Saturday, 21 April 2012

For Shelldrake

This is the figure I wish to use in your Play by blog game Shelldrake.
Stats are already posted in your comments but also repeated below.. If you want a back story let me know and I'll add it to your comments. All the best Clint.

Cheyenne Devonda Noble.. Friends call her "Von" or "Vonda" or Vonnie" But NEVER CHeyenne

Attribute:
GUNS: 7 (30pts)
Fists: 8 (21pts)
Guts: 11 (18pts)
TOTAL 69pts

Skills:
Medic (10pts)
Run for your life (10pts)
Mixed Martial Arts (10pts)
Zombie Stomper (20pts)

Total 50 pts.

Gear: Blades x2 (2pts)
First Aid Kit (15pts)
Pistol (3pts)
Body armour (20pts)
Grenade (10pts)

PID checks

PID checks (Personel Identification checks) must be carried out in order to comply with the ROE (Rules of Engagement). It is a simple rule which can stop the coalition from unleashing a massive amount of firpower on figures which may or may not be combatants. In game terms this is a straght-forward troop quality check by the troops who wish to decern if the figures are armed or not. In Ambush Alley the basic mechanic is 4+ sucseeds. SO the taliban player should put some civilian type figures down on the table and until they pass a PID check OR these "civilians" open fire.
Assuming the Coalition troops pass the PID check then the "Civilians" would be revealed as either what they are or as Taliban. Thefore in the top two pictures they are potentially the same unit. WHich could be very very bad if the Taliban can set up and catch the coalition in the open.
Here is a Taliban light mortar. A two man crew with a 50mm light mortar. Easy to set up pop a few rounds with and then scurry away. They also have 80mm mortars in the Taliban arsenal as well as recoiless rifles which fir in both direct and indirect modes. But My players need not worry about that too much at the moment as I have yet to buy any of those.

I have nearly finished the moon boards for Andy at Ainsty Castings. I have no excuse for not finishing them by Monday. This will allow me to crack on with the Afghanistan boards. For me the real issue is motivation but it is also lack of space. It really is cramped if I need to work on more than one terrain project at a time. I would quite literally be tripping over things.
That's it for today, as I need to sort out the WW1 Zombie game for tomorrow. All the best Clint

Thursday, 19 April 2012

Technically Speaking

Given that in the last game the Taliban were out-gunned I painted up another technical. It had a couple of "bullet holes" aka casting bubbles across the bonnet so I thought I would enhance then and give the vehicle a shattered wind screen. Sometimes it's just easier than trying to patch a model up. The two guys in the back are not fixed in place. I was unsure if the 12.7mm HMG should face forward or backwards this way both options are covered and the third option of being a civilian vehicle is also available. Instinctively I do put the gun facing forward, as did Kev in the game where he controlled it. Having looked at a few pictures from "technicals" from around the world seem to be evenly split between forward and read firing weapons. (I have even seen one that was "Designed" to fire from one side only. My guessing is that they use whatever works. Back to talking about the firepower difference, if we look at the difference between a British WW2 Battalion and a Modern Company, the modern company is about 40 times larger in terms of firepower or so I was reading last night. To me that's a massive disparity.I have just about finished the Taliban now. 8 more on the painting table all RPGs and LMGs. As I think that they might be the things I run out of especially if they break down into weapons teams. The advantage of weapons teams is that they get more firepower with a dedicated assistant to the gunner or grenadier. The disadvantage is that they are vulnerable in terms of morale. After all if it's just you and one other and the 'other' takes a wound there is more chance that you'll be next. I did send off for a couple more Afghan items last night but only a small order and nothing vital.  Just a few figures which may not get used even if I do get them painted in time... Another load of goats for example. Finally here is yet another vehicle. A donkey and a cart. Just a piece of slow moving terrain to block roads and generally get in the way. No I have not sent for more, one should be enough.
Well that's today's news. I'll post again on Saturday. Till then take care and happy Blogging! Cheers Clint





Tuesday, 17 April 2012

Getting there

Once again hallow! Only one new pic today, everything is about half done on the paining table so nothing finished enough for a new pic except these. Just a few mor Taliban with AKs. I'll try to get some more finished today so there'll be something more substantial to show on Thursday.
Mind you I have been busy today, up the shed at 6am working on the last moon board. All the construction is done, and it is being sealed as we speak. Once it is dry I should be able to paint them in a day and then just tape the edges to avoid splinters and they are all done. Been a long time in coming but the light at the end of the tunnel is getting brighter.

