Paining over the last week has how shall I put it... been a little sketchy.. that was because I was dog sitting, and they took up a LOAD of time. But it was rewarding (not financially but) emotionally as I now have two extra doggie friends. And NO I will not be looking after anyone else's so don't even bother to ask!
My reward was also Spanish Chocolate. And I do like trying chocolate from different countries.
Then of course I was at the club yesterday and peter wanted to try a set of rules "Bloody Big Battles" which are meant for some bloody big battles. Firstly let me say I really liked these rules and can see them being used for so many games.
Peter had also sorted out a game of Franco Prussian Wars. In fact it was the Battle of Worth. (Hence the post title). Here is a link to the real battle. ( Click me! ). Firstly let me say I know almost NOTHING about the battle or the war or the weapons or the troops.
Matt was Bavarian Commander, opposite him was Bob the French commander and opposite me was Richard the other French commander. And I had the Prussians. Both Matt and Myself were given the task of 1) Holding the town of Worth and 2) taking a Hamlet close to the French start line.
And anything you read from now on is where it all goes wrong!
I had 2 Units, 1 in the Town and one being shot at by artillery in the open approaching the town. Matt also had two infantry units one camped in a hamlet on the road and one approaching the town in the open. he also had an artillery battery.
Facing Me Richard had 5 units of infantry, 1 of Cavalry and 1 of artillery. While Bob had 2 Artillery, and one of Machineguns and either 3 or 4 infantry. And remember I am under orders to attack!
As my troops were armed with needle guns (Max range 6 inches) while Matt and all the French had breech loading rifles (Max range 12 ")
The firt thing that happened is that Matt failed to activate his troops which could have made it into the town to help me. My Infantry under artillery fire were "Disrupted" And Richard sent a unit to assualyt the town and Bob sent a unit to assault the Hamlet.
Both assaults were repulsed but with casualties on both sides. And then our reinforcements start to arrive.
In Turn 2 the French lead a very strong 3 unit assault against Worth. With only 1 unit to defend the place I was pushed out of the town and the French now held it. So I would need to get it back!
My Unit on the road also get surrounded and charged by cavalry. I do manage to beat the cavalry off, but again with losses.
Score 1 for playing the rules and not the period or the game.(I may sound bitter about this but I think IF you are playing historical games you should play realistically!
Still I lived with the Reffs decision and did not throw my toys out of the pram. But seriously think about it what would you do sacrifice your own mess mate and friends in order to save a group of people you hardly knew at all.
Anyway in the Melee I rolled a dreaded 1 and Richard rolled a 6. I think we can all guess the result.
To the right my troops fleeing from Worth in disorder. While the French loitered about no doubt stealing Beer and chickens!
Matt does manage an attack on the right of the Village while some of my reinforcements attack the left of the village. Again I rolled a 1 and Richard rolled a 6.
While things were bad for me Matt was also struggling and not having a 2d6 dice roll over 6. So the Right wing wing was failing to make any progress and the left wing was close to collapse.
Do not forget we are supposed to be attacking!
We finished on Turn 7 of a 10 turn scenario. All our reienforcements had just arrived and More Bavarians were beginging to circle around the French position. The French had taken the fight to us and it showed, they had only 4 infantry units left and they were battle damaged. But The Prussians had failed to take any designated territory.
Overall it was a good game but with bad luck for the Prussians on the day. Tactically I would not do much different. Most (but not all) of the Prussian assaults resulted in me rolling a 1 and Richard rolling a 6 which did tend to mean I was usually fighting at a 5 point disadvantage.
But no matter how good or bad you play you can never beat the dice.
The rules worked well though and I would happily use them again.