|The Town |
Which is still unpainted.
Opps Sorry about that!
Defended by Tim's Nationalist Anarchists.
|Matt with a Republican assault column|
All mounted in trucks is able
to move a long way on roads
As such he by passes the jail and heads for the village.
At the end I will reveal each players personal mission and it will make certain actions more clear and why some players faired better and some worse in the Victory point calculations.
Any field with a template and a hedge in the field was a vineyard)
Peter's artillery is also in evidence.
|Matt drops of platoons of infantry before reaching the town|
for an infantry assault.
|Tim leaves the town with his anarchists|
to meet the Republicans in the fields.
|Peters infantry on foot enter on the road.|
Like I said a Company of Infantry
|Peters Troops repare to assault the jail |
while his guns carry out counter battery fire
on Grahams cannon
With nothing to counter the air attacks they continue
And Peter looses a morale check and a platoon scurry from the table.
|Tim takes control of an assult column of Guardis Assulto |
(paramilitary police) with an armoured car and
a support platoon which even has a mortar.
(at the beginning of the SCW there were only 6 in the whole country
but more quickly arrived)
|Finally Matts troops in the town are surrounded cut off and |
vastly out numbered.
Conclusion: Firstly the rules did work very well. MUCH better than having seriously heavy late war tanks all over the place. So I would have no problem using them for SCW again.
As for the Victory conditions. Both sides fought themselves to a standstill and it would all depend on which side could be supported first.
- +20 for taking the Gaol.
- +10 for Holding the town
Matt -1 for each gun lost (so -1)
Peter -5 for taking MORE casualties than Matt
Graham + 5 for having 1 Platoon on his side that had taken NO casualties.
Tim zero (for not extiting a truck of the opposite board edge)
So Final results were
- Matt +19
- Peter and Graham Both on +15
- Tim +10
Tim Had no chance to get a truck from the board at all. If the guns had not fired at each other as much Matt would have scored higher, But they got in a tit for tat situation. If Peter had hung back and let Matt take the beating instead of him he would have lost less troops.
But If any player had known their allies personal objectives they would have been playing the rules and not playing the game.
Over all I thought the game a success and would be happy to put another game on in the future.