Showing posts with label Caen. Show all posts
Showing posts with label Caen. Show all posts

Friday, 16 August 2013

120mm mortar

Well despite many distractions I have managed to get a single 120mm German WW2 Mortar. While not rare it was on the Plastic Soldier Heavy Weapons sprue so it was worth painting it up just in case. It finishes the sprue so while it might not find an immediate use I am sure somewhere down the line it will get an outing.

Not having read the rules yet or dug on the internet for details I do have some hope of being able to use it for "Chain of Command." so I have painted the crew to match in with my late war Germans.

Nothing else painted in the last two days but a couple of other things started. On the Non painting front I finished "Farcry 3" this morning, By finished I mean all the quests, side quests, vehicles, letters of the lost, communication towers, pirate bases, assassinations, emergency supply runs and animal hunts. I will not be going for all the relics as I want a change now so maybe the latest Tomb Raider or Assassin's Creed II or Fallout 3. I have all the games but like to finish one game before starting another, Frugal of me I think! I don't know which will take my fancy but being drawn towards Assassin's Creed 2 due to my interest in Italian renaissance architecture!

That's todays very quick post. Thanks for reading. I may be able to get a little more done on the Tarzan Board next week no promises but it is my intent. That's it for now take care and hope you can pop by again. Cheers guys.

Wednesday, 31 July 2013

Figure Fast.

Continuing to paint up old figures in 20mm for late war Germans, circa 44-45. This is a 75mm IG 18 infantry gun used on both the Easter and Western front by the Germans. I tackled this one to help bulk out my WW2 Germans ready for the up coming rules by "Too Fat Lardies!" The Gun itself is by SHQ while the crew are from another source, perhaps "Britannia" although I am not sure. I know they can into my possession about 20 years ago and have finally reached the pinnacle of the lead mountain.

And that's kind of what I am going to waffle on about today. No not nostalgia and how we all miss some of the older models. Not even how long it can take me to finally get round to painting things. They are related though. What I have decided is that my lead piles are growing and not getting any smaller. Therefore I have decided to go on a "Figure Fast". For the whole month of August I vow not to purchase any wargames figures or kits. I will only paint old lead.

By old lead I mean things that have been hanging around for 3 months or preferably longer. The hope is that I get a few more things finished and less things started. Tim at the club has suggested I will crumble and not last the month, and truth to tell he may well be right. I do not know if I have the commitment but at least I will try, and after all 1 month is not so very long.

I will allow myself to buy paints, bases and basing materials such as "tufts" but no rules, kits or figures. No Lead no resin no plastic.

How will this effect the blog, truth to admit I don't think it will. I shall continue to work on the TAR7AN board and other things I have started. It will allow me to get some figures done that I have been meaning to but just have kept going off at tangents and getting side tracked. So in the next month you can expect to see some old work re-emerge as I attempt to reduce the unpainted piles of metal.

So for the next month, until 1st September 2013, I will be on a wargames diet. Or as I l;ike to think of it a "Figure Fast".

Thanks for reading more again in two days time. All the best Clint.

Monday, 14 January 2013

Caen Turn 1

Yesterday was a club Sunday and it was booked for the first turn of my Caen Campaign. Of the 5 Canadian squads only 2 were due to fight. This was due to the moves being carried out on the campaign map. All the squads were moved, one squad moved into a minefield and stopped and then withdrew, 2 squads advanced into empty grid squares while the other two "discovered" the Germans players.

Relf on the Left and Dave on the right.
One battle was between Relfie and Dave, with Relfie, as German defending. As the defender I allowed Relfie to start the game hidden which he took full advantage of. Dave moved the Canadians up along a broad front and Relfies Germans opened fire. With typical club luck Relfie managed to run out of ammo on 3 of the five figures who fired and would need to let them spend an action reloading before they could fire again. Despite that the shots were quite effective and a couple of Canadians fell. Relfie's squad also had a mortar which he managed to use to some purpose. Given the 10cm blast radius Dave had little real choice but to have a couple of figures as a target each turn. The mortar was able to keep at least 2 figures pinned and did eventually manage to get a succession of wounds on Dave's bren team and take the assistant out of the game. It was a good battle but given the Germans had about double the points of the Canadians, Dave's forces did eventually crumble.

