We were playing "The Men who would be Kings" rules by Osprey. All the figures terrain and everything else is owned by Tim who was referee. (Yes that is an Airfix Fort Sahara before anyone says!)
Peter and Bob took the Imperials while me and Matt had the Mahdists.
Our job was to hold the town.
|With few rifles most troops are only visable to provide a spectacle.|
|My reinforcments arrive super early (on turn 1)|
And I charge them into the British where I can.
The Cavalry and Camalry do well
but die quickly after destroying the British mounted troops.
|The defence looks far more formidable that it really is.|
|In Retrospect all the mahdists should have been in hiding|
and waiting for the British to enter the village
|A Scratch built|
carrying the British reinforcements
|While Matt controlled the Mahdist reinforcements|
that arrived by river.
|While we had lost troops the Town was |
still in the tribal mahdist hands.
And we had given the British in the desert a bloody nose.
|The Imperials assault the defences.|
Keeping them out was darned tricky
As they had quite rightly shot the defenders to pieces
|The River battle was in full swing.|
And despite an attempted boarding of the Imperial steam ship
the Mahdists were just unlucky with the dice.
|The British entered the town at the end of the day|
Conclusion: The Native players (both me and Matt) agree we could not hold the town. The imperial players also agree that while they could take the town they would not be able to hold it for very long at all.
While Questions would be asked in the House concerning British losses I would conclude it was a marginal Imperial Victory. Maybe in the future British foreign policy would change. But for now I accept the defeat and know in the future I would play the Mahdist differently in the same situation.
Overall though a good game and a good day.