Thursday, 15 May 2014

Paint monkey Part 2

Yeah I know silly title but a little fun. Today we have 4 WW1 German officers again Painted for Matt. All doing officer type things or at least holding papers. Maybe they are just in the cue for the loo. Time will tell when we play a game of  course!

All 28mm and all painted in the Blue/grey of early war Germans.

3 More Mounted ones to go and with luck I shall get them done before the weekend. Don't hold me to that of course, but I have nothing on the painting table other than them of course so I should be back to painting my own figures next week.

That's todays post and with luck I should see you all again on Saturday. Until then take good care and let's paint some figures.

Cheers Clint.

Tuesday, 13 May 2014

WW1 German Cavalry.

Yes I finally got them done.

Some 28mm Early war German WW1 Cavalry. While the lances all look different heights I can assure you they are not. But as they are being held in different ways it does give that appearance. Again these are painted for a friend (Matt) so not sure of the manufacture still never mind. You will note that one figure has a sword instead of a lance. This was a conversion done by Matt and not myself. I am just the paint monkey!

What I also want to say is checkout Alan Abbey's blog  ( LINK ) as it has the details of the Broadside show this year. It seems that each year we are plagued with mishaps and it is a huge benefit to have Alan beavering away getting things sorted.

Anyway that's enough for today. 3 weeks to go before the show and I still have things to get ready so I had best get on with those now. I also found some more 10mm Fuzzy-wuzzies lurking in a secret stash so they will be put into the painting cue as fast as possible. So the New Project has been put back again! But it's coming Joe it's coming.

Take care and hope to see you soon.

All the best Clint


Sunday, 11 May 2014

Villa Citroen..... err not quite!

Well being honest I did not get the figures I was expecting done. I an now on the basing and the hooves and tidying up, so chances are I will get them done tomorrow at the very latest, maybe even tonight. However I do need to get this blog done (while they are drying).

As such I have decided to get some of the buildings I bought at Salute done. These are all 10mm (1/200th Scale) from a company I had not heard of before The Square. Probably my ignorance in not knowing about them, but had I known of them I would not have gone to Kerr and King! While the Quality of these is not as good as Kerr and King the price is so much better. I think they may be a new company as the web site is not fully functional yet. But click the link above to go there.

These buildings will do a dual purpose for me. The single story one I will use for my 10mm Sudan and the larger buildings I will use for my 10mm Spanish Civil war along with the single story buildings. The Square also do some dedicated 10mm Spanish Scenery so expect them painted in the coming months. They also do some Sci Fi Scenery and plants so quite a range of stuff and I will be getting some of those no doubt once my stalled SCI FI 15mm forces get on the go again.

That's it for Today, only a very quick post but sometimes it has got to be. I shall try to show some painted figures next time out. Until then thanks for stopping by and take care.

 All the best Clint

Friday, 9 May 2014

Standard troops.

Well I am still pumping out the Spanish Civil War troops. Two days ago I offered an "exotic" unit so today to balance it I have some more common troops. These are Pendraken 10mm figures again and can be used as either Republican or Nationalist forces by simply swapping the flag over. I have painted them in the Army uniform of the time but painted the blanket rolls in different colours in order to give a less regimented effect.

Gain 3 figures on a round MDF 25mm base to keep them all consistent with mu other troops. The 25mm round base was selected at the beginning simply for ease of handling after-all life is too short to worry about individual figures at a small scale.

Lastly I have also included a single machine gun. Most of the support weapons are only 2 figures to a base but I had far too many officers (in my opinion) in the army pack I bought at Salute this year so the odd one on a machine gun base is not a big thing.

I shall try to post again on Sunday, and with luck something a little different just to break the monotony. Also coming up soon will be some scenery for the SCW, but that will not be ready on Sunday. So until then take care have fun and  sling some paint on some figures!

All the best Clint

Wednesday, 7 May 2014

Dinamiteros

Dinamiteros  were a group of soldiers in the Spanish Civil War. There are two important traits to consider with Dinamteros, firstly that they used Dynamite and secondly they were killed if captured. The Dynamite was often not thrown but slung in slings and then hurled. Yes they set light to the fuse put the Dynamite in a sling and then twirled it round and launched it towards the enemy. This gave it a greater range than simply throwing it. The most famous Dinamiteros I could find were a bunch of Austrian Miners who fought on the army of the left but it is equally likely that the right also had a similar bunch of specialists.