The other battle between Tim (Germans) and Graham (Canadians) highlighted Grahams tactical skills and Tim's mad (low) dice rolling. Graham advanced in a very narrow front and soon realised that Tim's dice were up to his normal standard (which is to say less than good). Graham was able to concentrate his actions/reactions and firepower into a very small are of Tim's thin camouflaged line. As such Graham poured fire onto Tim's MG34 with sufficient force to wound the gunner who did not have  an assistant (His second MG34 did have an assistant). From that moment on Tim was always on the back foot and despite moving his sniper asset to a better position was not able to turn the tide. When in position the sniper was claiming a Canadian each turn but as the rest of Tim's troops crawled wounded to their fellow squad members. Unfortunately it was too little too late and Time German squad conceded that grid square to the Canadians. Graham did admit afterwards that he was on the verge of withdrawing when confronted with the sniper but as Tim's squad was badly shot up Tim failed the morale check (from Grahams point of view) just at the critical moment. Overall another good battle but with a surprise result.

Campaign wise I need to  send out the maps for the next turn and tell the players where they stand with regards to casualties, replacements and other issues. I will also need to apply the effects of things like preplanned artillery, air strikes and similar events. These are dealt with very simply I roll d6 for each event, German artillery, Canadian Artillery etc and if they roll lower that the dice I roll for the battles they happen before the battles and if equal or higher after the battles. As this turn I rolled a 1 for the battles everything happens after the games are fought.

We also had a little time for a very brief excursion into Full Thrust. Ian and Relfie are now looking to possibly start fleets. As GZG do two starter fleets for £30 I would suggest this would be a place for them both to start.

I think the real high point of the day was the arrival of John Lambshead (http://johnstoysoldiers.blogspot.co.uk/) who used to be a club member and whom we all hope will return. Overall a very good club day very enjoyable and the campaign has taken it's first real steps.

Monday, 7 January 2013

Progress report.

Well I am not sure what's happened, but I can't upload pictures from my computer to this blog at the moment. I am sure there will be a way but it will probly take me a while to work it out.  But until I do I will just give you a non visual progress report.

Circus: \I have re-attached everything that fell off and am now waiting for the glue to dry before carrying on with the next stage. I hope to have a couple of pics of that when I work out how to post them.

Caen Campaign: We should be playing the first real games on Sunday. At present I am making some more bocage for the tabletop. (about another 20 feet's worth.) This should be ready to go by Sunday as I am at the stage where I will be doing the grass borders.

Apaches: I have also painted up a few more stands of Apaches for the project I started late last year. Still a huge amount to get done, but if I manage to do some every so often I will not notice the pile shrinking.

Well that's what I have been doing, but without photo evidence you'll just have to take my word for it.

All the best, and Hope to speak soon and with pics Clint

Post Script: If the pic below coms out I have Semi solved the problem. (Now just to check)




Monday, 17 December 2012

Caen 0.1 AAR

Ian and Grahams Position end of turn 2
The Caen Campaign has started. The first battle was always to be a learning experience as there were 7 people playing the one game and only tow of them had played the rules before, although another one had managed to read them prior to the game. The first battle was a very simple affair of 2 Canadian squads advancing across the Normandy Countryside to make contact with the Germans. I split each squad down so that each person had a single fire team with either a Sergeant or Corporal in charge. These were to be very similar squads to the ones each player will get but as a campaign pre-game it was disclosed that they would get fresh squads for the campaign and as such this was a learning game.

The Canadian players were (in proximity to my seat):
  • Ian
  • Graham
  • Kevin
  • Dave
While the Germans were:
  • Tim
  • Relf.
The Germans were allowed to set up 40cm from the table edge while the Canadians (who were advancing were allowed a 10cm start zone. The top picture shows Ian and Grahams Canadians at the end of the first turn. taking the left flank they were advancing on Tim's 1/2 squad. The small yellow dice was the first shot of the game (by Ian) and having thrown 3 of a kind on the dice the gun was out of ammo much to the mirth of the Germans (and many of the Canadian players as well). Ian was trying out al the rule options as he wanted to learn the rules as swiftly as possible.

