That's all I have time for today. With luck a show report on Monday. All the Best Clint
Saturday, 22 September 2012
Cast lists and 2 scenarios
That's all I have time for today. With luck a show report on Monday. All the Best Clint
Thursday, 20 September 2012
Envoys and Conch-kin
Monday, 17 September 2012
Painting Table Cleared.
That's it for today. All the best thanks for reading and more on Thursday. Hope to have the first alien figures finished for the moon scape by then. If not I had better be close. Al the best Clint.
Sunday, 16 September 2012
WIP PBI Panthers.
That's it today as I have a lot to do. Thanks for reading I shall post again on Tuesday hope to get something off of the painting table by then. All the best Clint.
Friday, 14 September 2012
2 Steps Forward and 3 Steps Back.
Yesterday I had an email from Karl at Crooked Dice asking if I could sort out an alternative game for the show next weekend (Skirmish). The background to the email is that I had previously tried to explain then the big "Crooked-Dice" participation game which last about 3 hours (give or take) might be wrong for this provincial show. As a club we can run it, but I doubt we would get people willing to spend quite so long as they might at other shows. I may well be totally wrong of course and it actually might be exactly the right show. However the conculsion to our email conversation is that smaller quicker games might be more appealing.
The long and the short of it was that I am trying (at this late stage) to get an alternative game sorted out. As I had previously made a moon scape this seemed a good place to start. I have given it a very quick tidy up and so far so good. I had also previously made a crashed flying saucer so this would make an objective for one of the game ideas. I gave it a complete re-paint to match the moonscape and to take the saucer from bright silver to a more bronze metallic. The silver and grey just looked too monochrome. Given that the science Fiction of the 1970's was dominated by bright colour perhaps due the the widespread use for the first time of colour TV into peoples homes to me it was important to reflect that in the game. Hence a repaint. Foolish perhaps, but it just made sense to me and fits very nicely with the 7TV rules. Anyway so the very quick repaint went ahead and I think it looks better for it, so I am happy. It also photographs better.So the crashed space ship will be one objective for players to squabble over..
I will need a second objective as well. If the Alien menace were to be defending the ship, it made sense that the humans would also need something to defend. At Broadside I purchased a couple of science fiction buggies from Ainsty Castings (http://www.ainsty-castings.co.uk/) These were either £3 or £4 each but I remember I got 3 for £10 and consider that a bargain, the picture on the right shows all three which I managed to get finished yesterday (while in a painting panic). I will start to write the scenarios tomorrow as well as work out the forces involved.
I plan to keep them very small and simple, and aimed at introducing new players to the game. Which is the whole point of playing this game at a show anyway. I intend to keep the two orange buggies together and treat them as one articulated vehicle. The yellow having 6 wheels is sufficiently different from the orange ones, with 8 wheels, to make them appear to be different vehicles so they needed different colour schemes again in the bright colours of 1970's Sci-fi. Anyway I have a lot more panic painting to accomplish before the show. I do however feel confident that I can do so. At present I need more alien adversaries for the guys in space suits, only time will tell what I manage to achieve. Looks like a busy week for me.
The other point is that the show (SKIRMISH) is on Sunday 23rd September in Sidcup Kent. Should anyone be coming, Posties Rejects perhaps, please pop by and say hallo, maybe sit down and roll some dice as well as I do intend the game to be participation. I plan to run two scenarios at the same time with the club playing one side if insufficient participants are available. As you can tell it is all up in the air and I'll just have to see who the pieces land.
That's it for today. Thanks for reading have a good weekend and I HOPE to post again on Sunday. All the Best Clint.
I will need a second objective as well. If the Alien menace were to be defending the ship, it made sense that the humans would also need something to defend. At Broadside I purchased a couple of science fiction buggies from Ainsty Castings (http://www.ainsty-castings.co.uk/) These were either £3 or £4 each but I remember I got 3 for £10 and consider that a bargain, the picture on the right shows all three which I managed to get finished yesterday (while in a painting panic). I will start to write the scenarios tomorrow as well as work out the forces involved.
