|View of the battle field from Smiffys position|
It was a long day. We started playing at 10am and finished at 9pm. OK so the first hour was all admin and learning the rules but then at least 10 hours at the table. So Like I said it was a long day.
WE were of course playing in Posties Shed of war with Smiffy acting as referee and Postie and Surjit taking the role of the Viet Mihn while Big (Lucky) Lee and MY self were the forces of the "Free world". But Lee was in charge of our forces and Surgit was in charge of the enemy with Postie saying things like "I love you long time GI" as the second in command for the communist backed Viet Mihn.
All the movement was hidden set up and movement until the unit either fired or were spotted so we had a little game of hide and seek with machine guns to start with but finally they started to appear. As we were defending the village/town/base/who cares we were a reactive force and not the aggressive force. We were also told that we were low on ammunition so Commander Lee wisely did not want to waste any with wild long range shooting.
|First sight of the black PJ men! |
Yes that's right those 4 black dots were the enemy!
|Surgit Reinforces the black dots with 4 more Black dots|
|Eventually they got close enough for us to make our shots count.|
|The rules did not allow for suppressive fire from our one and only .5 Browning Heavy machine gun.|
Which meant that the crew became vulnerable after shooting. Hence the smoke, but it did us no good.
|I scatter my troops to avoid the Enemy mortar. |
and RE-crew the machine gun.
|But they just had too many and I could not contend with the number|
of shots. Which meant I lost my first Squad, and the Viet Mihn took the wire.
|Contractual shot of Postie.|
( the smaller Goblin Like Creature stood next to Surgit!)
|WE were drip fed reinforcements.|
These Being Arvn and nicely clustered ready for the mortar strike.
|Both sides had a single artillery strike.|
Despite me getting on the radio and calling for "Snake and Nape!
Smiffy would not let me have any. The rotter!
|The Australian reinforcements arrive. All nicely bunched up as the deployment zone was cramped.|
I also had some LRRP guys but they were mercilessly targeted By Postie and Surgit and did last very long at all.
|The Viet Mihn Mortar and they also got reinforcements|
You can just see them if you look closely.
But don't get eyestrain looking for them.
|The wire and a bunker is recaptured as Lee was giving Postie some grief by now.|
|Lees thinks we can't win and wants to concede!|
It's like Having Ray on your side!
|The communist mortar must run out of ammo soon I hope. |
WE have a mortar as well but it was destroyed in the artillery strike from Postie and Surgit!
|Lee holds the line.|
But the ARVN take a bit of a beating and fail a morale check and fall back.
Lee want's to jack the game in.
I still think we can win.
|Look Lee they only have 2 men left!|
I have cleared the northern wire and am
coming towards him
(Despite very heavy Casualties)
|Only one left now. |
Lee thinks we have a chance now!
|The wind changes and the smoke moves stopping me from firing at him.|
|But eventually both Lee and myself manage to kill him.|
Conclusion: With the exception of the Viet Mihn Mortar crew we killed all the enemy sent against us. And if we had had gotten them we would have scored an extra 20 Victory points for wiping everything out! But we didn't so the final victory point score was 57 to Lee and myself and 44 to Surgit and Postie. Losses were very heavy on both sides. Un realistically heavy really, but it did make for a fun and exciting game where it swung from one side to the other. Yes there are things I would change in the rules, but I can say that with most commercially written set and not just a play test of a "homebrew" set. So overall I would say it was a very enjoyable game and the rules did work mostly.
So thank you Smiffy for putting the game on.
That's it for today expect some more soon.
All the Best Clint