As such I have painted a small group of 6 stands to represent these men. Or if not these exact men then general Bombers. In a slight variation I have given these troops bases a red edge so they can clearly be identified on the battle field. In game terms they will have a longer grenade range and will not surrender. That does not equate to always passing morale checks as they may well withdraw from the battle if things are not going their way, just that they will not surrender to the enemy as that will usually result in their death.

As they were not in huge numbers 6 stands with no support weapons will be enough to represent them on the battle field. While they are not elite their special ability will no doubt make them favourites mong certain players on the table top. Other players will no doubt discount this ability as just a gimmick in much the same way as officers sometimes did.

Additionally I have managed to get some more Guardia Civil finished. They will help round out some of my forces and bring the police force to a good level. No guarantees of course that they will all reach every battle I put on, but it does give me a few more options.

That's it for today. Take care all and check out Simon's Blog. HERE as he was kind enough to put me forward for a liebster award and while I am grateful for the nomination I have declined it. But the answers to his questions can be found in his comment section. All the best folks see you soon. Clint

Monday, 5 May 2014

RCW Bridge head game

Yesterday at the club I had another game of "Square Bashing" the Peter Pig WW1 rules. We were playing the Russian Civil War and me and Peter had a Red Army Assault force, while the opposing White Army was commanded by Tim and Colin. Our mission was to take the objectives, the objectives being 3 bridges across a river and establish a bridge head.

Centre Bridge.
Peter and myself quickly concluded that 3 objectives were a bridge to far and we formulated a plan to concentrate on two and  station troops close to the third one so  we could contest it. So Peter took the Right bridge and I took the Centre and the left bridge. The left bridge would just hold a token force so we could dispute it at the end.








Centre Bridge preparing for the Assaults
 and Right Bridge After the Cavalry Charge.
While I ready for my troops to assault the centre bridge Peter Leads his Cavalry straight across the bridge and in a very charge of the light brigade way manages not to get them all wiped out (he's just not trying hard enough). They fail a morale check and fall back, back across the bridge. But Peter has some crack troops (in Blue)  Ready to take their place and continue pushing forward.


And then we go! I push over the bridge and severely damage the tank defending and push the infantry back. 
I take no casualties and take the objective. Naturally elevated I am unbeatable!










 So with a badly battered (1 stand left) conscript unit in the wood to my right and a heavy machine gun. Or a tank (severely damaged) a battered Infantry unit and a crack infantry unit reinforcing them. I of course choses the wrong one to assault and get pushed back by the conscripts! Colin Brings down some off table artillery and brings two of my 3 units down to a battered level. Then he assaults them with his tank and crack troops and the worn troops. My troops then Break and fall back across the bridge and  one unit routs off table!
Mean while on the right Peter has a failed assault but is not driven back. He holds his ground and in the last turn of the game I through my conscripts across the left bridge and they are soundly beaten but on the last turn I had little to do.

The Red Assault army has taken a battering and is unable to hold onto the bridgehead. Overall Colin and Tim Won the game 40 VP to our 25VP. A good game, but a clear loss.

Thanks for reading and with luck I will post again on Wednesday. One Final picture just for Ray. Hope you faired better in your game than I did in mine.  Hope to see you all soon All the best Clint

























Thursday, 1 May 2014

Old Desert Terrain and British Heliograph.

 Well here are a couple of shots of my 10mm Pendraken British Army Heliograph. I will talk about the terrain later, but for now I shall just concentrate on the figures. Inall I have 3 of these heliograph teams but as I only need one have only painted 1. The reason for this is that I may want one in a desert khaki colouring for the later Sudan. By leaving 2 unpainted I retain the option of going either way regarding the colours. Like the majority of my colonial figures  they are on a 20mm by 20mm base. And as such will fit in the box assigned to them with little difficulty.



















