That's today's blog, thanks for reading and I'll post again on Thursday.
Monday, 2 April 2012
Large Compound (WIP)
Sunday, 1 April 2012
Light Air Defence.
Given that I was thinking about using
helicopters it would only be appropriate to give the Taliban something to worry the coalition players. Here we have an SA 7 team. The spotter has a Light machine gun partially to protect the SA7 from ground forces as well as air support. These are both Britannia which I am really enjoying painting, they almost paint themselves. One of the other things about Britannia miniatures is that both times I have ordered from Andy Grubb he's added a little extra, more of this later.
In the Force on Force rules Air defence falls
into a different categories dependant on the number of units which can act as anti aircraft, such as surface to air missiles and heavy
machineguns, 12.7mm and the like. As I don't have much anti aircraft Taliban most of the games will be either "No air defence" or "light Air defence" these are abstracted into the chance of coalition ground attack being successful, or not. It is possible with "No air defence" for the coalition pilots still not to have a decisive attack but the chances are they will do some damage and with the "Danger close" rules it's possible for blue on blue casualties. But most often the result will be 3rd picture.
These two dead Afghans were my freebies from my last order from Britannia. I am of course delighted with them. I may be tempted to buy some more. I was unsure whether I should bloody them, but the decision was taken out of my hands when the blue paint from the figure on the left "Bled" into the sand. The only thing I could do was to paint the blue sand red. So problem solved. These two figures do not have obvious guns which means they can be used as non-combatants as well as Taliban. Was the airstike on target after all? This is perfect as it allows for more options rather than just casualty markers. Imagine a scenario where the British patrol come across a body in the middle of a town, and nothing else. Obviously they need to protect themselves but what if the bodies are wounded and they get the chance to save a life, but then what if it's a trap. One simple marker which could lead to a whole scenario. AS a wargamer we would always expect the worse and assume it was a trap possibly an IED, maybe an ambush. But it could be a teacher the Taliban have severely wounded and left to die and the Coalition have a limited number of turns to rescue them and casevac them. The joy of that scenario is hat most players would assume there would need to be gun-play, but they could loose on victory points just by taking too long to resolve the action. Just a thought.
That's it for today. As the Easter holidays have now started I shall be looking after my nephew for some days which will slow me down. So don't expect too much output. Anyway I'll blog again on Tuesday. All the best cheers Clint.
| Taliban Sa7 Team |
helicopters it would only be appropriate to give the Taliban something to worry the coalition players. Here we have an SA 7 team. The spotter has a Light machine gun partially to protect the SA7 from ground forces as well as air support. These are both Britannia which I am really enjoying painting, they almost paint themselves. One of the other things about Britannia miniatures is that both times I have ordered from Andy Grubb he's added a little extra, more of this later.
In the Force on Force rules Air defence falls
| Where not to stand |
into a different categories dependant on the number of units which can act as anti aircraft, such as surface to air missiles and heavy
machineguns, 12.7mm and the like. As I don't have much anti aircraft Taliban most of the games will be either "No air defence" or "light Air defence" these are abstracted into the chance of coalition ground attack being successful, or not. It is possible with "No air defence" for the coalition pilots still not to have a decisive attack but the chances are they will do some damage and with the "Danger close" rules it's possible for blue on blue casualties. But most often the result will be 3rd picture.
| Coalition return fire |
That's it for today. As the Easter holidays have now started I shall be looking after my nephew for some days which will slow me down. So don't expect too much output. Anyway I'll blog again on Tuesday. All the best cheers Clint.
Friday, 30 March 2012
Is that a guy in a Burkha?
Yep that is one of the rules that the Taliban in Force on Force can use. It simulates the Taliban being able to dress as civilians and make their escape off board without being targeted by the Coalition troops. To achieve this they must end their turn out of sight of any coalition forces including UAVs or air-support. Their following turn they can just be removed. AS I am thinking of a scenario where there is a POI (Person of Interest) to the coalition who needs to escape off the table I thought this was an appropriate figure. Both these figures are Britannia Miniatures which I really do enjoy painting.
These two are by MJ miniatures. They have cleaner lines and are less "characterful" at £2.50 for 5 they are slightly cheaper than Britannia and as they are nicely proportioned I am using them as the bulk of my Afghan Taliban. I wish they did a bigger range, but by using different colours I should "get away with it!" By that I mean people should not immediately say things like "those two must be brothers they look the same..." and similar inane comments. I know most players won't say things like that but if I can reduce the chance of them feeling that in some way the game was lessened then so much the better.
