Friday 16 August 2013

120mm mortar

Well despite many distractions I have managed to get a single 120mm German WW2 Mortar. While not rare it was on the Plastic Soldier Heavy Weapons sprue so it was worth painting it up just in case. It finishes the sprue so while it might not find an immediate use I am sure somewhere down the line it will get an outing.

Not having read the rules yet or dug on the internet for details I do have some hope of being able to use it for "Chain of Command." so I have painted the crew to match in with my late war Germans.

Nothing else painted in the last two days but a couple of other things started. On the Non painting front I finished "Farcry 3" this morning, By finished I mean all the quests, side quests, vehicles, letters of the lost, communication towers, pirate bases, assassinations, emergency supply runs and animal hunts. I will not be going for all the relics as I want a change now so maybe the latest Tomb Raider or Assassin's Creed II or Fallout 3. I have all the games but like to finish one game before starting another, Frugal of me I think! I don't know which will take my fancy but being drawn towards Assassin's Creed 2 due to my interest in Italian renaissance architecture!

That's todays very quick post. Thanks for reading. I may be able to get a little more done on the Tarzan Board next week no promises but it is my intent. That's it for now take care and hope you can pop by again. Cheers guys.

Wednesday 14 August 2013

Third Time Lucky?

 Those with good memories will have seen this lot of lead before. Twice before to be more precise. The fist time I painted them for VBCW in 28mm but the club wanted 20mm. The second time was a big oppsie moment when I picked up a can of white primer instead of the spray varnish.

Hence the title "Third Time Lucky" As you can see I have re-painted them and varnished them and they are now ready to be put back in the box and with luck they need not be seen again. Unless of course I do another WW1 Zombie game. You never know It could happen.

I have not stressed myself too much about the final finish as it was pretty unrewarding to go over them again. It's not like painting fresh lead.

But they are at least done and dusted and I can now move forward. That is of course until I found some more 28mm WW1 figures. Yes you guessed it I could not leave well enough alone and they are now on the paint cue so they may should be ready by Sunday.

Not going into details but Not looking after my Nephew today. It has taken him an extra day to recover from the operation, so I expect to be looking after him tomorrow. He's fine just needed some extra rest so really nothing major.

That's today's quick post, just rectifying my own mistake from about 8 months ago. I hope all is well with you and I should post again on Friday. SO until then take care, have fun and try to get some painting done. Best Wishes Clint

Monday 12 August 2013

A Jjacobite AAR

 
I had a game at the club yesterday. Tim wanted to try the Black Powder rules. This is how the game went. The Picture to the right has the board set up. All the figures were supplied by Tim, and were 6mm Irregular Miniatures. While I am not a huge fan of Irregular these were actually well cast and well sculpted which makes a change from what I have seen in the past so perhaps they have improved. The trees walls and two villages were also supplied by Tim. Tim has not put the 6mm buildings up for sale at shows or online but did confirm that he does intent to in the future.

I played the British and Tim took charge of the Scots for a Jacobite battle.  The first picture shows my troops arriving on the battle field. I had only 1 artillery piece, Tim had none, we had one cavalry unit each and I had 8 infantry units to the Scots 12. My mission was to take both the villages and level them. One village on the hill to the left the other on the right beyond the trees.

It is fair to say that we got the rules wrong and continually corrected them as we discovered the right solution. So movement at the start was very slowly and we both struggled with the dice and motivating the troops. However it was equally stifling for us both so no biggie. It was good to have a slow start anyway as it gave us both chance to get used to what we were doing.

My plan was that to try to split the Scots defenders and target one village while using a smaller force to keep the rampaging Scots at bay. Tim had different ideas of course.  The picture to the right shows where my firing line came to a halt on the right. Tim hurled his Cavalry unit straight at my centre The Scots Horse of this period were not very effective and that proved to be the case in the game. They hit a unit of Loyal lowland Scots and suffered so badly that they turned tail and withdrew both disrupted and shaken. For most of the rest of the game poor Tim could not get a general to motivate them again.


The next picture shows where my advance was halted by a series of bad command rolls. Tim had sent 4 foot units to my left out of shot, hence the bent line. He sent his troop forward, down from the hill on the right and into melee with my right flank unit. A series of good dice rolls (from my point of view) first tied the melee and then allowed me to win it. And then the four units to the left hurtled into my loyal Scots who were able to get of shots at close range and disrupt the charge. The resulting fights did not go all my own way but neither were they disastrous.

My right flank was out shooting the Scots quite dramatically, which is not to say the return fire was having any effect. More to say they mine was becoming about twice as effective overall and Tim had to move leaders about and rally troops at every opportunity. I did finally manage to motivate the horse and send them into the highlanders who had finally lost the melee and had withdrawn. They did what any good formed horse should do against fleeing troops and totally wiped them out. They were then on the flank of Tim's troops and after a turn of resting and recovering were able to launch another charge into his troops which had been using a stone wall as cover.

meanwhile to my left the 4 units of highlanders contacted my lowland loyalists. Ouch! One unit acted as a "speed bump" and slowed the Highlanders down but did not stop them. After a couple of turns they crumbled and the unit routed of the board never to be seen again. Of course I reinforced them plugged the hole and steeled myself for the next onslaught. This temporary gap encouraged the scots still on the hill to commit themselves. and I had 1 unit at the corner in danger of having to fight or more than one face, so I got them to form square. While not a conventional tactic we were trying the rules so it was worth a try. They did not fight as efficiently in square as I hoped but it did mean that any failed morale tests would still keep them there and not scatter them. So they did not flee and they did allow me to support the square and I managed to squeeze his highlanders between my two units (square and line).

At the same time my left flank was hurting I managed to charge my horse again into the flank of the unit seeking cover behind the wall. They could not get a last shot off lost the morale check and with a bad dice roll also fled the field. At this stage Tim's flank started to withdraw out of charge range and I made a steady advance with my foot on my Right.

So my left flank was under pressure my centre was holding but my right had pretty much dealt with the defenders of the first village. With some fortunate motivations (despite rolling double 6). A natural 12 on the motivations mean the unit concerned fails to understand the order properly and may act in a random manner. This surprisingly worked in my favour and they were put in a position to threaten the Scots Horse which had continually failed to motivate and of course Tim was too busy elsewhere to spare a commander to order them back to the fight.

With my right flank free I was able to support the left which were slowly and systematically being worn away. Bringing so many now fresh and rested troops over to the left allowed my to push the remaining highlanders back and I secured the second village.

Conclusion: Although the unit losses tend to make it look like a one sided battle I only lost 3 foot to Tims 11 and a horse. The battle was not as this would reflect. I grant you that Tim was continually on the defensive and to much extent the back foot but a few different dice rolls and I could have been crushed like a bug at one point in the game.

Overall the rules worked well and we shall use them again. They are not a set for picky rules lawyers but they do seem to be a good set for club fun games. The basic rules are simple and despite the hesitations and our initial lack of understanding over motivations worked as I would hope a club set should work. The best part for me was that I have played skirmish games the most part of the last year or so which made a big battle set a very pleasant change.

When I first thought to do War of Spanish Succession  I did buy some 6mm Baccus miniatures. I can see that I might have to hunt them out and get them painted now. Given that I am not buying any wargames figures until September at the earliest this seems to me to be an excellent idea. So give me a while to clear what I have on the paint table already and I can start them.

I hope you found something of interest here today. Thanks for tuning in and I should do my next post on Wednesday. All the best Clint.