What follows is a random set up of my 6mm Modular desert Terrain. It was build about 30 years ago and at the time simply used what was available to me. As a result there are a variety of colours. This really does not bother me too much, ideally it would be all the same colours, but I don't live in a perfect world. Not even a model perfect world.  All the boards were hand made from 5mm and 10mm foam board. And as they were all hand made they don't fit together perfectly. As you can see there are some gaps. But overall these gaps are acceptable top me. I have some more 5mm foam board so expect some more of this terrain coming soon.

This is most of my terrain, in my memory there was more! By most I mean about 3/4s so there is still enough for variations and I can almost guarantee that it will not go back in exactly the same way! The River and water sections were done for Battletech but have never been used.

Originally this was made for 6mm WW2 Western Desert. But now as I have a couple of 10mm Sudan armies I will need to replace the buildings (honestly these ones are too small). I have bought sufficient 10mm desert Buildings while at Salute, so that will be a very quick job.

And there you have it, I suspect the terrain will work perfectly well for the change of scale and other than the buildings see no changes that desperately need to change. If I get picky I can always re-paint each board but have no plans to do so at this stage.

Thanks for looking today. Have a good few days and I shall post again on Saturday. Have a good one folks.









Tuesday, 29 April 2014

Turkish HMG

Having bought this at Cavalier I have finally managed to slap some paint on it. So Today we have an EARLY WAR MINIATURES Turkish Heavy Mg. This is a Maschinengewehr_08 with two crew, we can assume the officer/NCO with the binoculars is able to change ammunition belts as well as peer into the distance. While normally I would use IT miniatures for great war as Tim is a club member, this was an impulse buy at the Cavalier wargames show. Don't get me wrong Early war miniatures do some great stuff and I don't regret getting this model I did find the sculpting a little awkward. Which is not to say I could do better, I can't! It is probably because I have painted so many of one company I have gotten used to their sculpts. Anyway I digress!

Clearly this figure is destined for my Arab Revolt game. As such it will give the Turks a huge advantage. Not sure how I will balance that yet, I may just not bring it into play and have it sitting on the side-lines so peoples think it is an option. As such I now can state that I have all the figures done for the Arab revolt game and am ready to rock and roll. Couple of things I have still to do with the boards so I am in plenty of time.

So what else am I working on? That is an interesting question! About 30 years ago I started making some 1/300th desert terrain. It has only been used in anger once as the guy I built it to play with moved away and I have not seen him for about 20 years now! I had forgotten this terrain if I am honest as it was boxed up and put in the garage. And now I find that I am doing some 10mm Sudan. It seems far too good an opportunity to miss. So I am adding to it. Yes I will have to change the buildings but that really is the only change I will need to make. So later in the week you may get offered a photo of a desert terrain set up. As always there is a lot more to do on it, but it should work for 10mm figures so maybe in a few weeks I will be able to play Black powder as opposed to Patrols in the Sudan.

Ok folks I had better go. Take care and hope to see you back here again soon. Cheers Clint

Sunday, 27 April 2014

Mixed Bag today.

Well it never rains but it pours! Just when you think you'll get one thing done you have a little spurt and get a couple done instead. First off we have a collection of German WW1 troops in 28mm. Sorry no idea what the manufacture is as I have painted these for a friend. I am a big fan of the faces though the sculpting is very straight forward and crisp. It has those not too try hard look. These may have come out a little too blue, but early war German Uniforms as witness on the Renegade Miniatures web site, or even on the box of Airfix soldiers is closer to that than the grey green later in the conflict.

I have also managed to sort out a limber for my SCW forces. So this is another 10mm figure. It did come as part of the 10mm Colonial troops I bought on eBay. But as I only had 1 set of riders for 3 limbers and a wagon it just made sense to use them for the SCW. I will no doubt get more limber riders for the colonial stuff in the near future, but for now this can be a Spanish Civil War limber. Which is not to say that I have an abundance of towed artillery.

Well that's it for today. I intend to do my next update on Tuesday. So until then take care and get some painting done. All the best Clint

Friday, 25 April 2014

Donnybrook!

As you may recall I bought the Donnybrook rules at Salute this year. And here are my initial thoughts prior top playing the game. My opinion may change after playing of course but I think it is equally important to detail my thoughts before a game  takes place.

