Monday, 9 September 2013
Ths town aint big enough!
So getting on with it. I told the players the situation. Which is to say that they were all travelling by stage coach and during the day they were unable to change the horses as the way station was a grizzly sight and everyone was dead and partially eaten by animals and the horses had escaped the corral and so they had all been rushed into town with the current horses covered in sweat and close to collapse. Thus all the players arrived on foot in the same location at this stage unaware of the zombie apocalypse.
It was dark, the lights were out and the stage coach horses ready to collapse so most of the players headed to the saloon even though no lights were on and on one was in the streets. Two players (Fat Pedro and Randy Cockspur) decided they would look elsewhere and for go the temptations of liquor!
Figures started to emerge onto the street and amble towards the players from all directions. Getting closer Deacon realised that these were some sort of abomination from the pit and fired a scatter gun at the shamblers knocking them down but not killing them. "Preacher" and Manco went into the saloon and still failed to identify the two figures inside as being undead. They were promptly attacked. Gary Winchester loitered outside and tried to peer into the shadowy gloom as figure moved closer. " were clearly not quite human but the third looked convincing enough in the dark. Warm Leg Bob identified a walker and plugged it with his sixgun out side the saloon.
Pedro was moving towards the Sherriff's office he had a machete and being Mexican he had an extra clue from the name of the town ( Negro de la ciudad de cabra) while Randy Cockspur decided that late night shopping was the thing that made most sense to his limited thinking lumberjack and he looted some cans of peaches from the general store.
Meanwhile back at the saloon Manco had been attacked and bitten and Preacher also attacked had managed to fight the rotter off. Three zeds had closed in on Mr Winchester and while he was able to survive the combat it did result in him running for an alley way trying to put some distance between the growing numbers and himself. Eventually he manages a fighting retreat and slays two zombies but takes a bite to his torso for his trouble. Preacher scrambles out of the saloon and kicks the swing doors knocking the pursuing zeds flat. As a clump of figures they reform at the other side of the street. Randy continues his supermarket sweep and stuffs a pistol into his jacket and Pedro finding the law office/jail empty helps himself to a carbine and some ammunition. But all over the board the zombies are closing in. Players decide that there is little to be gained firing weapons randomly each time rousing more of the biters and decide the best plan is to get out alive.
Each of the bitten players had to roll d6 each activation and on a 6 they would collapse and start to turn. So each turn the rest looked on hopefully! (Yes that is my club for you). They both kept rolling 5's but not once did either of them get a six! CURSES.
Warm Leg and Deacon headed west down the street concentrating on distance and not shooting until Warm Leg made it the first to exit the board, followed moments later by Deacon. Both alive unhurt and un bitten!
A bitten Gary Winchester escaped the board North East having skirted buildings and avoided any further zombies by dodges rather than gunfire. Manco also bitten headed due east third off of the board but in danger of infection from a bitten left arm. Preacher went south a bit more ragged than he started but otherwise in good health. Randy climbed out the back window of the store after a series of melees where he wielded his lumberjack axe against unarmed zeds. It lasted a long time often fighting 2 zombies at the same time but eventually he clambered through the window and left the town south westerly direction the only player with food for the following day.
The window at the back of the jail had bars so he was forced to exit onto the main street into the sight of the zombies. Which then gave chase. The zombies with guns had a 1 in 6 chance of remembering they had fire arms but if one fired they all would remember. Until now they had not managed to get a 6. But now as 3 gun zombies came into range they suddenly remembered. two missed but the guy with the shotgun hit and while I rolled a 1 for damage the shotgun did knock Pedro off of his feet. This allowed them to get closer. These gun zombies could so easily mobbed him at this stage, but instead they rolled a 6 again and decided to shoot and not move. All three missed and Pedro managed to escape the town South south west in direction.
The game was not a complete shambles but there was so much I could and should have done better If I'd had a little more time to prepare. Not being overly critical but I did have to wing it a bit here and there because I forgot the rules and some of the charts and tables. I took the stance just to keep it going rather than look everything up. And being very self critical I know I did not give all the players the best game.
Still looking to the future I can see several improvements I need to make and with a bit more preparation I can see the idea working out.
I will post a report about the Milton Hundreds Wargames club open Day on Wednesday. Until then take care and have some fun Clint