|The scene is set and the showdown|
of the facial hair would be decided!
|Dusk in the village as two bands of blood thirsty kerrs approach|
First off we spayed a straight skirmish! The light of the day was fallinand range and vision would fade to 12" vision range in 2-3 turns, the weather was overcast but dry and not windy. the Blues (BOB and Pete) approached the village from the left and Tim and Matt (the Reds) approached from the Right.
|Blood Alley. Where in Peters heroic named character|
manages to fend of Tim's Reds 1 at a time without difficulty
Pete only had 3 figures in his force but the named
character did take up 38 of his 50 points and was
incredibly good at the killing!.
|Tims had many more troops but all far weaker and was flanking around and|
DID manage to kill Peters Guard and Servant!
|On the other side of the table Matt was holding his own against Bob's Blues.|
Knowing that Matt had a pistol Bobb was overturning tables
to create barricade at first but finally
charged in with sword and dagger..
|Tim's luck had returned and he rolled double 1and imeadiatly lost|
a guardsman in an equal fight.
he was run straight through.
Overall a fun set of rules and plans and ideas are formulating in my mind. While they do work perfectly well for 3 Musketeers there are just so many other options I feel may work better with regard to how the club functions.
And As I have just received a new book through the post for the period I will say no more until it starts to happen
Thanks for looking today, with luck some more burpas next time. (Wednesday... fingers crossed!)
|The bles rushed to the stocks and started to free the prisoners.|
As small fights broke out among the other troops.
As the Reds slowly got more troops into the fight
|Then Tim Does it again and rolls another double 1. |
His Morale is shot through. Matt has but a single figure Peter is OK morale wise and
Bob is already routing.
So the Game ends.