Firstly the Name to many including myself I thought the name a strange one. It is derived from a suburb of Dublin which holds a fair. This fair had a habit of getting out of hand and thus the word "Donnybrook" came to mean a brawl. Donnybrook as a set of rules covers the period 1660-1760 although it is possible to use them for earlier or later conflicts. Indeed the Donnybrook forum has people working on Medieval to much later periods. Which goes a long way to explain the versatility of the rules. It is quite possible to take the rules and the rule mechanics further than this selected century.

When we think of skirmish rules we really don't know if they are aimed at squad, platoon or even company levels. So lets be clear in these rules we are mostly looking at each player controlling 20-50 figures, or a platoon as it were. Like Saga or Muskets and tomahawks a single point would get a force a set number of figures 4 elites, 8 regular or 12 recruit quality troops (3, 6, or 9 if the troops are mounted). In addition to the rank and file troops there are also special characters which vary from Faction to faction. While the rules are written with 28mm figures in mind they could equally be used for smaller scales, although I would not recommend 10mm or smaller. And 15mm might be a push, just from a skirmish fiddly figure perspective and not because the rules could not manage it.

Normal games will be one faction against another. Choice of Factions are Army, Civilian Mod (including Rebels and Militia), Covenanters, Highlanders, Cultists, Outlaws (pirates, smugglers Highwaymen etc dependant on the setting) Rapparees and Tribal Factions. The Tribal Faction would of course change character Moors in North Africa, Woodland Indians in North America as examples if different locations are explored.

Given that the rule mechanics were originally devised to fit on a single sheet of A4 a lot of the book is given over to the possible settings for the game. About 1/4 of the book is given over to the settings and while most of us will stick to those we already have terrain for it is a pleasure to see other settings detailed. Starting with the English Possession of  Tangiers, then the 2nd and 3rd Anglo Dutch wars a conflict fought in Europe and North America, Bacon's Rebellion in America, Covenanter Rebellion in Scotland, the persecution of Huguenots throughout France, Argyll Rebellion in Scotland, the Monmouth Rebellion, the Glorious Rebellion (also in England) War of the Grand Alliance (Europe), The Jacobitte Wars in Ireland and Scotland. King Williams War in Canada, The Darien Adventure (central America). The Witch Trials Europe and the new world and even the War od Spanish Succession are all mentioned as places suitable to play Donnybrook. Most of these settings I have only a cursory knowledge of but it is clear Barry Hilton knows much more. Needless to say not all factions are available in all settings. No Rapparees in Tangiers for example!

For me it is this background all of which is very real that adds so much flavour to the rules. Each of the settings I read and thought "Hmmmm That has possibilities!" Some settings I am more drawn towards than others, living less than a mile from the river Medway the Anglo Dutch wars might seem an obvious choice for me. But at present no firm decision has been made as to where I will set any games. SO no new Project alerts just yet, although you might expect one to rear it's head soon.

Overall I am very impressed with the rules, they are very simple and straightforward. There is a lot of background information and it is all very well presented. Overall I would have no reason not to recommend them and do look forward to playing them.

I hope you found this useful  and I will hope to post again on Sunday. Until then take care and roll high on all the dice! Best wishes Clint

Wednesday, 23 April 2014

Doll Drums

No not a new girl band-although the name would make sense. Just the fact that I am struggling to get anything wargames productive. Still I have managed to get one Armoured lorry for the SCW done. The figure is Pendraken 10mm (code SCV3) Republican armoured Truck. It comes with the option of an open top but as you can see I have selected a closed top with a Machine gun. It is a big lump for a 10mm vehicle, noticeably larger than a T26 tank. In essence this armoured truck is a "normal truck" covered in boiler plate. It does have a single machine gun facing forward but no provision for Anti-aircraft mounts as aircraft were still very rare in the SCW.  I have given it a very crude camouflage pattern which is similar to many local effects in the Spanish Civil War.

Not in any way the best paint job, but just a vehicle that rounds out my forces a bit more. In many ways it's quite crude and would be limited to roads only being perhaps too heavy for cross country. There would be quite a kafuffle if it got bogged down for example as there would not be any recovery vehicles and as such it would require teams of draft horses to move it, or maybe 2-3 tractors! So for convenience probably best to keep it to a road! Not that many roads would be as we think of them today.

