ever let alone in time for broadside.

Anyway the upshot is that I am still looking for a game for Broadside, but I do have several ideas no doubt some of which will turn out to be impractical. For now though I'll get Crimbo out of the way and take it from there.

That's it for today.

Saturday, 17 December 2011

Cancelled!

The chairman of the hall our wargames club meet in has double booked the Hall on Sunday. We play alternate Sundays (and have done for about 30 yeears so I'm told) so we are in my opinion the right to use it but HE has orgnised a ballroom dancing examination and invited over 50 people to participate. I am a bit angry and have written a "snotty" email to him saying that he's been very selfish and that I am not impressed. There are two sides to everything so he might be in the right, and I may not be in posession of all the facts. However from my point of view it SUCKS! Sorry Rant over. So no games now till the new year.

Hopefully I'll be in a better mood tommorow and beable to write something semi sensible. Please don't make any comments and no sympathy please. I do have more going on in my life than a game.

Try again on Sunday.

Friday, 16 December 2011

Friday

Despite the snow I did manage to do an hours work up the shed. Gonna be working on and off now on the moon-scape boards. I was Going to photograph it as a step by step how too guide. But camera needs some new batteries so perhaps tomorrow.

My current war gaming thoughts are all over the place, but tend to fall into several categories. The car-park zombie game for Sunday. And most specifically what will I do with the paste table next. I suppose I could use the car park a couple more times, maybe a Miami Vice drug deal 7TV style, or a Fast and Furious Tokyo Drift car race game. Kev has suggested a swat based anti terrorist game set in a car park. So there are a few ideas, and I do like the drug deal idea, maybe a biker gang doing a drugs deal with some "Colombian" type cartel in a multi-story and a group of cops on the other side. But this car park was a "throwaway" game really everything done quickly and cheaply. Al (AKA Leofwine) seems to think the idea of a game board in a box is a good idea, the main problem is the proportion, it kind of needs to be a long thin game, played in a long thin way. Several ideas have been put forward verbally, but I'm not sure where to go with it just yet.

 Moon scape boards. Well I think about them because I'm making them and I'm sure I'll do a step by step guide to their construction over the Christmas period.

I am also thinking about a "semi" secret project and wondering if I could build it well enough to make it look impressive. I'm kind of over thinking it and probably should just bite the bullet and get it going. I will talk about it here if I get of my fat lazy bum and get it started as if I talk about it there's some chance I might finish it. I want a good looking game for Broadside 2012 and like the idea of this secret project, I was going to do a superhero game, but freaked myself out over thinking how to build New York City.

I am also pondering if WW1 zombies would be a  one of game or if I should perhaps invest some time and money in the project to make it more so. The question is how many times would we play it?

Well that's today's pondering. Talk soon Clint

Thursday, 15 December 2011

Back to normal

Well it's back to normal, for a very limited and given value of normal. I'm still winding down from the car park game.  Most of the wargames stuff I'm doing today is pretty mundane. I have had to turn down a game over the Christmas week because I'll be working, and you just can't turn down overtime at Crimbo. (It's not quite double bubble, but it is Job and Knock so that's good.)

Ok so what has happened. Well the BIG news is that Karl from Crooked Dice has offered to come and give us a game. Always nice to get the game designer involved, if a little daunting if it's a game we put on with his rules. However he suggested either "You only live Dice" or the 2012 equivalent. Which is fantastic news as far as I'm concerned.

Also been chatting and at least one of my players loves the idea of doing a WW1 Zombie game. Here's a pic of my hand made trenches. It was made for a show game with Brits against Turks before WW1 games became really popular. It's all modular, but only goes together in certain ways, so you get a tetris type trench system. In this particular game the British had gotten into the Turkish front trench and here the Turks were trying to counter attack and bring up a HMG. Anyway with a quick freshen up I think it would serve quite well. Being inspired by the Nosferatu game in Keil I may repaint it all in greys so the zombies fit in and the Brits stand out. I'll see what time and effort I want to expend. But I think its a game that will happen in February. Working with the title "No mans Land!". Unless you can suggest a better working title.

I have also FINALLY started the Moonscape  Boards that Andy at Ainsty Castings as commissioned. He says he's in no rush which is just as well.

That's all today's news. Don't expect too much more for the next few days, but I will continue to post.

\Cheers Clint