As soon as the moon boards are out of the way I shall start the Afghan boards. I took a few moments at work last night to finalise (in my mind) the plans. There will be 4 boards each 2 foot square. I will put a "T"-Junction track/road on each one. This will give me quite a variety of layout sand allow the vehicles to travel about without making it an obvious grid. One of the "T" Junctions will actually be a "V" shape just to break up the straight lines which should reduce some of the firing arcs. IF I have time I shall also make 2 very narrow "Canal" boards. about 6 inches wide and 2 foot long. My reading indicates that there are a number of contested bridges in the Sangin area (Green 12 and Green 78 although I am sure the locals call them different things). These can be used to either edge the battle boards or to separate them. They are low priority at this time though so may not get done at all.

Ok I have put it off for as long as I dare. Zombie WW1 game. I can almost hear you cheering that finally I get to the interesting bit. As mentioned in the comments yesterday it will be a mish-mash with pieces coming in from several game sources so It won't be as pretty as I would hope. If I get inspired to run it a few more times I'll repaint the terrain. At the moment all the trenches are desert, they were made for a Galipoli game long before WW1 become a popular period to wargame and sat in boxes up the shed un used for about 10 years. So if we do more WW1 Zombies then I'll paint them in black and grey to give it a night times and Black and white cine film feel.

Figures will be my monochrome zombies (inspired by he Left 4 Dead computer game. Mostly Wargames Factory. I have a few unmade so I might have a go at making a "Wire Zombie" Not sure how just yet, but it will come together no doubt. If I do yes I will post pics. The Brits are a cobbled together collection of Renegade, Foundry, woodbine and Great war miniatures. Basically whatever I could buy cheap on that famous online auction site.

Rules will be 7ombie TV by Crooked Dice. I re-read them last night and found that in the car park game I ran at Christmas I got the rules wrong. This time they should be more mobile and thus more threatening.

As mentioned Yesterday I will base it around a Trench raid rather than a pitched battle and as the Brits are early war figures they do lack Lewis guns etc. Not sure you would ever take a Lewis on a trench raid bit cumbersome if you ask me. So no Tanks, Planes, Artillery or Machine guns, just your basic foot slogger with a SMLE a bayonet and some pluck. Reading through the rules there are several co-star archetypes that can fit so I can create some variation in the pregen characters but I won't push it too far. I don't think I'll have any characters with scavenger skills after all walking round a trench with a lawn mower does not feel right to me. What I shall most likely do is drop a few extra bits of kit to different characters to try to balance it a bit more.

I won't go too deeply into background and who manufactured the Dreaded ZED-GAS (probably the French it sound like a French idea to use on their own troops who refuse to attack.... but this is only speculation.). As at this stage it's a one off game I'll see how it goes before I spend too much effort on it.

I'll try to remember the camera and spare batteries

Thanks for reading, I'll post again on Thursday and with luck I may have more new troops to show.
All the best Clint

Monday, 16 April 2012

Zombie WW1

Just a quick post (proper post tomorrow) Just found out we might have 2 new people coming to Rainham wargames club on Sunday. We wanted an active game to get them involved. So I was talking to Kev and we have hit on the plan of using 7ombie TV rules for a zombie game... everyone loves zombie games after all*.
The Pic shows my modular trench system, at the Skirmish show a few years back (3  years ago I think). Anyway I'll get the players to do a trench raid on a section of the line that the Brits think has rebelled against the Germans for some reason as they do hit their own line with the big guns. So a squad is sent to investigate. I know the players will already know it's a zombie game. But it should be slightly different. I may add more detail in my usual blog tomorrow.

*Disclaimer: Ok not everyone loves zombie games but I do so that's settled.