That's it for today. With luck I'll get my mojo back in the next few days. Well here's hoping.

All the best take care and enjoy any sun about. Clint

Monday, 21 April 2014

Patrols in the Sudan.

Well yesterday at the club we had a trial game of "Patrols in the Sudan" (PITS) by Peter Pig. I was the ref and Tim took control od the Anglo Egyptians (here after called British) and Graham and Matt took control of the Mahdist forces. Obviously we all make mistakes the first time we play any rules so I am sure mistakes were made yesterday but here is a very brief description of the game.

The Mission was mission 1 from the book and Tim had to Take a patrol up the board and scout a village for enemy troop concentrations. Graham and Matt had to stop him. It was a there and back patrol and being the first one in the book I assumed it would be straight forward.

As Tim's force had a single Cannon he bought that on first and set it up covering the battle field and sent his three scouts ahead. The Scouts failed to scout any terrain to begin with and when they did One scout was ambushed and died instantly Matt bought his poor quality unit out of hiding and managed to shoot the second scout down. Leaving Tim with just one scout. They then rolled on table 1 allowing then Sudanese to bring on an extra piece of terrain! (One of the peculiarities of the rules is that the terrain may change as the game evolves. This may not suit all players as the game does become something of a hide and seek game with the Dervish popping up and disappearing quite rapidly!) So Graham brought on a depression in front of Tim's gun, Creating some dead ground.

Tim then managed to bring on two infantry sections each with an officer and Sargent. Foolishly the young commander Tim split these two sections and rather than have them work together sent them as independent elements up the table. This meant no covering fire as they were out of each others firing arch and  rifle range. One he kept in column  to quickly advance up the board. And Boy yes it did! The other in line crept forward.

Tim's final Infantry section arrives and his last remaining scout comes back to search the depression in front of the cannon he has set up. Matt is able to move his poor unit to where the Column  Infantry is  and despite Tim's attempt at opportunity fire The Mahdist  Unit fell on the column and forced a morale check which sent them fleeing from the board.

Mat was not able to hide the poor quality unit quickly enough and Tim's cannon opened up. Due to the long range and intervening terrain Tim only inflicted one casualty. And thus in the following turn they managed to Hide and reappear in the depression in front of the cannon! The following turn saw them reappear and fire a ragged volley into the cannon, killing the officer and the crew! They then about faced and close assaulted Tim's last scout. Being only a single stand scout it died quickly.

The following turn Tim was able to bring up his third section and Form an edge to fire into the Mardist troops. His other line section went into line and trekked up the table as fast as possible. Graham had a unit of uncommitted Dervish and made them appear by the British and led a charge into them from the flank! Tim's opportunity fire did not stop them and melee was joined. Matt and Graham both managed to get melee attacks onto Tim's foot troops but after 2 turns of melee that section of British heavily out numbered gave up the fight and fled the board as well.

So poor Tim only one unit remaining approached the objective in column. He mad a successful scouting check and located the rest of the Mahdists forces all he had to do now was get back. But due to the rules Graham and Matt were able to "teleport" troops from terrain to terrain and thus it was not long before the British were attacked again.

A veteran fuzzi-wuzzi unit was next able to charge the British. Being only melee armed they had no choice of standing back and firing so they just charged. Tim Rolled good dice and bought sufficient guns to bear. This was not enough to make the attack falter but it would mean that in a morale check the fuzzis would be up against it. In the melee though it was a fuzzie victory. Not sufficiently strong to make the British do anything else but fight on. So Graham hit them with another unit. Despite already being in melee Tim's men managed to fight this one of and sent the Mahdist reeling back with a failed morale check.

Recovering their wits the Mahdists once again charged and while causing casualties to the British were forced back again. But against the Veteran Fuzzies they just did not have sufficient troops being down to the officer and Sargent and a single rifle stand and eventually they also had to flee from the table routed.

Overall: The rules were a bit "Clunky" and did not flow as well as they might. They were adequate for the job and some nice ideas involving hiding troops and not starting with all the terrain on the board and being allowed to bring it on when dice rolls allowed. For me though they did not have the feel I was looking for. So next time I may well try Black Powder!

Thanks for reading and more again in 2 days . All the best Clint.