The last pic, (a little dark sorry). is of some figures I got on eBay. I was sold them as being "Liberation Miniatures" and I'll take the sellers word for it, but I was expecting them to be generally of better quality if they are. I am not going to labour the point and will use them, but overall I'm not impressed with them. However if this is the only thing I have to worry about my life must be pretty darn good.
I think it's clear looking at the three pictures that figure proportions and "scale creep" do exist in 20mm. It also confirms to me that my choice to use MJ Miniatures as the main figure supplier is justified. I will have to add some Britannia Miniatures as there are more options for figures, including civilians and as shown previously guys on motorbikes.
That's today's post. I'll Blog again on Sunday. All the best till them and thanks for reading this, Cheers Clint.
These two are by MJ miniatures. They have cleaner lines and are less "characterful" at £2.50 for 5 they are slightly cheaper than Britannia and as they are nicely proportioned I am using them as the bulk of my Afghan Taliban. I wish they did a bigger range, but by using different colours I should "get away with it!" By that I mean people should not immediately say things like "those two must be brothers they look the same..." and similar inane comments. I know most players won't say things like that but if I can reduce the chance of them feeling that in some way the game was lessened then so much the better.
The last pic, (a little dark sorry). is of some figures I got on eBay. I was sold them as being "Liberation Miniatures" and I'll take the sellers word for it, but I was expecting them to be generally of better quality if they are. I am not going to labour the point and will use them, but overall I'm not impressed with them. However if this is the only thing I have to worry about my life must be pretty darn good.
I think it's clear looking at the three pictures that figure proportions and "scale creep" do exist in 20mm. It also confirms to me that my choice to use MJ Miniatures as the main figure supplier is justified. I will have to add some Britannia Miniatures as there are more options for figures, including civilians and as shown previously guys on motorbikes.
That's today's post. I'll Blog again on Sunday. All the best till them and thanks for reading this, Cheers Clint.
Wednesday, 28 March 2012
WIP
Talking of Broadside we are definitely full now. 36 traders, 12 clubs and 24 games. Some of the traders, like crooked dice are putting on games, don't start to think each club is putting on two games. One trader I can think of (Pen and Sword... Cough...) is putting on two games. Reading between the lines I think this means Phil (commissioning editor for P+S) will have a couple of people down running the rules they have recently released. I can't criticise them, as they are helping to sponsor the show this year. Now that we are full we can only put clubs and traders on a reserve list. A bit different from last year when we were taking traders up to the last minute. (2 day before the show was the latest booking). It seems so much easier this time round, which does make me wonder what we've done wrong, there's always something and as long as you know there will be a problem (even if you can't guess what it will be) you can take some measures to solve it. At this stage if I have to guess what it will be I would say something to do with the Flea Market! Only time will Tell.
Anyway that's today's post. Another one on Friday. Thanks for looking and talk again soon, Clint
Monday, 26 March 2012
3 Musketeer Game and WIP compund
Two things today, firstly the club game I put on over the weekend. Due to the nature of the homebrew rules it would be pretty difficult to give a battle report as there's no movement restrictions and each figure is encouraged to take multiple "actions" in their turn. However as an overview, there were 2 musketeers and 2 cardinals guard and Rochfort (who turned up part way through the game). So or me the highlights were in no particular order:
Meanwhile back in Afghanistan I have a few work in progress (WIP) pics of the first compound I'm building for the Broadside game. It has a 3mm MDF base and the main walls are of 4mm "grey board" which has a slight "stucco" like texture which should translate quite well when it goes to paint. I hope to make 2 more "compounds" this week in the same materials. With luck this should be enough for the first 2x2' board, which should represent an agricultural village when combined with the other 3 planned boards.
- Having an empty barrel placed over my characters head.
- Kev having 6 stun markers on his character all at the same time. (yes they all stack)
- Rochfort "Groping one of the female market traders.
- Stealing the Cardinals ring and throwing it across the tabletop, only to be plucked out of the air by one of his guards.
- Several jokes about the Cardinals ring!
- The amount of fruit,veg and pies that were thrown at each other, rather than trying to run each other through with sword and dagger.
- The fact that several players paid for the fruit,veg, pies etc..that they had used. Honest bunch arn't we!
- Relfie's guard having a snooze half way through the fight.
- Start action on a d12 as opposed to a d20.
- Reduce wounds from 5 to 3.
- Change defence on the De Grassi fighting style to a dice increment in their favour as opposed to 2 dice and take the worse.
- allow players to buy off three stuns in exchange for a wound.
