Sunday 1 July 2018

An easy paint

More talking than anything else today. I admit it I got side-tracked into real life. Maybe for a good thing maybe for a bad one! Who knows at this stage!

Here  are probably the easiest things I have ever painted. 2 Elephant tusks, or Mammoth tusks or if you choose really large alien teeth!

They are by Wargames Terrain Workshop WTW (Link) Thanks Dave. I really do like them simple and effective and can be used for almost all 28mm wargames. Maybe they were just loot or maybe they are objective markers of in my Back of Beyond just really large Mammoth tusks. Who knows at this stage.

I am continuing to paint 6mm sci fi vehicles but the seem to be going very slow at the moment, perhaps due to lack of sleep in the heat. But at least they are coming along and I shall have some to show next week. Until then a sneak peek into my mind...... AHHHHHH! Yeah I thought that would be both scary and unpleasant.

Subject changed:

Next year, I know it sneaks up fast! Anyway next year at some local shows I plan to run some "PULP ALLEY" games. At this stage I have 2 plans and here they are!
Option 1;
A Victorian Science fiction game set in a Victorian steam-punk dockyard.  Above is a Picture of Chatham Dockyard so you get an idea of what kind of feel I would be looking for,

here are my initial thumbnail sketches.

 At this stage all is likely to change IF I go down this route. So only take the layout as a rough guide and do not try to find the exact option.

All buildings would and should be enterable and as such all should have fully functioning interiors Which means in warehouses piles of crates,sacks and the like for loads of cover.

You will no doubt note,  as one of my players did the airship and the submarine. These ideas were seized upon and to those members of tHe club became for a very short while the most important parts. Where as I looked upon them as being added extras, there to be finished last so if they were not finished they would not matter.

I already have the figures and am happy to get a few more. So figure choice would not be an big issue.



Option 2:


The idea of a secret valley. Harder I found to sketch! I am deliberately not saying if \I would choose to make an Ice age  Crevice, an African rift or a South American canyon. If this is selected I hope to make that decision with the aid of club members. I do like the idea of an airship somehow being involved for 19th and 20th Century Pulp adventures, as well as a possible Tarzan type character.

As such I have all the figures OR am willing to buy a few more.  Again no reason why in a pulp setting German or Royal Navy could not be involved. Just think of "Doug Mc Clure" films and I am sure you will get the idea. Although at this stage I shall not be going full "Valley of Gwangi!" Unless players really want me to.  I am sure we all remember the T-Rex in Tomb rader though! Still brings a smile to my face



ANYWAY:
if  you have a strong preference let me know. I shall of course pay a lot more attention to my club members as they will have to play it.  Maybe try a few other clubs as well before a show. All depends on how soon I pull my finger out and get on with it!

If neither of those ideas appeal I am happy to listen (BUT it shall be "PULP ALLEY" ) to alternatives. I have learnt in the past though that the more options given the less decisions are made and the more debate is had usually by the people willing to do the least work and try to claim the most credit! So please stick to the above ideas unless you  have a really smashing, bursting to get out never been seen at a show before idea!








28 comments:

  1. Victorian Steam Punk definitely mate

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    1. Thank you Carl. I hasten to add BOTH could be Victorian steam punk. There is after all a mention of Doug Mc Clure so the land that time forgot is on my mind as much as Sherlock Holmes!

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  2. Dave's sculpts are always a pleasure to see and own.

    As for your Pulp games, I have no strong feelings for either of your options as both are perfectly good ideas.

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    1. Thank you Bryan. I agree about Dave's sculpts (but don't tell him)

      As for the ideas several were rejected for this project but you may see them proposed in the future.

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  3. We seem to like a lot of the same movies :) if your planing on doing the first one this link might be handy for you :)

    https://www.sarissa-precision.com/Factory_-_Large/p1603368_13760165.aspx

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    1. Thank you Frank. While I do like the Sarissa Factory I would make my own buildings I think. OR use Front line buildings (Tim from Front line is a club member so a healthy discount has already been offered by him)) As for the films I mention I think perhaps They show my age! My Nephew for example would turn his nose up at tham!

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    2. Hard to argue with a good discount Clint, ba kids these days what do they know about movies ? I lost count of how many times some of mine told me they won't watch a film as it was in black white lol

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    3. Thanks Frank I would like to do a Fantastic Voyage game. All set inside a human body. Now that would be fun for me. But too much of a leap for many club members. Unless I could provide a Raquel Welch Look alike in real life (I cannot before you ask)

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  4. Wot Frank says.....
    Get the factory sets and instead of paninting them do what I did and brick paper wrap them, super quick.

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    1. Thanks Mike. If doing Victorian buildings I shal bear the hany hint in mind. Hoerever as Tim at the club has both started a Victorian street board and as he makes the buildings it would seem foolish not to get a good match with what he has already done! Therefore if I was baggage free Sarrisa would be a point of call for me. But in many ways my hands are a little tied!

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  5. Valley of Gwangi was a great film and I reckon it would make for a great game.

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    1. Thank you Lee. I shall NOT be doing Valley of Gwangi. I said "I shall not be going full "Valley of Gwangi!" " I am sure it would make a splendid game but not this time.

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  6. Good luck with this project Clint, I'm sure once you have your ideas dcided it'll no doubt move along rapidly.
    As a further idea, how about setting it in one of your forgoptten projects' settings ? (I'm thinking here of your version of an 'Eagles Nest Monastery' type of thing for a setting)

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    1. Thank you Joe. I agree the eagles nest Monetary would be a good setting. To be honest I had forgotten about it. This time I only have 3 foot square which is actually quite small when you lay it out.

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    2. Going for height, will give you extra space and a cuved (or roughly right-angled ) ckiff face wold also increase space, especially if you built it up in Steps (ledges).

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    3. THank you Joe. Most wargames boards at shows are pretty 2 dimensional. So I think by adding height the game might somehow stand out.

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  7. Factory mate, looks awesome

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    1. Thanks Andy. I will take that as dockyard as there is no factory suggested. While the harder of the two to complete well I also feel I can make it to fit in with Tim's project (a Victorian street)

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    2. Sorry mate, I’m blaming the night shifts your Chatham docks photo looked very Factory like

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    3. No worries. Another vote for Urban setting no matter what we call it!

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  8. A great win on the ivory, I need to add some of those to my wish list. Now what a choice you have given us Clint! Love the idea of a airship/submarine, but you know that I am a sucker for dinosaurs, so the lost valley for me.

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    1. Thank you Michael. There is no reason not to have an airship in a lost valley! A submarine is a little more tricky, but not impossible! However noted the Dinosaurs ( I was actually thinking Ice age beasts) have another vote.

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  9. Nice painting of the tusks Clint (don't worry I didn't read your reply to Bryan !)
    As for the two board ideas, both have merit, but would love to see the Victorian dockyard, as this would be a more unusual board

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    1. Thank you Dave. Your preferences are noted. I hope to run this at Rochester Games in February. be delighted if you could make it.

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    2. Will definitely try to make it down for that Clint

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    3. Excellent If you can but no worries if you can't. I am sure we will get another opportunity.

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  10. Great looking objective those tusks will be. As for the game both are great ideas. I'd lean towards Victorian Steampunk personally but they have there merits.

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    1. Thank you Simon. I feel one idea is more easy to build than the other. BUT I also feel that the other could be expanded easily! But following a measure up they both will need some adaption.

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