A couple of players may be making a few repairs this turn. Very simply IF you have been hit. Some shots were fired but no damage done. So like I said IF you were hit I will email you and let you know what damage you have suffered and what you can repair with how many "damage repair parties" each party you assign will have a 5 or 6 chance on D6 of repairing 1 specified item. For example if you have taken 3 hits (2 to the hull and 1 to a mast) and you have 6 Repair crews you may assign two to each damage or you may assign 6 to a single mast hit. OR any other combination you desire (No fractions) ... whole numbers only... so you can't say 4.5 repair crews to repair hull box 1 and 1 repair crew to hull box 2 and 1/2 a repair crew to fix the mast. ! That's just trying to confuse me and it will work Oh so easily!
|I have my step ladder back now. |
So the usual overview of the game.
|Mathyoo is doing his own thing and may be making a break for freedom... |
And he may not!
|The Main Spanish Fleet.|
|Millsy is out of Arc to fire on HMS Badger and |
out of range to hit anything else so he hold his fire.
|As ray had not sent me a turn in. He let loose a|
"Ragged" uncoordinated Broadside at Milsy!
As such his shooting was ineffective.
|From the other side of the table the British line did slightly better.|
HMS Agamemnon fires a broadside at San Francis
|Seb fires a broadside at HMS Challenge.|
|HMS Challenge again with no orders this turn manages a |
ragged and un co-ordinated broad side at SS Pina Colada!
|HMS Pachyderm is out of range so just watches the action.|
|Also on the Left hand side of the board two more Spanish are now out of the harbour and out of range of any shore batteries!|
Once again thanks for playing and if you need any more photos I will send them out to you on MONDAY! Dead line for next turn orders will be 20th September at 9am. My thanks to you all.
All the best Clint