Saturday, 24 March 2012
White Van Man
I have just finished the construction of a "Compound". No Photos yet, maybe Monday. which is the first piece of real constructed scenery. I have unfortunately used up all the 4mm thick "grey board" I went this morning to try an art supplier and was informed they no longer stock it as it is slightly acidic and could over time damage any artwork in contact with it. Still we don't worry about that, he has agreed to try his suppliers and see if he can still get some. I'll know in 3 weeks. Meanwhile back on the ranch, I have some 2mm thick "grey board" so lamination will start this afternoon. I should have enough to make 3 or 4 more compounds, which actually should be enough as most of the buildings need not be "compounds" as they seem to be mostly "farms". By that I mean a group of related families all living within a walled courtyard and working the land. Well that's my understanding of it although I am aware that they are not all agriculturally based.
I had a penny drop yesterday. It was so Blummin obvious that I had overlooked it. For a while I have wanted to include choppers in this game. The cost was the thing stopping me. Visually they will add great impact by giving the game table height. I was reading a published scenario in "Enduring Freedom" the Force on Force Afghan war supplement. The scenario with the special "Where's Ross?" Rule to do with a TV camera crew and presenter.... I'll let you guess which TV presenter they are hinting at with the name of the rule. Finally coming to the point that scenario has top cover 1-3 you can call in an Apache (AH 64) gunship or 4-6 you get an Warthog (Fairchild A10). For some reasons online auction sites fixed wing models seem a lot cheaper than rotary wing. Therefore as long as I get one Chinook helicopter I can supplement it in a ground attack role with fixed wing aircraft. Problem solved.... at least for now.
Club game tomorrow so I'll try to get some pics for a Post on Monday. All the best Clint.
Thursday, 22 March 2012
Next batch
Today I will start to build a compound as part of the scenery for the game. I already have all the materials so it really is just a case of knuckling down and getting on with it. As such I'll go and cut some 3mm MDF as a baseboard this afternoon.
This morning I applied a layer of paint and glue to the latest moon board which should act as a sealer. Once dry I'll repeat the process to both strengthen and seal it. Then only one more to go......
That's my progress for now. I'll update you all on Saturday. All the best Clint.
Tuesday, 20 March 2012
First Brits.
That's it for today's painting. I feel I must start to up the pace as time to the Broadside show gets closer. Talking of the show I had some great news from Ambush Alley last night, they are going to send me some "con support" as well as advice via email as and when I need it. If this game works out as I hope I shall apply next year to be one of their "pointmen" but lets take this one step at a time. I can only speculate what "Con Support" might be but as they have asked for my shipping address I feel it must be physical in nature, possible leaflets or posters. Time will tell.
I have also approached a terrain maker for some commissioned buildings. He should get back with pics by the end of the week I assume he'll also have worked out a price structure and again that's all positive. The Buildings won't be the most challenging to make they are after all mud brick flat roofs and a window and door at the best, so not exactly Buckingham Palace. Hopefully the price will reflect this.
That's it for Today as I spent far too long talking to Kev and setting the world and our wargames club to rights. Hopefully more on Thursday.
All the best Cheers Clint
Sunday, 18 March 2012
Taliban 2
Again in 20mm from MJ figures, exactly the same as the last batch. with the same link as Friday. So just scan down to the previous post for the link. I still have not worked out what that heavy weapon is. However onwards. I think this will be an ongoing theme for the next week or so. This is a mixture of packs in retrospect I should have painted one pack at a time. However this way works better as it allows me to keep the colours varied among all the groups. I have sent for more Taliban from MJ figures as I am not totally sure how many I would actually need for a variety of games. Therefore once I get past 30 I'll start to consider the scenarios I'll be able to play.
I have prepared the next lot, cleaned up based and undercoated so I can start them this afternoon. I have also assembled a "Toyota pick-up" style "technical" with a 12.7mm Heavy machine gun on back. So expect to see it at the end of the week.
BROADSIDE 2012. Well in case you haven't seen it the first advert has appeared in the wargames press. (WSS page 54 if I remember correctly) and that has bought it home to me where we are with the deadline. I am not panicking yet as I have two weeks of work to fit in before then and I hope that should make a difference. One of the issues will be ordering things to arrive in-time with my vacations to optimise painting and making. Therefore I shall try to order ahead of time, but we all know that's not always going to coincide with my schedule. Ah well lets just try and see where it takes us.
Having seen the first advert it has changed my attitude to the show. I can no longer deny it's going ahead. The die as they say is cast.
All the best Clint. Post again on Tuesday.
