- Animate Construct (8+)
- Grenade (10+)
- Telekinisis (8+)
- Elemental bold (14+ Aligned)
- Absorb Knowledge (10+ Aligned)
- Fog (10+ Aligned)
- Leap (12+Neutral)
- Heal (12+ Neutral)
We played on a board that Kev had made for nothing or next to nothing. Which really did look very good indeed and even better when you knew what it was and what it cost. needles to say not all the terrain fitted in exactly but we do not generally worry about that too much. The first turn saw a group activation from me and my wizard cast Telekinesis to get the treasure close enough for an archer to pick up. And in the Apprentice phase the archer and loot counter were leaped from the table but the apprentice did have to empower the spell by 3 points to secure my first loot counter on my first turn. There was voiced concern from the other players both at me taking the damage from empowering the spell and also if this was allowable in the rules as the archer had already been activated and the Leap spell would mean that he could do nothing else that turn. But as he was then off of the table I had no further plans for him. Kev Cat a wall (the beige building on the right.) and Ian cast Fog all to stop me getting more loot. Their plans worked! No More loot in turn 1 for me, not that I would have been able to anyway, but both spells did force me to change my plans! (The rotters) Relfie did pick up some loot as well, but Kev had his crossbow man shoot the thug. Which then shuffled of his mortal coil and passed into eternal night. But picking up the loot had bought on 2 skeletons right behind kevs front line. While me picking up the loot had not generated anything!
Turn 3 my construct engages Kevs apprentice in melee . Kev and Relfie continue the wizard battle and both take serious wounds. Ian Gets 2 loot counters from the board while Both Kev and Relfie manage to bag one each. I don't get any this turn but do move an archer ready to pick up another one just before Kev sends an infantryman to attack him. So we both stand over it and neither of us can pick it up as they are fighting. Ian continues to cast fog and cuts all lines of sight and while he does try to move an archer to shoot my Wizard (who is called Dave!) the fog is too high and he cannot see over it despit3 his elevation. But He can shoot at one of Relfie's, so he does do that instead. There is a little sparing between the archers of mine and Kev's but it is mostly indecisive.
Turn 4.Kev's wizard is badly wounded and takes the very wise choice of getting out of the way and out of line of sight. Seeing how badly battered I am Ian takes the fight to Relfie and picks up another loot counter. It does generate a mosnster (Wild dog) and guess where. Yep right behind my wizard. The places are all rolled randomly, it just does not feel like it sometimes!
My construct also has some favourable dice and puts Kev's Apprentice out of the game. Things are not good for Kev as his Wizard is also hit and put out of the game by Relfies Necromancer (I think he used a "Steal life "spell). But Relfie is also in a bad way as well and taking his second loot counter moves his wizard of table.
Aftermath:
Ian ended on 290 Exp and 3 loot
Relfie on 270 exp and 2 loot
I was on 200 exp and 2 loot
Kev's wounded Wizard failed to recover from his wounds and will be starting again from zero in a months time.
Loot wise managed to replace my losses (except the construct which rolled a natural 1. Kev must have hit a vital component and I will have to make another one before the next game. I also scored a ring of power (1) which I sold and bought 2 healing potions. And I also had a Grimoire with the "beauty" spell. We did have a brief discussion and decided that the effect of the Beauty spell would be on all forms of attacks including spell casting and arrow fire so for one of my 2 advances I did learn the spell. My second advance was fight +1. This is because it is used in both melee and shooting and also the apprentice also benefits.
So with two healing potions and 30gc in the bank I start the next game also being able to cast beauty. I also have a nice cosy laboratory as my base.
Overall a good fun game and at several points I had different options which may have changed the balance of the game. I have learnt a lot more about how to play and when to use certain spells as I am sure the other players have,
Thanks for reading, I know it was a long read . And may your dice roll high.