Monday, 10 February 2014

Honor and Glory.

Not so much of that really. But Honor and Glory are the rules we were playing at the club yesterday. Yes it was a good game but alas not a win for me this time.


The initial positions with Peter my commander on my right (that's his hand) We had the confederates in an 1864 scenario. My orders were two fold. Seize the town which the fedrals were intent on burning down (the rotters) and capture the crossroads. Peter would also Capture the crossroads (a joint objective as it was between our lines. His other objective was to take the bridge.

 Our troops move first. Then two Fedral moves in a row the our turn then two Fedral turns in a row. Yes they started with more turns than us..... the dice gods were good but the card dice hated us!
 Anyway The fedrals reach the town first and actually manage to start burning it while I just reach the town edge.
 Peters Cavalry take the bridge. Last one turn of fire and then rout from the table never to be seen again! Ouch!
















Union troops form a firing line.









I bring my Rebels up in skirmish order taking and returning fire. Hardly a fair fight but what else could I do.










Peters troops close in on the Crossroad. Peter it must be said is a Murdering officer. Tim Opposite him had 3 Gun batteries continually firing at Pete's troops











I get into the town and then get pushed out of the town. I re enter with the buildings burning. And then manage to push some of the union out.





 Tim's Cavalry take the bridge objective.
 I reach the fence and start to form up into a firing line.












 Peter takes the Crossroads but continues to take heavy casualties.
 The melee in the town continues and My initial successes are thwarted.
 I finally get into a firing line and the Card dice give me two turns in a row. Than goodness! Due to good positioning I am able to get an extra unit into the line to fire at Grahams. This allows me to concentrate my fire on a unit.
 Peters troops charge the guns and despite canister shot actually take them. A Pyrric victory as they are too badly damaged to continue are rout from the table in the following turn.











I loose a General in close combat and get expelled from the town. I also gain by chance a unit of reinforcements which are at this stage my strongest unit on the board.



While it did not go all the Union way the extra turns they got from the Card gods at the beginning of the game made a big difference. Allowing them 2 shots to my one. So when the card gods finally decided to even thigs up my units were so damaged that their shooting was weaker than the Federals.

Not complaining we could have won, but we did not. A good game but a win would have made it a better game for me as me and Peter were up against it given the size of our units at this stage of the war. Oh well maybe next time!

12 comments:

  1. Very nice game - the figs and terrain look great. For some reason when I see "Glory" or "Fury" in the rules name, I automatically think ACW. Best, Dean

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    1. Yes the rules title does give it away. I know exactly what you mean. Thank you Dean.

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  2. With the title Honor and Glory, I just knew it had to be something American.
    After many years of playing ACW mainly with "Johnny Reb" it's interesting to see another set of rules that seem fun, but I can't say I'm a big fan of the chances of such an advantage given by cards.
    Good looking game, were the figures 15mm ? I don't think I recognise them.

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    1. The figures are 20mm Mostly "Newline Design." Which gives each base a nice heft when handling them. The Rules are not too bad and the cards tend to sort themselves out in the end. But when you are being shot at by big units and not able to shoot back it is demoralising. Then when the cards go in your favour your units are so shot up they can't be effective is nit ideal, but a quick tweak and that's an easy rules fix. Thank you Jo

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  3. Nice AAR Clint. Shame about your bad cards at the beginning of the game.

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    1. Thank you Tamsin. Bad cards, just like bad dice it gets us all sometimes. All part of wargaming.

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  4. Great report Clint shame about the early bad luck

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    1. Yes but would I have said the same if it had been the other way around? Thank you Loki.

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  5. Nice game report Clint. Sounds like you had your backs against the wall before your got started

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    1. Some games just are like that. Thank you Simon.

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  6. Awesome looking game Clint, shame the result didn't quite go your way though.

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    1. It was not too bad really. WE were up against it though and if the turns had been more evenly spaced a more equal result would have resulted.

      Thank you Michael.

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