Yes a Lance. In Battletech 4 mechs are known as a lance. This is the second time of doing this blog post this morning, having done it once I then pushed the wrong button and accidently deleted the whole lot. Oh well never mind, he says after kicking himself and swearing a bit so here is go 2!
Jagermech: Using a similar design philosophy as the Rifleman, the Jagermech is a 65 ton heavy mech with flip arms able to be effectively used against aircraft. However the Jagermech uses light auto-cannon as opposed to large lasers. With 2 auto cannon in each arm (an AC5 and an AC2) The Jagermech has reduced the heating issue which some Riflemen pilots encountered. In addition to the Auto-cannons the Jagermech also has 2 medium lasers. It has only average speed and no jump capability which again also reduces the heat build up. The down side is that for a heavy mech it is lightly armoured and like the Rifleman is very lightly armoured in the rear torso areas. So only use this mech if accompanied by something which can take a lot of punishment.
While I have never used the mech in a game I can see from it's stats that it has plenty of ammunition and would advise log range shooting as opposed to getting in close as that is where the weak armour will take its toll.
Dervish: One of the largest medium mechs at 55 tons the Dervish is above average in speed, manoeuvrability, and jump capability. It has reasonably strong legs so can carry out the so called "Death from above" jump attack on smaller mechs IF you have a good pilot. A poor or average mech pilot tends to topple over if attempting this tactic! (I speak from experience!) Most noted for its twin Long range missile systems (2x LRM10s) the Dervish also carries Short range missiles (and lots of ammo for them) and Medium lasers so do not rely on the Lrms to do all the work! The head armour is very slightly weaker than most mechs even those of a lighter displacement but not overly so and all mechs have a vulnerable spot there. Just as well it is the hardest area to hit.
Overall I would say while there is nothing wrong with the Dervish as a mech it does carry to many SRM missiles at the expense of greater armour.
Enforcer: At 50 tons this is a well balanced mech for the weight classification. It is of average speed but does have jump capability so more than capable of out running a mech of average speed and NO jump. One must not rely on jumps of course and the Enforcer does not need to. For weaponry it carries both a large laser and a strong Autocannon (AC10) in addition to a small laser. Some variants and trial variants remove the small laser to get more ammunition to the Autocannon thus doubling the shots to 20. This has lead to problems from ammunition having to travel from the left torso across the body (past the engine) to the right arm so these variants are not common and also do lead to issues. The armour values on the Enforcer are good but not outstanding leading this mech to be used in a variety of roles including "Trooper mech" and barrage. Which makes it popular with many forces and in no way a one trick pony, but a multi role machine.
Generally I would recommend this mech to new players who want to try a bit of everything. And then work out what they want to specialise in even if (Like me) that leads to a jack odf all trades and master of none!)
Again like the Enforcer I would recommend this mech to players at the start until they find their game preferences.
As I will be playing Battletech on Sunday I am not expecting to paint any more mecha until September. All these Mechs cam in the 25th Anaversery box set and are cast in quite nasty plastic, but for the price I can do nothing but recommend the game. It may not suit everyone but I do know it does suit me and I hope I can impart the same level of joy and enthusiasm at the club.
Thanks for reading today and good luck in all you do. Have a good few days and I should have something VBCW ready for Saturday.