Initial game set up. |
I set the board up thinking initially that we might get two games in. Yeah right! We ended up with 5 games. A big thanks to Matt and Tim for playing and helping me sort out the rules and a game. Tim took the British while Matt was the French.
GAME 1
First turn |
We were all just finding our feet in the first turn and we learnt very quickly that close order infantry in cover are actually really good even for the infamous dice rolling of Tim!
Dice rolling aside, the rules we found were really bloody. Matt lost 1/2 a unit of infantry in the first round of shooting. Which meant when they fired back they were only able to take out 1/4 of Tim's closest troops. Which left neither unit on morale checks.
2nd Turn. Where are all the French? |
Third Turn and the French Infantry are all gone! |
Game 2
The scenario was that the French (Matt) had to raid the town and as such I gave them an extra point in their force compared to Tim. Thus 4 French to 3 British. Matt decided to take a cannon this time to try out the cannon optional rules. (So he claimed)!Initial set up |
Game 3.
With 1 victory a piece Tim was now the attacker. His mission was to gather livestock. Matt took another cannon (he seems to like them) and a couple of line infantry squads. Tim had only grenadiers and line infantry. (No Indians or cavalry this time on either side)Matt's cannon has trouble getting in arc of fire. but infantry from both sides open fire. The random event cards did bring on a brief downpour and musketry was halted for the next turn! |
Tim rolls better dice and our first morale check of the day. Matt's infantry are forced to pull back. Well the Two of them still alive in that unit! |
The British finally are in position to bring fire on the cannon. The cannon does get to fire back, but realistically too little and far to late. Another British victory. |
Game 4.
Matt refereed and I got a game against Tim's British. A straight forward encounter battle. Tim took cavalry for the first time as well as Indians. As it was my first try I kept it simple with just 1 cavalry and the rest line infantry.Initial sett-up |
Tim looses his cavalry to my line infantry on the right. He then sets about picking off my centre. Only fair as I wipe out his Indians as well. |
My cavalry don't get a chance to move so I detach the character. And then my centre infantry are totally destroyed now leaving my officer exposed! |
But with Tim's flanks both gone (the Indians and Cavalry)
I am able to bring my infantry to bear on his centre.
He soon looses sufficient troops to fall below 50% starting figures and therefore looses the game.
The Last game (game 5) I forgot to take any pictures as I was up against it from the start. Tim took charge and I lost horribly to Matt. (You rotter Matt!). The game consisted of Matt firing his cannon and wiping out my Grenadiers in two turns before they got in range to shoot back. Drat. So that was my right wing dangling in the wind. An event card stole my left flank unit as it was needed elsewhere. So I only had my centre left and was aware that a single casualty would put me over 50% casualties so I tried t get some cover. It kind of worked as another event banished Matts cavalry from the field of play and I was lucky enough to bring fire unanswered on Matt's centre. But eventually matt killed one of my figures and I was forced to concede.
Overall a very good day. 5 games 3 French victories, 2 British victories and on a personal level I won 1 and lost 1 so not too bad. Could be a lot worse.
The best part though is it looks like Tim will get a small force as well. Given that it was two army forces it's a little hard to draw definitive conclusions on the rules. Yes we got a few things wrong but when don't we? But I will continue to build these forces up some more and maybe start a town militia or outlaw band.
Thanks for reading today maybe another quick post tomorrow as well. All the best Cheers Clint
I enjoyed this post, thanks. I see what you mean about them being 'bloody'.
ReplyDeleteHi Bob hope you are well and have been ok (you have been missed) Yes they were/are indeed a bloody set of rules but that might have been as we had two army factions fighting each other and therefore may have lacked any subtlety.
DeleteBrutal bloody affair all ! I can't help but think whilst the games were no doubt very enjoyable I'd have been very frustrated at the events.
ReplyDeleteThanks Joe. I actually think the events could make certain games. You always have the opportunity to take the event card from the deck, as you do with the turn over card or indeed the Reload card.
DeleteFive games in one day is quite a feat, even if the rules are quick to play. This is not my cup of tea but as long as you enjoyed it that's all that matters.
ReplyDeleteI know it's not your bag. But it was fun and easy to play. Thank you Bryan
Delete5 games!! Good grief!! Nice to see a bit of Donnybrook action!!!
ReplyDeleteYes 5 games. WE found it plays about as fast as DBA. Thank you Ray.
DeleteI haven't seen those rules before, but they do sound exceptionally bloody. Is it possible that you've either misread them or failed to appreciate some subtle point in them? Otherwise it would appear that firing first is *always* the way to win...
ReplyDeleteThank you C6. Because the activation is card determined first shot is important but not the be all and end all of the game. After all the unit may be unable to activate the following turn or may not reload for example. It is very balanced but VERY Bloody! And Luck does come into it!
DeleteFast and furious. No shortage of blood either.
ReplyDeleteI was surprised just how fast the game played. Thank you Bob
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