| Sorting out each players units |
| Gentleme start your engines Initial deployment. |
| I did hear about 4 comment in the day about it being set in Spain! I was just using the buildings I have and NOT spending more money Maybe that's frugal. For me though it was just common sense. |
| The Zulus approach the compound |
| And Just manage to break in but are kept at bay by the British intensity of fire. |
| bob Happy to have defended the compound. Graham and Bob playing British Winn |
| Changing the players round. This time the Zulus Swarm the compound as fastr as possible. |
| Despite a solid defence by Tim The Zulus manage to enter in a few turns |
GAME2
| Inside the compound the British Sourounded fight on. |
| But Numbers are against them |
| The relief column arrives but not in time to prevent a massacre! |
Conclusion!
A minor victory for the British in the first game. And a Crushing defeat for them in the second. This meant that Bob was happy to have won twice! As I am sure Graham was. The British defence in the first game was better organised and the Cavalry relief was able to do better, In the Second Game the Zulus were much more aggressive and it served them well. They had taken the compound before the cavalry could make any impact on the game.
Overall the rules worked well and the first outing for MY Zulus (Miniatures) was a success in that they looked good and there were enough. Ok when it comes to Zulu armies enough is NEVER enough.
Overall I think the additional figures in a unit worked well as it did make the Zulus far more potent which in test games they were not ude to the fragility of the unit sizes. If you play "The men who would be Kings" Rules I would recommend either a LOT of cover for the tribal forces OR to increase their unit size.
THanks for stopping by. More again in a few days.