Sunday, 15 April 2012

Double ups

 As you can see from this series of pictures I have pulled my finger out and got on with it. What we have in these pics is a series of double ups of figures. Given the irregular non uniform state of the Taliban even minor differences can easily mark out similar figure poses into distinctly different individuals.  The two guys on the far right for example are painted exactly the same but with one being just that shade lighter.  Even placed next to each other on the table top (perhaps not with my photography skills) they look sufficiently different that no one will really notice or care that much. All these twelve figures are from my usual source (MJ FIGURES), and as they only make a limited selection of packs I think when they are all scattered around the table no one (other than me perhaps) will worry about doubles. Yes it is nice to have variety especially in a skirmish game where you can mostly get away with fewer figures. It is however not essential In the past when there were fewer manufactures whole battalions of figures might be in a single pose. For Napoleonic armies this did not look too bad but for ancients it just looked wrong. Every man holding a spear in the same way quite possibly in mid thrust all synchronised and in time with each other. How things have changed. Personally I like skirmish games and I like a variety of figures. I don't really mind a variety of manufacturers as long as the figures are all of a certain quality. And I do find it dull to paint the same figure time and time again, it seems more like repetitive work than a hobby and that may well have been the reason for my previous apathy. In summery I don't mind repeat figures but I do like variety.
Another reason for the banishment of Apathy might well be the postman (Alan yes even postal workers have names and my usual postie is called Alan.) On Saturday morning he delivered 2 parcels. A book which I'll talk about at a later date as I have only just started it, and some shiny metal friends. For less than £20 (Including postage) I have got all the Brits I think I'll need. I am not ready to paint them yet, still working through some Taliban bits and pieces. All I bought was 2 eight man squads with the right weapons which should be enough Brits for Broadside. 16 men does not seem a lot, but it should be sufficient given the firepower a squad can kick out.

BROADSIDE NEWS: Apart from Mark leaving a trader of the floor plan and him now having to find a place to squeeze them in. He'll manage and I won't blab about which trader it is. But the real news is that Miniature wargames not only has our advert this month but we also get a mention in the front of the Mag. They are talking about our "Make and Take" table for youngsters (in age not young at hear... Boo Hiss!) where Armourfast will donate some model tanks for the kids to build and play with. Yeah I know I wish I was a youngster as well. Anyway a Big thanks to Tracey at Armourfast and lets see if we can encourage a few youngsters to put the mobile phone down for 5 mins and do something creative.There will also be an associated games table for them and a simple set of rules.

I have not as yet managed to sort the club shirts out. I did speak to a supplier (Ok a market trader) but he can't get what I want. I could get them on line, but the tee shirts I want are about £9 each, before printing so I may have to look at alternatives.

My art supplier can't get me any more grey board either. Actually he can get 2mm think but as I am looking for 4mm thick it still counts as a no for me at this time. However I have found some suppliers on line so I shall just have to pay through the nose for delivery and probably make a minimum order as well. I don't really mind as I know If I have the materials I will find a use for them.

That's today's offering. Thanks for Reading and I'll blog again on Tuesday. Take care and have a good Sunday afternoon. Cheers Clint

Post script: The date on the Broadside poster top of this blog is last years poster. I will change it to this years poster later today. So if it reads 2011 forgive me. BUT if it says 2012 then you missed my obvious mistake.

Friday, 13 April 2012

APATHY

Slowly ploughing through the Taliban figures. It is slow but I am getting there. These are still MJ figures 8 in all finished, varnished and put away. I know I have another batch on the painting table as I type this but I am struggling to summon the enthusiasm. It will probably come in a few hours, no doubt when I have to get ready for work. But at present APATHY reigns. Still this lot don't look too shabby well they are meant to be a little shabby being Afghan freedom fighters. Things may change when the postman arrives as I am expecting a couple more toys. and that may well tip the balance and build some enthusiasm. Lets hope so.
I'll keep it short today and hope for a better report on Saturday. We all have off days and this is mine.
Still enough whinging for now. All the Best Clint

Wednesday, 11 April 2012

Taliban Goats!

 Okay I'll put my hands up. I saw the listing on Britannia miniature for a goat-herder and goats and could not resist. I knew I'd come up with a use for it later and then I found the second picture and It all made sense. I  have 5 goats in all but forgot to photograph it. Other than "flavour" on the battle field goat herd can also do a few other things. If flooded across a road at the wrong time they might slow vehicles down. They might be cover behind which the more sneaky locals might advance un-noticed (or flee). There are no doubt other uses for them, but they are mostly "flavour!" By Flavour of course I don't mean tasty things to eat.  True world wide more goats are eaten for food than sheep or cattle (not as many as pigs though) they are not destined for the British Army Catering Corp. Well they are not intended to be but you know how some players are.
Have a look at the tufts, I usually use "Army Painter" tufts, but found this guy on eBay who was making his own and a bit cheaper. To me they look just as good. They are not as 2sticky" on the base as Army Painter and he only does 2 colours. (green and dried grass) they also come in more regular clumps which I have broken down into smaller ones. Overall I am very impressed and will probably get some more.
The third picture was a private contractor who came with the MJ figures Camera crew (shown previously) not sure what I can use him for in scenarios but I will find a use. Coming in the news reporters pack he's obviously intended as their security but as they will be covering the Afghan war from a British Soldiers eye view he might be redundant in this game setting.
Well that's the Broadside game covered, but I have also been working up the shed on the last of the moon-scape boards for Andy Lyon. Nothing to show at the moment as it's all drying out and will probably take another day or two. This will be the last of the boards and then the next stage is to paint them all the same shades of black and then progressively lighter greys.
I needed a break from painting 20mm Taliban, so I bashed out a few modern corpses. These are 28mm by Frontline Wargaming (http://www.frontlinewargaming.co.uk/). Nothing special in the paint job. I just wanted a change from Afghanistan 20mm.
Well that's it for today. Time to makes some lunch and then maybe back to the paint table before I head out to work. All the best thanks for reading/following all the best Clint