Friday, 16 March 2012
Taliban1
So if anyone can identify the weapon the left most figure is carrying I would be grateful. I have emailed MJ figures to ask what it is, but as yet no reply. But as it was painted a dull (catachan) green is because that's how it is portrayed on the MJ web site.
All these figures will be mounted on small coins with ready mixed wall filler spread on them to disguise the step of the figures integral base. Then coated in sand and painted. Swamp tufts were then split up and glued to the bases. I did try Highland Tufts first but they looked too harsh so I have had to order more swamp tufts this morning. It's not until you start to paint Taliban that you ever think about what colour clothes they wear. Most of the news real footage show them in white, but as I don't like painting white I decided that creams and greys would make a good alternative, with some wearing blues reds brows etc to break up the monotony of the grey/cream. In Retrospect I have over painted these and could get the same result by missing one of the highlight stages out. Oh well live and learn, die and forget it all.
I start the next batch this afternoon along with the first of the British troops. Don't get excited I have yet to purchase the bulk of the Brits so this is a special one off figure. You'll see on Sunday no doubt.
I have also started to assemble the Taliban Pickup with HMG which will be one of the very very few Taliban vehicles I will do. With luck I can undercoat it today and start it on the weekend, but I should get some more foot troops done first.
Lastly for today I got the final coat of "muck" on the latest moon board yesterday. so that project is moving along too.
I'll post again Sunday. Thanks for reading, Cheers Clint
Wednesday, 14 March 2012
Sorry no pics today
The non wargaming news is that following an 18 hour shift on Monday the powers that be have relented and got an agency worker in for the rest of this week as I was beginning to look and feel like the living dead. As such not had any time for painting at all. But now I am back to 11 hour days for the rest of the week so I should be able to turn it round.
Now my wargaming news. (don't expect much) Even though I have not been painting I have been buying. God bless this magickal Internet shopping malarkey. Any time, any place, anywhere.... I had a Martini moment and bought the Saga rules. So here are my first impression of the game that seems to be sweeping through clubs at the moment.
Firstly the rules are quite thin. They are about the same size and quality of Spartan Games Uncharted seas with similar paper and cover stock. At first I was a little disappointed wanting more "bulk" for my buck. I was wrong. Thin they may be, but they are not padded out with unnecessary fluff. No maps. Painting guides, No how to make terrain. No unessercay pictures. No bumph no non-sense and no padding. The rules are simple and straightforward with plenty of examples. They do not treat you like a five year old but niether do they leave you to make wild assumptions. Everything is explained and laid out clearly. Overall I am impressed with the style and quality.
As I said the rules are simple. The rules of football are simple too. The simplicity of the rules is not the attraction of the game. In Saga the first thing you do in a game is to roll some dice. As wargamers we all like rolling dice so that's good. You then allocate these dice to your "battle board". Each Faction has their own "Battle board" and it's mostly in the way you assign the dice you roll on the battle board which dictates which units will move, shoot, rest or be ignored for a turn. The symbols on the dice correspond to where you can put them on the "battle board". Therefore levy units for example which have rare symbols and are thus rolled less frequently should following the laws of average move, shoot and fight less. One activation would be to shoot if they have ranged weapons, another to move and another to rest. Not only are the dice used to determine which types and how many units you will activate they can also be used to sway the odds of a favourable out come for attack or defence, but you have to assign them before you activate units so it from first reading appears that a plan of action needs to be formulated before you touch any figures each turn.
Melee happens automatically if movement brings contact, and both contacted sides fight. The loser, (the one who lost the most figures) is pushed back. Attacker is considered the looser unless he kills more than the defender. As the attacker gets to decide who fights who when they move the figures the attacker will most likely selected to double up attackers on lone defenders so this is not as much of a disadvantage as it sounds. Before attack and defence dice are rolled both players, starting with the attacker may use dice that they have assigned on the battle board to sway the odds in their favour. The actual combat mechanism is a number of d6 based on troop quality and number of figures is rolled for both attacker and defending units. The "hits" are then rolled to try to get past the armour. If sucessful it results in a casualty. At first glance this may seem too simple and players might be looking for more depth. I can see that point of view, but when you factor in things like fatigue, troop quality and the all important dice spent on the battle boards I can see the simplicity being a bonus and a more complicated method being a distraction.