Tim's position end of turn 2
Tim's Germans were always intent on occupying this building but as it was outside of his deployment zone he could not start in position and had to spend a couple of turns moving troops before he was ready for the Canadians. Unfortunately I had deliberately left this building with Very restricted fields of fire with a small wood directly across the other side of the road from it.  A better place for Tim to have started was about a foot to his left but the building was just too tempting a location. I can't fault Tim too much I am sure I would not have spotted it and concentrated on the building as well. By the time Tim was in position the Canadians (Graham and Ian) had also moved into positions which gave them the optimum cover bonuses. Tim did manage to wound one of Ian's chaps with a rifle shot at extreme range which left that figure crawling around for the whole game.
The long range shooting between German and Canadian riflemen lasted for a while which gave Ian's section time to get to the other side of the woods ready for some close in work. Graham managed to pin the German LMG which gave Ian the chance to rush the building. A lone runner with a grenade skirted the woods and was about to throw the grenade when Tim snatched the order priority and let rip with the corporal and the MP40. The grenadier was cut down in the middle of the road in front of the house. But knowing that the corporal could not fire again in that turn Ian sent another chap with a ready grenade out into the open. Hurling the grenade through the window it exploded inside and took the Machine gun and crew out of the game. Tim's Corporal was also shot down by Ian's sergeant's sten gun and pinned. Tim got the corporal out the back of the house but his rifleman by the parked car was picked of by Grahams rifles. At this stage Tim was down to just 2 figures. Seeing that Ian could mop them up Graham wheeled to bring fire on Relfies section. In a desperate last ditch attack Tim tried to lull a similar grenade trick on Grahams troops. If it had been successful the Canadians would have been on a morale check so it was one of the last moves of the game on this flank. Fortunately for Graham his Sten carrying Corporal won order priority moved and fired and killed the German before he could throw the grenade.
Kev to the right Dave to the left Turn 2.
Across the other side of the Battlefield Rolf's Germans were all set up and hiding from Kev and Dave's Squad. Moving through some woods to the edge of the treeline these Canadians used the rule that you can always target a support weapon (in this case the Light Machine gun of Ralf's) to try to keep it pinned with long range rifle fire. The tactic worked quite well for a short time but eventually the belt fed MG was able to lay down a hail of fire into Kev's 1/2 squad that tipped the balance. The LMG can fire 6 times in a turn as opposed to a single rifle shot. Dave was managing to stay out of the line of fire and snipe at the German riflemen that were protecting the MG34. One of these players did manage to kill the Mg34 gunner, but the assistant took over. The Mg34 did it's work and killed enough Canadians to put them on an immediate morale check before Dave could shoot back. Very bad dice rolls that one normally attributes to either myself or Tim forced the Majority of Kev and Dave's troops off of the board as they either retreated or hunkered down unwilling to fight. By this Time Graham was starting to lay down some fire on Relfies bullet ridden abode. However the Germans snatched initiative and Relfie turned the MG 34 on the line of Graham troops.

Relfs starting position from which he hardly moved.
 Mg Team upstairs in the building
 and the purple dice indicating
which troops were hidden.

Unfortunately Relfie did not realise that Graham had a Bren Gun and therefore did not target it. But the MG did well and killed one (by inflicting 2 wounds) and pinned another. The Bren gunner returned fire and with 4 shots as a rate of fire was able to kill the MG gunner on the top floor. As time was now pressing Kev sent his NCO out from the woods into the open, but was not close enough to fire his Sten. As Relfie won initative the next turn he charged forward with his Sergeant and an MP40 Kev Relf and Graham all rolled of order priority (Relfie even had a re-roll due to veteran status). Graham won and the Bren barked again and the sergeant fell grasping his chest where he had hoped a medal would have been pinned. This put the Germans below the Break point and the took a morale check for each figure still active and conceded the game.

Conclusion: Over all the rules worked well and players seem to appreciate both the simplicity and the feel of the rules. We did make a few mistakes, but not too many I think. (Until Graham emails me and tells me all the things I got wrong). The Main criticism seems to be that it is no harder to throw a grenade through a window from across a street as it is to throw it just on a random section of ground. a simple house rule can fix this though. Overall not a bad start and now most of the players have tried a game they should be able to play mostly just from a crib sheet. So all in all I count it as a success.

Thanks for reading this report. I hope to post again on Wednesday, til then all the best Clint.



Saturday, 15 December 2012

Caen Campaign Start Tomorrow

I did not think I would get a chance to write today as I have been rushing to finish getting ready for the Caen Campaign which will start at club tomorrow. So Nothing I can show at this stage, as it is all paperwork, squad rosters, maps and pre planning. The game we will play first will be an introduction game to get people a basic understanding of the rules we will be using. I am expecting it to go slowly as most large games do when they have many players. I might be surprised and it might go very quickly. If it does I'll raise the break points for the squads so they hang around longer but I don't think I shall need to. If it goes really fast we can always play a couple of games.or more likely play something else.
 