The other point is that the show (SKIRMISH) is on Sunday 23rd September in Sidcup Kent. Should anyone be coming, Posties Rejects perhaps, please pop by and say hallo, maybe sit down and roll some dice as well as I do intend the game to be participation. I plan to run two scenarios at the same time with the club playing one side if insufficient participants are available. As you can tell it is all up in the air and I'll just have to see who the pieces land.
That's it for today. Thanks for reading have a good weekend and I HOPE to post again on Sunday. All the Best Clint.
Wednesday, 12 September 2012
FSE Support
Monday, 10 September 2012
Kra Vak (1)
Saturday, 8 September 2012
Nostalgia or a way forward?
I still have two "armies" in 6mm packed away on a shelf covered in dust. One German and one Russian so It would not be the biggest leap to start playing again. Having talked (via email) to a friend in the Maidstone club is seems he still plays this period and is active on one of the forums. I won't go into too much detail but lets just say he is the kind of player who uses a spray can for more than undercoat on his 1/300th scale figures. (I am sure you get the idea). While this approach would not suit me it does him and who am I to criticise.
Time will tell if this is a flash in the pan idea or if it has legs. But for now it is something to think about because at present I like the idea of a few games with lots of figures on the table. Now to me due to time space, storage and money lots of figures and a new project means smaller scales. It is therefore possible that I shall start to think about building some 6mm terrain boards in the next week or two. In an ideal world the terrain would need to be northern Europe is feel and be versatile enough for as many periods as possible. Perhaps a generic 20th Century board will be the best setting as It could concievably be used from Fraco Prussian war al the way up to Modern and even Post Modern. I need to think on this further before I start though.
I am not sure If I can get to the club tomorrow, but will endeavour to post again on Monday. Until then thanks for reading and take care Clint.
Thursday, 6 September 2012
Blackhawk 1/72.
I
I have nothing to share from the painting table today (or work up the garage (AKA my shed) as I have been doing 3 hours overtime at work each day and it really is stopping me get things finished. Still the overtime funds the hobby so who am I to complain. I should say that since taking these snaps one of the rotors has snapped off and one of the m60 machine guns has broken off as well add that to the broken stand I have to conclude that the plastic components are quite brittle. Still they will be easy fixes and for the price I am still happy with this purchase. So happy I have thought about getting a second Blackhawk but have decided against it on balance.
Short and sweet today. I shall post again on Saturday. Until then take care and talk to you soon. All the best Clint
Tuesday, 4 September 2012
PBI Germans
That's today's post another one on Thursday. Until then thanks for looking and take care Clint.
Sunday, 2 September 2012
Update 1.1

Well that is today's update. It has been slow progress so far, and no doubt will continue to crawl along, but it is progress none the less. That's it for today. I shall post again on Tuesday. Until then take care and talk to you soon. All the best Clint
Friday, 31 August 2012
BBIB (Review)

Lets start with the price. The Cover price is £16.99, I bought mine from Amazon and it cost £11.98 including postage. I will therefore consider this a 12 quid book and not a 17 quid one. So having covered the price, what do you get for your hard earned cash. The book itself is about A% in format, hard bound and 134 pages in thickness. The paper is a good quality stock and gives all the indications of a serious publication. One of the things I like about these rules is that the have gone back to basics with the format. I have described them as an "Old man set of rules!" By that I mean there is minimal FLUFF! I remember back in the early 80's Games workshop describing Warhammer 40 000 rulebook prior to release as the most visual and illustrated rule book ever. This seems to be a trend that has continued with bigger and more glossy pictures quite often irrelevant to the rules but just included in a kind of seductive "wargames porn" way to sucker the buyer into thinking they had bought something special. So if you buy rules to look at the pictures (Wargames Porn) then this is not the set of rules for you. In BBIB you will find diagrams and scenario maps, but you will not find sketches or glossy pictures of models that the average player would struggle to emulate. If you want a set of rules to put on a coffee table look elsewhere. These rules are more like the old skool rules by "tabletop games" that I started out with. Perhaps that is why I think of them as an "Old Man" set of rules, because they very much remind me of my wargaming roots.
