|The Archaeologists are just to the right.|
|Rolls Royce armoured car arrives for Matt.|
From Matt's point of View: the Esteemed Archaeologist had found something vital to the crown while travelling in the BoB and needed to bring it back to British control.
|A HMG and a lorry load of infantry reinforces Graham|
move on the road or get bogged down in sof sand.
Each side started with 2 units on the table. Two of Grahams choice but Matt only had 1 choice, the other being the rabble of diggers that seem to accompany archaeologists everywhere. The diggers were the worst troops in the entire game. with the hero being (by far) the best.
The first few turns saw matt leave the dig site and head to the large compound where he had some Punjabi troops waiting in cover. Graham was fortunate enough to bring on a HMG from reserves and move up into better positions with the rest of his troops.
Despite telling ALL players that vehicles had paper thin armour and could be destroyed by normal small arms fire Matt bought on a Rolls Royce armoured car and as it drove up the road spraying bullets from its HMG. Graham in a lucky shot was able to destroy the HMG and kill the gunner with his very first shot! Thangs were not going Matts way. The armoured car was targeted several more times and eventually lost a tire and the vehicle commander so by the end of the game it was just a bullet magnet and mobile baracade or at least that is how Matt used it. But in reality without a commander or a gun and with only 3 properly functioning wheels what other choices did he have.
|Player who had never played before |
quickly picked up the rules
despite my mistakes.
(Which were mostly rectified)
Matt separated Henry Simons-Parker from the unit and kept the unit closer to Graham thus providing a meat shield of protection. As Graham had to target the unit as opposed to the individual.
None the less there was only one avenue of escape left to Matt (if escape was the plan.). Matts Punjabi troops left the compound and took to the road. using as much cover as they could. Which was actually mud brick walling, and wheat fields (hard and soft cover)
Graham was having the best of the shooting but not by much. Grahams troops tended to want to shoot at the Rolls Royce even when Graham would rather they shot at more fleshy targets. However Mastt was able to get a little relief and forced one of Grahams units to run out of sight and "Recover". Matts Tactic with his slightly superior troops were to take the recovery option in view of the enemy and risk routing from the table. Luckily for matt he was always able to make the morale test and his officers were able to steady the troops nerves.
|In the final turn Matt escaped most of his troops|
Conclusion: \Matt was able to escape with most of the diggers and Henery Simons-Parker. Some of the diggers no doubt would die of their woulds and other end up in erhm.. "detention". Having been casualties. Most were un harmed. Like wise many of the Punjabi's did not make it back across the border either captured or dead in battle.
The rules worked quite well and I anticipate another game. I will of course need a further read of them and a minor study of them. Overall I was very happy with the game and how the rules worked.
Graham lost less troops and was awarded a minor victory. A major victory if Simons-Parker was stopped but as he made it across the border and later went on to publish his results in the Royal Institute papers. being of a military mind you paid the results of the dig little heed but you did glean something about the Ice age animals not dying out as far in the past as previously though... All a load of pseudo-scientific hog wash of course, now where is that waiter with the brandy?