Monday, 9 April 2012

Learning the rules. (again)

Dicker scouting
Still scouting
 Our game on Sunday started with our usual chaos. I turned to Kev and said "Have you got a scenario planned?" He said "No" stroked his beard and said "We could do one from the book!" to which I said "We don't have the right stuff! I know we'll each take some troops and just fight an encounter and see if we can remember the rules." We had played Force on Force a few time before so we had a rough idea, but only rough. Me and Ian were to be the British, I gave Ian the choice between Regular or Royal Marines. He chose Marines I am not surprised but I would have preferred regular army as they get a DMR while the RM get an extra LSW. Don't know if Ian realised there was much of a difference between a Designated Marksman Rifleman (DMR) or a L86A2 LSW and knowing that it would take a while to explain I went with his choice of extra fire-power as opposed to a marksman. In a way I was glad as it meant I did not have to have a quick read about Designated Marksmen. Kev and Relfie (took some Taliban troops a basic squad of 8 each with an RPG and LMG, each split into 2 fire teams of 4 men. They also had a couple of motorbikes a technical with a HMG and a separate HMG weapons team on foot. Looking back they should have had a little more stuff as I was not aware just how much lead a Marine fire team can fire in one turn. My mistake and with luck I can learn from it. 

Fire team Charlie One One (Kev in background)
The first turn was all about the Taliban getting into position. They started with initiative and managed to retain it every subsequent turn. No matter what either me or Ian rolled we just could not get initiate. EVER. We did however use this to our advantage by staying still and reacting to their movements and firing. I drew first blood and wounded two of El Relfie's Talibs as they moved into position to fire at Charlie One One. Relfie won the reaction but failed to cause any significant harm to my boys. My return fire put two of his face down in the dirt. They were then "Caveman casevaced" away by the locals. The tussle across the board was mostly a game of hide and seek with Ian's Marines hiding in the crops or against a compound wall completely oat of sight of Kev's Talibs. SO Kev advanced into a strong position behind a wall and bought the technical up and put it on overwatch. Several bloke jumped out the back of the Toyota and made their way to the roof of a building so they could fire down on the Marines hiding in the crop field. Unfortunately Ian was able to react to this rooftop plan and let loose with all he had. The result 4 casualties and more "Caveman CASEVAC" rolls for Kev. Ian tried to "pop smoke" for his other fire team and failed so decided not to walk in front of the technicals HMG. His second attempt to "POP smoke" did work though and he risked it. The combination of cover from the compound, body armour and smoke nullified Kev's overwatch fire and Ian opened up. A GPMG, SA80, another SA80 with underslung grenade launcher and a L108A1 Saw. He did hit the technical and managed to suppress it for the rest of the turn, but as this was the end of the turn it was not superessed for long.

Fire team charlie 0ne Two
Meanwhile back on my side of the board Charlie

El Relfies advance
One One moved up, as did Charlie One Two. Relfie had his HMG set up covering the road and had cut my force in two. His Motorbike crew had dismounted and merged with his weakened unit who had gotten round the corner out of my line of sight. SO as I was saying I moved up and used the building mass to protect my troops (yes okay I hid from the heavy machine gun. very sensible, but not all that heroic.) seeing the situation the Talibs all advanced and with no line of sight I could shoot at nothing. When I did circle Charlie One One back round the way they had come the Heavy GM that was on overwatch let rip. Yeah I bottled it when I tried to unite my troops and took a casualty and ducked back the way I came. I was very lucky as it turned out my medic discovered it was just a flesh wound and declare him fit for duty. Although El Relfie did not know it he pretty much had me pinned down and I was considering calling for air support. I saved the tax payers a few quid by not doing so in the end by a piece of luck. The Talibs were closing in and had moved up to a close assault range I then had to admit that I had not read those rules last night and got jeered at. (Justifiably) Keeping in cover I was able to stay out of sight for the most part except for a dash across an archway.But I won the reaction and moved before the Talibs could fire. Then Kev in a moment of pure Captain Mannering command acumen left his walled overwatch position and tried to flank Ian's troops. he moved his troops across an open stretch of land in sight of Charlie One Two, I won reaction and the whole weight of the fire team with my GPMG, Saw and undeslung grenade launcher fired at the exposed taliban. The dice god failed me and I missed with the lot. And they slipped from view behind the compound walls. Curses.
hmg fields of fire.