So the basis of the first game is that it is set one day before the campaign actually starts. The Canadians are under orders to advance to make contact with the Germans and thus establish a "front line". Once the front line is established the campaign can start. Historically speaking this section of the Normandy Campaign Monty's plan was to exert pressure along the line to draw German troops into the battle. By drawing the Germans close to Caen the Germans would need to weaken their front line elsewhere which would then allow the American beach areas to break out in "Operation Cobra". There were a number of drawbacks which stopped this being as successful as envisaged. But given that each player will be given a single squad, say 10 men, then the bigger picture need not be explored too greatly. After all war is a very personal experience and the man on the ground usually only gets to see about 100m from where they are standing at any one time.
 
Not really much of a post, but I have already put the camera in my bag so unless it falls apart an AAR of Monday. All the Best hope to give you a fuller report on Monday. Til then take care keep warm and if you can get some painting done. All the best Clint

Thursday, 13 December 2012

20mm plastic soldiers.

Yes I know the world and his dog have seen 20mm plastic soldiers enough to last them a lifetime, if not longer. I thought I should offer some proof that I have been painting ready for the Caen Campaign. So here and below are just a couple of pics which show both the Brits and the Germans together with their corresponding poses. All the figures are from "the Plastic Soldier Company" and a box set of hard plastics retail for about £10 give or take. Lots of the figures are in two or three pieces, but once cleaned up the fit together very nicely. Each box contains 3 hard plastic sprues with 10-11 different figures on each sprue. As you can see with these two riflemen many of the poses are very similar but with different nationalities. I have no issue with this as they will not be put next to each other like this on the games table. The Canadian uniform is straightforward Khaki with hi-lights and shading and actually takes as long for me to do as the German Camouflage (Oak leaf spring) pattern. I don't hi-light and shade my camouflage patterns at any scale smaller then 54mm, they simply don't seem to need it!
These next two are Light machine guns on the move. The molding and angle do much to conceal the Germans MG34. But the Canadians Bren Gun is prominently on display. Given the rules we shall be using (Operation Squad) the two weapons are very different. Just as they were/are in real life. This is one aspect of the rules which appeals to me. The 30 round magazine for the Bren does a lot to restrict it's rate of fire due to reloads. While the MG34 could have a magazine, but could also be belt fed.

The Last pic for today shows each nations medics. Medics in the campaign might become very useful when players want to patch up troops on the front line. Only a few squads will have medics attached the others will just have to make do as best they can. This is simply because the lieutenants either spent the points on medics or did not. And the players will each be given a RANDOM squad. So I expect most squads to have no medical benefits, mind you the choice of how to spend the points was not easy for some people.
That's it for today. Thanks for popping by and talk again soon. All the best Clint.

Friday, 7 December 2012

German Squad Transport.

Here we have two Horsch 4x4 troop carriers. These were the squad level transports used by the German Regiment that will be played in the Caen Campaign. They are 20mm Resin cast modes from FRONTLINE (Frontline Wargaming). They come as five peice kits the main casting and 4 wheels. Quiet nicly sculpted and cast and they go together easily and without fuss. As you would expect from the need to just attach the wheels. Quick simple and easy, just how I like it. As you can see I have not gone overboard with the paint scheme I have tried to keep it looking scruffy and unkempt the kind of vehicle which will do the job but without any frills.


There is still a lot to paint for the campaign but it is getting done at the right pace for me. However you should expect the next few posts from me to be centred around this task. I still have a lot of Canadian troops to paint as well as a couple of German. There will be very few vehicles on the tabletop so don't expect too many more to be blogged by me in the near future.

As you can see by the black and white photo of the real thing it is not the most glamorous and exciting of WW2 vehicles but it does serve a distict purpose of carrying a single squad and thier kit to where-ever they are needed be that across a farm in France to the depths of Russia or even through the deserts of North Africa. I don't tend to see too many of these on the wargames table as most games tend to concentrate on larger elements than squads. I think one of the reasons is that we tend to go tank heavy. I can honestly say I have seen more Tigers being used in wargames than these.

Elsewhere in my wargames life the Kickstarter run By Fasa was cancelled last night.

