Back to the battle. (No the plane was not used.) We did use a slightly modified version of my own 1 page rules and they worked well. There had been a few tweaks from last time but as rules they work well for a fun uncompetitive type game.
In This Game one player had to take a set building and not advance beyond it. Another player had to use a certain Phrase to insult an ally, yet another player had to suffer less casualties than any of their allies. One of the Objective cards is -10 Victory points just because the Ref (me ) is having a bad day and someone else has to suffer as well. These cards worked really well.
In so many wargames it is a case of lining up troops against each other and fighting head on. With this set up you just do not know how your allies will react. This creates a level of doubt and it is entirely possible to lose the battle and yet come out as the winner on the day.
And Below are the results of the day's Game.
Defenders
Peter +41 VP
Richard -18 VP
Attacking
Graham +15 VP
Matt -10 VP
Tim -13 VP
Victory Points are a combination of Overall objective, The Number of bases you loose, the number of bases you kill, and the secret objectives.
Overall it was a Defenders victory on the battle field and for Peter in particular as he overwhelmingly achieved his secondary objectives while taking less casualties and allowing Richard to soak up as many casualties as he could. Which meant that Richards 3 Platoons were all but whipped out. But this was because Peters secret objectives were to ensure that he took the least casualties in the battle. the result was while Richard was feeling supported Peter never had to push for an advance on the battle field. While Graham failed to complete his secret mission yet did inflict a substantial amount of casualties. Tim did complete 1 secret objective and with his second secret objective being that he would loose victory points every time ANYONE on his side fired artillery, he did also loose an armoured car and 2 Tankettes (fled from the table) Withdrew from the table in poor Order.
It is certainly a lovely kit Clint and beautifully done by your good self. Again the use work really finishes it off nicely.
ReplyDeleteThank you Michael. The Kit was a joy to make, everything went together very well indeed.
DeleteI like the JU52. I have a 1/72 model 'in store'.
ReplyDeleteThanks John. The JU 52 is an excellent plane. and having 3 engines makes it a little quirky.
DeleteIt sounds like a fun game, Clint, with your hidden agenda cards adding much to the fog of war.
ReplyDeleteThanks Bryan. The secret objectives really did work. It changed the game from a straight fight to something very different.
DeleteVery unusual colors for the Ju52; at first glance I thought it may have been a US Coast Guard search plane :)!
ReplyDeleteThanks Dean. It is in civil colours very similar livery to the Lufthansa colours of the period, but I did not have the decals so not exactly the same.
DeleteNice looking plane. Intriguing sounding rules and obj. cards.
ReplyDeleteThank you Roy. So many times in games it is equal point armies lined up and bashing away. This gave all the players a chance to loose the battle yet win the game. As it happened Peter won both game and battle, Graham lost the battle but came second and Richard won the battle but came last on Victory Points. As Peter stitched him up.
DeleteA cracking little Annie!
ReplyDeleteThank you Fran. It was a cracking kit!
DeleteVery nice Clint and in white as well a royal pain colour to paint
ReplyDeleteThanks Simon. It was an easy paint really just 2 thin coats over a grey undercoat.
DeleteGreat looking plane, Clint. Very strikingly coloured indeed. I like the sound of your rules and cards too. Great posting :-)
ReplyDeleteThanks Blax. I am at the club again today so probably an AAR tomorrow.
DeleteYje JU 52 is so Iconic, even in such a small version - it's a superb model and you've done great justice to it.
ReplyDeleteThere are quite a few games that would be very "samey" (line 'em up and let 'em go) and would benefit from some "seccret agenda" type cards. I used a similar arrangement for my Vietanm games, having a different victory condition to the players' objective; cards weren't necessary as each player was given a brief by the unpire (me).
Thanks Joe. I feel in Vietnam games the sides should have different objectives, but no nesseracery for the same side to have different objectives! In the SCW there were so many factions that different objectives and Victory conditions is not only a good idea but appropriate.
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