El Relfies troops in position.
The technical was getting a battering from Ian and he managed to immobilise it and force the crew to bail out. They remounted in the next turn but for a turn they were no threat. So he sent his men onto the compounds roof and fired down point blank into Kev's Talibs who had eluded me. One round of fire and they were all down and out. El Relfie then moved up real close and got on top of the building closest both Charlie One Two and Ian's marines that had emerged from the crops now the technical was less of a threat. And then the dice gods played another trick and two fireteams of Marines were able to target the guys on the roof. We both fired and only the man with an RPG was left standing, but was forced to pull back. His other unit then tried to initiate some close assault moves (I had taken a few moments to read the first part of the rules for it by then...while they were brewing the tea.) He failed to enter hand to hand as the a whole Marine squad opened up at point blank. Result Dead Talibans and smiling Marines.
This is about where we left it as Kev and Relfie were not really in a position to carry on and Ian had to go home. I would like to thank Kev for supplying all the figures and buildings and Relfie for taking the pics as I'd left my camera at home DOH! Thanks guys it really is appreciated.

This was quite a good refresher for Broadside (2 months away gulp) and worked well to re acquaint us with the rules including some w had not used before. I was surprised that the game lasted as long as it did but that is perhaps my fault for not having a scenario and forces worked out before hand. Yes I did make a few rule errors, but it was mostly around remembering exactly when rule exceptions apply. But generally t worked well AT least for the Brits). I'll try to structure the game better next time.

Other news: I have been to a Hall meeting this morning and seen the plans that the local council have drawn up to improve the hall. Over all very impressed, it should not impact us greatly as a wargames club but it does involve updating our kitchen  loos and car park. Don't get me wrong it's not perfect, but overall feel it is a step forward.

Thanks for reading and next post Wednesday.










Saturday, 7 April 2012

Jingle all the way


Britannia Jingle Truck
This is a Britannia "Jingle Truck". I have put a picture of a real one from Afghanistan at the bottom just so you can see that I really have not gone over the top with the decoration. At this stage it has not been weathered. I am reluctant to weather it just yet as it took an age to paint. As you can see most surfaces have some form of decoration. Yes I could have added more and more and even more, but by this stage I was content with the level. Having taken an age to paint, mostly because I did not know what I was doing, I am reluctant to get another. That's a shame after all what other wargames am I ever going to paint one for. Most of the decoration is very abstract just dots and dashes in different colours and as bright as I could manage. If I was to tackle another I realise I would paint it much quicker as I would be less precious about the pattens and colours but as I don't need another just yet I'll leave it for now. Most panels have been painted a couple of times as I could not settle on the colours. It started as mostly red for example and has metamorphosed into mostly green. Although using the words "Mostly green" is somewhat misleading. Painting it really was a love hate relationship but now it's done I shall miss it! I guess I'm never happy. I deliberately painted a crescent flag on the front the driver is no doubt praying that it will not become the 
Jingle Truck in Afghanistan
 number one bullet magnet on the table. I can just imagine what a typical British Colour Sergent would have t say about it. As well as your typical Tommy so I suspect the typical wargamer will also have a few choice words. None of them complementary, about the truck but I also suspect that if I can get the boards right it might get a few photos on the day just for novelty value. For some reason wargamers are drawn to the unusual and I think this fits the bill. As I look back I would be willing to paint another, but not this week. Or next, and not for anyone else. I have also managed to get a couple more Taliban done as well but no photos just yet, until I can get some more tufts and varnished. Therefore that's all I'll show today.
We have a club game on Sunday (real wargamers don't stop for Easter!) We hall have a Force on Force game, to remind us of the rules and what we are supposed to be doing. So I had better re-read the rules this afternoon. That's it for today I'll post again on Monday, thanks for reading this and have a good Easter. Cheers Clint







Thursday, 5 April 2012

Have I got news for you!

