Wednesday, 28 January 2015
How to lose a campaign Part 2
As we were again defending the Union were allowed to set up the terrain. Which we did with a ribbon of woods and fencing that we hoped to use as a "Stop Line!" We had a farmstead on the right to defend and a road entrance on the left to defend. Given that we had a disaster of a starting set up where the only thing that worked in our favour were the terrain stayed the same. Each and every unit was to start quite chewed up or not on the table MOST was just not on the table. As most of our units have to be 6 bases in total the option of losing D3 stands from each unit before the game starts is really quite harsh. Still I had the cavalry and the right wing with the farmstead to defend and Peter and Matt the left and the centre when or even If the troops turn up.
The above picture shows all the troops which did turn up in time. 2 units of Cavalry (both 4 stands each) and 3 Artillery pieces. That's all we had to defend with.
Peter decided to flank march. He succeeds but then his troops are no where near his commander and can't receive any orders. so in desperation (while still in march column) launches an assault on Tim's Rebs who are in an attack line. Well while I will admit nothing of any value is achieved without risk and that it could have been glorious the chances of success really were against him. Yeah guess what. he lost two units from the game and it is unlikely that we will ever get them back in the campaign. Which really hurts. Pete is a "Murdering officer"