The Archaeologists are just to the right. |
Rolls Royce armoured car arrives for Matt. |
From Matt's point of View: the Esteemed Archaeologist had found something vital to the crown while travelling in the BoB and needed to bring it back to British control.
A HMG and a lorry load of infantry reinforces Graham It is worth mentioning that all vehicles could ONLY move on the road or get bogged down in sof sand. |
Each side started with 2 units on the table. Two of Grahams choice but Matt only had 1 choice, the other being the rabble of diggers that seem to accompany archaeologists everywhere. The diggers were the worst troops in the entire game. with the hero being (by far) the best.
The first few turns saw matt leave the dig site and head to the large compound where he had some Punjabi troops waiting in cover. Graham was fortunate enough to bring on a HMG from reserves and move up into better positions with the rest of his troops.
Despite telling ALL players that vehicles had paper thin armour and could be destroyed by normal small arms fire Matt bought on a Rolls Royce armoured car and as it drove up the road spraying bullets from its HMG. Graham in a lucky shot was able to destroy the HMG and kill the gunner with his very first shot! Thangs were not going Matts way. The armoured car was targeted several more times and eventually lost a tire and the vehicle commander so by the end of the game it was just a bullet magnet and mobile baracade or at least that is how Matt used it. But in reality without a commander or a gun and with only 3 properly functioning wheels what other choices did he have.
Player who had never played before quickly picked up the rules despite my mistakes. (Which were mostly rectified) |
Matt separated Henry Simons-Parker from the unit and kept the unit closer to Graham thus providing a meat shield of protection. As Graham had to target the unit as opposed to the individual.
None the less there was only one avenue of escape left to Matt (if escape was the plan.). Matts Punjabi troops left the compound and took to the road. using as much cover as they could. Which was actually mud brick walling, and wheat fields (hard and soft cover)
Graham was having the best of the shooting but not by much. Grahams troops tended to want to shoot at the Rolls Royce even when Graham would rather they shot at more fleshy targets. However Mastt was able to get a little relief and forced one of Grahams units to run out of sight and "Recover". Matts Tactic with his slightly superior troops were to take the recovery option in view of the enemy and risk routing from the table. Luckily for matt he was always able to make the morale test and his officers were able to steady the troops nerves.
In the final turn Matt escaped most of his troops |
Conclusion: \Matt was able to escape with most of the diggers and Henery Simons-Parker. Some of the diggers no doubt would die of their woulds and other end up in erhm.. "detention". Having been casualties. Most were un harmed. Like wise many of the Punjabi's did not make it back across the border either captured or dead in battle.
The rules worked quite well and I anticipate another game. I will of course need a further read of them and a minor study of them. Overall I was very happy with the game and how the rules worked.
Graham lost less troops and was awarded a minor victory. A major victory if Simons-Parker was stopped but as he made it across the border and later went on to publish his results in the Royal Institute papers. being of a military mind you paid the results of the dig little heed but you did glean something about the Ice age animals not dying out as far in the past as previously though... All a load of pseudo-scientific hog wash of course, now where is that waiter with the brandy?
Nice AAR Clint, it's funny how vehicles always become bullet magnets
ReplyDeleteThank you Dave. I think that no doubt says something about us as wargamers.
DeleteIts called kill the big shiny thing as big things are hurty things syndrome. Works the same in most games lol!
DeleteThanks Simon, not heard of it before but it makes sense.
DeleteAn enjoyable read. The game sounds like it was a lot of fun.
ReplyDeleteThank you Roy. It is a fun setting. The rules are OK but nothing outstanding just good basic rules. It is I think the setting that makes it fun. Almost anything could happen.
DeleteThat was absolutely awesome Clint. I loved it a lot. The rules sound great and I loved how despite your warnings, the armoured car sought to blaze a trail through the enemy and quickly became unstuck. Bravo, sir!
ReplyDeleteThank you Blax. The setting I think adds a lot to the game. The armoured car was particularly unlucky it could have been very different indeed.
DeleteThe rules are basic but work well enough. And I suspect there will be more games to come.
That looked like a fun game. Nice batrep, Clint.
ReplyDeleteThank you Bryan. A nice easy fun game to start the new year is all I wanted and these rules allowed that. Knowing what I know now I could run it better but when has that not been the case.
DeleteNice report Clint! I shall look forward to more instalments from BoB!
ReplyDeleteThanks Ray. It is even possible for you to take part. The rules are not taxing and yet give a game. Armoured vehicles as demonstrated are NOT powerful at all. Another BoB instalment soon (I hope)
DeleteBoB, up and running and running well, despite a few minor blips,by the sound of it. Good action report and I guess there were a few laughs along the way too.
ReplyDeleteThanks Joe. Only just up an running. But at least staggering along. In my head I have the next battle already planned. But probably need a little build first.
DeleteNice report. Sounds an enjoyable little ruleset. Certainly looks good.
ReplyDeleteThank you Simon. The period and setting appeal to me which is the main part for me. As for the look, once you have built an Afghan board you kind of want to use it when you can.
DeleteGreat batrep Clint, and here's to some more BoB to come in the future :-)
ReplyDeleteThank you Addict. I do have plans for more games, but I am sure all at the club have equal plans for their own games. best not appear greedy and always want to play my own games.
DeleteVery nice mate, as you say the setting obviously enhanced the game but I really love the hidden objective rule as it adds an element of uncertainty to the game.
ReplyDeleteThank you Andy. I feel as if every player should have a hidden objective some of which may be at odds with your own team (in multi player games). For example make sure player x takes more casualties than you (where player X is on your own team). At the end of the day you never really know what someone else is thinking or planning, you may have a shrewd idea but you will never be certain.
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