Below is the explanation I was sent and my moey returned.
"Dear Valued Backer,
Our project of 1879 iPad App, RPG, miniature game and figures has been live for over a week now. Based on the number of project backers, pledges and trends it looks like meeting our goal will be very challenging. Considering all of the factors, we have decided to suspend our project as described.
I would like to thank you for backing our project. Your commitment is what Kickstarter is all about.
We had hoped that the combination of miniatures, RPG and software would appeal to a large number of backers. Unfortunately, this has not been the case. So while work on the core miniatures game and rpg will continue, albeit at a slower pace, work on the iPad application will be halted.
Look for a revamped Kickstarter project early in the New Year. This streamlined project, focused on the new 1879 game system and miniatures, will hopefully be more successful.
Once again thank you, and if you decide to participate in our future projects, we will see to it that you receive something extra.
Thank you,
Ross Babcock"


So that's it for today more again on Sunday weather you want it or not! All the best Clint

Wednesday, 5 December 2012

Pre Campaign Admin.

At the club on Sunday I played the board game "Arkham Asylum" Having been a Call of C'thulhu reff about 20 years ago I have a working knowledge of the mythos. I have probably failed more San checks than you've had Christmas Dinners. As a board game it was OK and I don't mind the occasional board game, but there is something more full filling for me if the game is figure based.

The game for me was secondary to getting the Caen Campaign pre game admin done. Everyone playing the campaign will be taking the role of a sergeant, and leading a single squad of soldiers. Each side also has a Captain (Hauptmann), and a Lieutnant (Oberleutnant) so 4 players have to wear 2 hats. I went for an Oberleutnant as opposed to a Leutenant for the German officers but should the Oberleutnant suffer a fatality he will be replaced with a slightly junior rank of Leutnant.

The Campaign Players are as follows (In no particular Sargent order):
(Canadian)
  • Captain P Wade.
  • Lieutenant I Hannington.
  • Sargent Downs
  • Sargent Capps
  • Sargent Smith
  • Sargent Hannington
  • Sargent Wade
  • Sargent Wheeler
(German)
  • Hauptmann T Vade
  • Oberleutnant A Relf
  • Unteroffizier Relf
  • UnteroffizierVade
  • UnteroffizierGiles
As is clearly demonstrated the Allies in the form of the Canadians out number the Germans 2 to 1. This is very very deliberate.

I started with the Captain Ranks and got them to mark on the campaign map (a simple grid of named squares) where if they were lucky they could call in Pre-planned Artillery barrages or keep their artillery in a counter-battery role. They also had to mark on the map where they thought the platoon objectives should be. (As several of those concerned read this blog I can't go into too much detail. At Sargent level they just would not know certain things at company level).

The bulk of the work fell on the lieutenant ranks, particularly the German one. They had to assign any platoon level assets to squads. Platoon assets include things as diverse as Binoculars and medics.  Each squad will be put into separate sealed envelopes so that no officer can give all the assets to the squad they will control and starve all the others. I don't think any of the players would, but this removes the temptation from them. I needed to know if I would need to paint anything special for the campaign and needed to be able to buy it should I need to. As it happens the painting yes the buying no.

The Lieutenants also had to place their squads on the map without knowing which squad they would actually get to command. Again this removes the temptation of trying to give themselves either an easy path to victory or a greater level of challenge.

I should say a couple of words about the Map. As mentioned above it is a simple grid with each square representing a VERY abstracted section of country. Each section has a one or two word title/description, for example "Cherry Orchard"or "L-Shape Field". The kind of objectives a squad could expect to receive.

There will be no Tanks! Yes I know a WW2 game with no Tanks that must surely be some form of heresy! The realty of the situation is that Tanks in WW2 were not that common. We tend to think they were much more common as wargamers than they really were. At Caen for example the Germans had about 50 tanks but 17,000 men. This figure does not take any account of other armoured vehicles such as half tracks or mobile artillery, but it does help to show that tanks are rare for the common soldier to encounter. There are several reasons we do think we should have tanks in WW2 games is the tendency of both still and cine photographers to capture them on film. Yes Tanks are cinematic and lend a feeling of awe. That said each platoon does have an anti-tank capability, a single Piat for the Canadians and a Panzerschrek and Panzerfausts for the Germans. These are held at platoon command and therefore most squads just won't get to see them let alone use them.

In conclusion: we are now ready to start and the first game will be a very complicated affair as it will be a rules learning experience with I hope 6 plays as well as me as a umpire all playing on one table. (maybe two).

That's a lot of waffle about where we are in the campaign at the moment. I hope you might have fond it of some interest. All the best and I should start showing the troops to be used on Friday. 90% of the Germans are done and about 1/2 the Canadians.

Till then all the best Clint.