Here we have a news team, a very modern take on warfare. Yes there have been war artists throughout history and journalists even poets yet to me it seemed to change with the Vietnam conflict. I think It has also changed more recently when you think about the self published works from mobile phones, facebook, twitter and youtube. However that part of journalism will not play a major part in my Afghanistan game. A film crew on the other hand could well be useful. Here we have "Fake Adie" a cameraman, sound engineer and a photographer-newspaper journalist. The figures are by MJ Figures (http://mjfigures.co.uk/) but Britannia (Available from Andrew Grubby from here http://www.grubbytanks.com/catalog/ ) also make a film crew. I have christened her "Fake Adie" but I am sure various players will come up with other perhaps more inventive names some of them more erhmm... shall we say "colourful". Overall I am happy how they have come out and are finished except for some tufts and varnish. I have had to send for more tufts so as soon as they arrive job done.

This pic is a quick snap of me "entertaining" my nephew with an impromptu 7ombie TV game. This is just about the last turn when the survivors (played by James) get into the vehicle and head for the sunset. Just played quickly and for a break from 40k (Grrrrr) so I can get a little sanity back. Being 12 he's not overly keen on letting me take any time to set a game up and wants it rolled out there and then. So minimal terrain but at least we got to roll dice. Overall not too bad a game as he won by escaping but I did manage to wound both of his survivors.
I have not managed to even start the first board yet, although perhaps given the long weekend I might manage to. I really need to get going now as BROADSIDE is 2 months away. Still no more babysitting now as my sister has collected James and although I expect him to visit over the weekend both because it is his birthday and to collect Easter Eggs. As a Birthday Pressie I got him a model of an x-wing despite the unsubtle hints about Orks for 40K. The hints were just a little two late, he should have dropped them last week, not this. Oh well I have never known anyone to complain about getting star wars x- wing models I know I wouldn't.

Anyway back to wargaming and away from family waffle. As mentioned above Broadside is 2 months away. Not time to panic just yet as I am getting there. I have all the Taliban I think I need undercoated at the very least and anticipate them being finished over next weekend. Then It will be on with the Brits.

As a show we are now full, 36 traders many from very far away Hull, Sheffield, Dorset, Nottingham etc. 14 Local clubs, and some more on a reserve list and 26 planned games including several put on by traders. Talking of which I had an email from one of the traders asking to borrow some of my scenery, (Phil from Pen and Sword.) My local readers should know he was for many years a member of the Rainham club so more of a friend to me so I am happy to help him out if I can. He also wanted to borrow 2 Franco-Prussian armies as well for a set of rules recently published. That I can't help with having never even played a Franco-Prussian game. It's just a period that does not appeal.

Well that's today's offerings. Should post again on Saturday. Thanks for reading and take care all. Cheers Clint.

Monday, 2 April 2012

Large Compound (WIP)

Here is my last (for now) compound. Yes it's another work in progress as to be honest I have nothing finished today due to looking after my nephew and playing warhammer all day yesterday. I think I'll be either playing the classic game from my youth "Escape from Colditz" or 7ombie TV. He will of course want to do both all day and not give me a break. AT his own house it is somewhat easier as he has all HIS stuff their. At my house he Needs more entertaining.  Anyway that's neither here nor there lets talk about wargames. As said above this is the latest of my compounds. It has yet to be tidied up and painted. As such it is very much a work in progress. It has been made in the same way. Again mounted on 3mm mdf with the walls made from Grey-board and the roofs from Mounting board. The local art framer is a decent bloke and lets me have some of his Mount board off cuts (in return I make a donation to his favourite charity) so we all benefit. As mentioned this is the largest of the 4 compounds and as can be clearly has a raised tower. I knew from the start that I wanted a tower on this compound but until I started I had no idea of where it would go. The tower is an obvious fire position, as it will be the highest point on table (not including aircraft providing "love from above"). It only has windows on 2 faces so there
are some blind spots which wiley tacticians will spot straight away. Blind spots are to be encouraged as these are "domestic dwellings" and not forts. They are therefore built without too much regard to modern military concerns. Given the cutting board beneath the compound you can judge this model as being about A4 in foot-print. AS I will be using 2 foot squar boards a compound of this size does take up quite a lot of table space. Another issue with using 2 foot square boards is that given the scale size of say a landing zone (LZ) for medivac means that about half of one board is needed for a chinook to land. I had not anticipated that when planning the game. Still I think I can use that to my advantage as it will mean the LZ needs not only to be clear, but also lines of fire onto the LZ need to be controlled or the LZ gets declared as "Cherry"

That's today's blog, thanks for reading and I'll post again on Thursday.