The 134 pages are broken down as follows:
- Pages 1-33 are the rules
- Pages 34-41 are the optional rules
- Pages 42-58 are the scenarios
- Pages 59-76 are the Campaign rules
- Pages 77- 134 are various appendices.
Taking each section at a time.
The actual mechanics function around both Dice (d6) and Cards. The cards are of two varieties, 1 deck of standard playing cards with Jokers included which determines the level of damage and the location of damage should a hit be achieved. The second deck of cards is what the mechanics of the game rest on. Each fleet has 3 cards, A movement card, a shooting card and a Repairing card. All the fleets cards are shuffled together and drawn at random. This means that you may have to fire before you move or repair, or any other combination. Once the deck has been through the turn ends, the cards are reshuffled and drawn again. This means that it is possible to get shot twice in a row without being able to reply, move or repair. But what works for one player can also work for the opponent.
Another reminder of the old skool rules is the fact that each sheet has a "Record sheet" this reminds me of battletech or car wars, as damage is marked on the sheet a it is received by each ship. To hit a ship you must of course be in arc of fire, (And Line of sight of course.... goes without saying really) Depending on the range you roll a d6 (for each gun factor firing) to achieve a hit. Point blank range is 2+ extreme range is 6 per gun factor. Hits allow you to draw playing cards which as mentioned above indicate both the location (by Suits) and the damage by the Number (Including Jack, Queen, King).
Movement is by the direction of the wind and how you have rigged the ship. The rigging is abstracted to full sail, half sail and No sail. So you don't need to be an expert in real life, But your ship WILL move as it is rigged and with the wind direction., There are no brakes or accelerators because the wind is your engine.
The optional rules are optional, they include things like fire ships, British gunnery islands and shoals as well as merchant/transport ships. I don't have a huge amount to say about this section except to say that the rules are optional and therefore I wont use them for the first couple of games.
There are 4 scenarios, one is historical (The Battle of the Nile), the other 3 are much more general in nature. The Battle of the Nile has all the ship record sheets for that particular battle in the appendices as well as full colour ship templates should you wish to start with pieces of paper on the tabletop to represent ships.
The section of campaign rules is for a generic campaign. Designed for club games where all things start equally. It would have been nice to have a historical campaign setting as well although that can be worked out by yourself should you wish. Personally I would have liked a historical campaign but don't want the bother of working one out. The club campaign rules seem to be harsh with the weather, each campaign turn there is a 1 in 6 chance of a storm (3 in 6 in the depths of winter). And storms have a 2 in 6 chance of sinking each ship in the area. This would be something I would "Tweek" as to me it does seem very arbitrary and overly powerful. I do realise that nature is not to be underestimated, so I shall put this down to personal taste
The biggest portion of the book provides you with everything you will need to play. It has ship record ships for everything from a sloop to a 140 1st rate. Permission to photocopy or download from the Pen and Sword website (http://www.pen-and-sword.co.uk/). Which saves you having to cut the book up.
My overall impressions of these rules are very favourable. I can see a good fun club game resulting with much complaining about turn sequence and conversations that star "But If I had been able to move when I wanted then you would not have been able to....!" I love the fact that these rules are a return to the old fashioned types of rules without padding and fluff. I don't buy rules to read a short story or to look at an irrelevant picture, I buy rules to play a game. These rules take the basics without getting sidetracked and explain them in an easy to follow way. So for me these rules are a step in the right direction. So if you want an set of rules reminiscent of the past but with more up-to-date feel have a look at BBIB.
That's enough writing for today. I shall post again on Sunday. Thanks for reading all the best Clint.
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