Wednesday, 21 November 2012

Apaches (2)

Not so much to share today, but here are 4 stands of Apaches on foot. I am still learning how to paint them, getting the colours and shades right. It takes me a little while to get comfortable painting new armies, I am just not the kind of painter who can start a new army and feel comfortable painting them straight off the bat. I just need time to settle in to it. I will be painting up more Apache Indians before too long partly to keep my hand in so I don't forget the colours I use and partly to chip away at the project.

I am currently batch painting the German Askaris by It Miniatures and will try to get them finished to show on Friday's Blog. I am not a huge fan of batch painting as I get bored very easily. Call it a character flaw by all means but the repetition just seems to make it feel like work to me. That said I do want to get them finished so I am willing to put up with the process.

The "Caen Campaign" is slowly progressing, at a planning level. I had a chat with Kev one of the club members yesterday. I don't think I gave too much away, but have lent him the rules to read so I hope to have a few players with at least the basics of the rules.

That's it for today thanks for reading next blog post on Friday. All the best Clint.

Monday, 19 November 2012

Allsorts of everything....and a lot of nothing

I have come to the end of the overtime for the moment. (Yippee!) Which means I should be able to get more Hobby/wargames stuff finished. At present I have a lot started and waiting to take some paint, but not so much that I have anything to show today. I do however have lots of things to talk about, so in no particular order I shall start with the figures I acquired from Tim (Frontline/IT Miniatures yesterday http://www.frontlinewargaming.co.uk/ ) As you will recall the Rainham club will be putting on a WW1 East Africa Game at BROADSIDE next year (2013). As it will be a skirmish game I will probably only need 50 figures or less for both sides. So I collected a single IT miniatures pack of German Asakari. This will provide all the figures I will need for the German force. I must admit that I have never really looked at the figures before, having only a passing interest in WW1. The pack of 24 figures contains a nice mix of poses from marching to kneeling firing. 2 of the figures are European officer types while the other 22 are African Asakaris. For German Asakari my reading has revealed this to be the right ratio. Obviously on campaign this might change but on paper it is correct. I found all the figures well sculpted and nicely proportioned. There was absolutely no flash and very minimal molding lines so you can't say fairer than that. Overall I am very pleased with the figures and they have already been primed and shall go to paint today (once I have done some housework, which I have been putting off!).

I will briefly mention yesterdays club. I only attended for an hour and did not roll any dice, as I had a shift to do Sunday night and really wanted to erase my "sleep debt!" The guys, even Graham and Peter, played Saga, Graham used my Vikings seen to the right (against Dave's Normans). I can make no comments about any games as I was just not present but one person (Kev) has emailed me and said it went well. I will talk to Kev on Tuesday so I will no doubt hear more then.

While at the club I did propose a WW2 mini campaign using Operation Squad rules (OS). The campaign is to be set outside of Caen in June 1944. Each player will act as a squad leader and manipulate a single squad of figures. The two forces will be Germans and British Commonwealth troops. I will paint the lot ready to go in 2 weeks time. (Sometimes I need/like a tight deadline!). Not a single club member offered any dissent about the campaign idea (OK Tim did but only jokingly because everyone else seemed up for it.) Only Tim and Relfie expressed a preference to which side they would like to be, both selecting Germans. Peter wanted Americans, as he did not want to be responsible for any British casualties. However this time out there will be no U.S Troops so I suspect he will choose to be Commonwealth. Most players will take the rank of Sergent, some however will be Lieutenants. These "lucky" few will of course get greater responsibilities and of course be able to issue orders to there subordinates. How there troops decide to carry these orders out remains to be seen. The first job each lieutenant will be given will be to decide which squads under their command receive any additional equipment. I know one of the younger players will seek command but as I feel he will want all the extras for his squad and leave his fellows with a bare pittance, if anything at all I am reluctant to put him forward as an officer. Although the evil side of me thinks it would be a very good idea to let him be in charge! I shall divulge more of this as I get it written down, and finalised. As at this step I do not want to give the players too much insight into the campaign. You will note for example that no exact units have been specified, as one of the early scenarios will be to capture a prisoner to determine the force and disposition of said force that they face. I am at present preparing a starter pack for each side, so they will have background and some knowledge of what assents they might be able to call upon. I will say however that the German squads cost 400 points each, while the commonwealth squads a mere 235 points each. therefore expect the Germans to be up against it from the start.

Elsewhere on the paining table I have Apaches',  Mechs, Zombie Hunters and Napoleonic ships. So I may have to start finishing a few things off soon. Thanks for reading. Have a good couple of days and I will post on the blog again on Wednesday. All the best Clint