|Board layout from my seat|
Tim had been told that he had to rescue a cousin of the Tsar (Teresa was her name). Graham was to twart him but still assist and report back if need be about Tims Activities. Matt was to send a telegram and put an end to the Russian (white Russian) troops on Indian soil. Peter was to aid him as best he was able and to perhaps show the African troops as being superior fighters.
At this stage no one knew anyone elses objectives, nor should they, Telepathy does not exist as far as the players know....unless of course you know better.
|View while sitting down|
British or the left and Russians on the right.
below is a very brif aar. lots more happened and
|Peters Askaris turn up|
on paper they are weak troops
|Grahams Red Russians turn up|
|Tim's white Russians turn up|
|Matt had choice of star, BEFORE he knew what his|
|Tim with a tank moves to a position where he can extract Teresa.|
|Grahams Red Russians rush in lorries |
to get into cover
|Matt approaches the telegraph station|
ready to send a telegram
|Peter moves up and starts to shoot at the Red Russian Trucks.|
With some success.
|He hits the engine and forces it to a stop.|
|Local militia are not happy to let Teresa go with tim |
but he makes a convicing argument and they agree to help out
well a bit, but they are just not effective at all
|Peter moves his troops to catch Graham in a pincher.|
Yeah but Graham has played before and knows that is far easier said than done.
|Matt has now sent the telegram and starts ineffective fire |
at Tims white Russians.
|Graham unlimbers his HMG and takes his troops out of the damaged truck|
1 is wounded but the rest are ok just shaken up.
|Tim continues his oratory (took more than a simple question|
to determine an outcome
mean while he advances on Matt laying down fire as he does so.
|Tims return fire is very effective though and Matts|
second unit is nearly wiped out!
|Peter continues to try a pincer action and runs into|
return fire from the HMG
|Peter opens up with the armoured car.|
Armoured vehiles are a lot more effective in this game
a duel, tank vs Armoured car results
|Peter does finally manage to circle around the flank|
he closes for the melee
|While the tank is unhurt it is forced to retreat and several of Tim's infantry |
catch bullets in an unfavourable way.
|Tim hustles Teresa and Yacob another cousin, into the truck|
and starts driving for the board edge.
|Graham rolls high and Peter low/average and peter losses the melee|
Both sets of troops are forced to retreat
leaving the HMG and an officer all on their own
|Matt has very few troops left and each time he recovers |
enough to do anything Tim fires at them
and forces a morale check.
|With half of Tim's troops incapable of fighting on the tank slowly|
OK very slowly reverses continued fire at Peter
armoured car jam the turret and Peter has to move to fire each time.
|Over the wall and round a corner the officer goes.|
You can almost hear him say "Hang on I'll be back!"
|Grahams officer says something about the better p|
art of valor and leaves a lone
machine gunner to face all of Peters troops.
|Continued reverse, now with a damaged engine as well |
finally sees Tim's tank safe
|Peter finally assaults the HMG which is facing the wrong way|
one sitting down man against a whole squad
Peter recons he should have a truck and an MG in
the next game!
|The Game ends and peter still has a functioning armoured car|
In the campaign matt is now on 2 points as is Tim, Graham is on 1 1/2 points and Peter is on 3/4 points. I know I have never mentioned a campaign in this before. It exists ONLY in my head. That way I can stop it when I want.
Overall. the rules work pretty good and I do like the setting so this will continue for a while longer. Tim may or may not buy the rules and Matt already has a copy. So the only thing stopping us is enthusiasm. Which at present is above average.
Each faction does have a secretet mission and knowledge of these has not as yet been revealed. But I promise they are all logical and with that I will say no more.