It is important to say that a unit may be activated more than once if you have the right dice to spend for this to happen. More than one activation leads to fatigue. Which can be overcome by "resting" the unit as their first action of the turn. And the unit can only "rest" once per turn, after all they only get one first activation. Now fatigue seems very important as the opponent gets to decide what form the fatigue on the unit will take when it's activated. You might choose to burn off one of their fatigue points by reducing their movement. Or you might use their fatigue points to lower the chances of them hitting in combat/shooting. Or you could make their armour less effective as they are to tired to defend themselves properly. But as it is your opponents choice chances are it will not be the one you'd have picked.
Each faction, Anglo-Dannish (I'll call them Saxon no doubt), Viking, Norman and Welsh each has both a different "battle board" and a few special rules which are intended to give a flavour of the force involved. I know they plan to produce more forces, Bretons, Scots etc as time goes on and I await those with much interest. I can see advantages in all the factions, but will need to actually play the game before I can say much more.
In conclusion: While I have not played it yet it does look like a very well composed set of rules. In many ways with the saga dice and battle boards both a combination of traditional wargame and abstracted boardgame.
Thanks for reading talk soon Clint.
Post script: Postman has quite literally dropped off another parcel of goodies for me for the BROADSIDE 2012 game. So with luck I should be able to get some painting done and have something to show on Friday.
All the best Cheers Clint
Now my wargaming news. (don't expect much) Even though I have not been painting I have been buying. God bless this magickal Internet shopping malarkey. Any time, any place, anywhere.... I had a Martini moment and bought the Saga rules. So here are my first impression of the game that seems to be sweeping through clubs at the moment.
Firstly the rules are quite thin. They are about the same size and quality of Spartan Games Uncharted seas with similar paper and cover stock. At first I was a little disappointed wanting more "bulk" for my buck. I was wrong. Thin they may be, but they are not padded out with unnecessary fluff. No maps. Painting guides, No how to make terrain. No unessercay pictures. No bumph no non-sense and no padding. The rules are simple and straightforward with plenty of examples. They do not treat you like a five year old but niether do they leave you to make wild assumptions. Everything is explained and laid out clearly. Overall I am impressed with the style and quality.
As I said the rules are simple. The rules of football are simple too. The simplicity of the rules is not the attraction of the game. In Saga the first thing you do in a game is to roll some dice. As wargamers we all like rolling dice so that's good. You then allocate these dice to your "battle board". Each Faction has their own "Battle board" and it's mostly in the way you assign the dice you roll on the battle board which dictates which units will move, shoot, rest or be ignored for a turn. The symbols on the dice correspond to where you can put them on the "battle board". Therefore levy units for example which have rare symbols and are thus rolled less frequently should following the laws of average move, shoot and fight less. One activation would be to shoot if they have ranged weapons, another to move and another to rest. Not only are the dice used to determine which types and how many units you will activate they can also be used to sway the odds of a favourable out come for attack or defence, but you have to assign them before you activate units so it from first reading appears that a plan of action needs to be formulated before you touch any figures each turn.
Melee happens automatically if movement brings contact, and both contacted sides fight. The loser, (the one who lost the most figures) is pushed back. Attacker is considered the looser unless he kills more than the defender. As the attacker gets to decide who fights who when they move the figures the attacker will most likely selected to double up attackers on lone defenders so this is not as much of a disadvantage as it sounds. Before attack and defence dice are rolled both players, starting with the attacker may use dice that they have assigned on the battle board to sway the odds in their favour. The actual combat mechanism is a number of d6 based on troop quality and number of figures is rolled for both attacker and defending units. The "hits" are then rolled to try to get past the armour. If sucessful it results in a casualty. At first glance this may seem too simple and players might be looking for more depth. I can see that point of view, but when you factor in things like fatigue, troop quality and the all important dice spent on the battle boards I can see the simplicity being a bonus and a more complicated method being a distraction.
It is important to say that a unit may be activated more than once if you have the right dice to spend for this to happen. More than one activation leads to fatigue. Which can be overcome by "resting" the unit as their first action of the turn. And the unit can only "rest" once per turn, after all they only get one first activation. Now fatigue seems very important as the opponent gets to decide what form the fatigue on the unit will take when it's activated. You might choose to burn off one of their fatigue points by reducing their movement. Or you might use their fatigue points to lower the chances of them hitting in combat/shooting. Or you could make their armour less effective as they are to tired to defend themselves properly. But as it is your opponents choice chances are it will not be the one you'd have picked.
Each faction, Anglo-Dannish (I'll call them Saxon no doubt), Viking, Norman and Welsh each has both a different "battle board" and a few special rules which are intended to give a flavour of the force involved. I know they plan to produce more forces, Bretons, Scots etc as time goes on and I await those with much interest. I can see advantages in all the factions, but will need to actually play the game before I can say much more.
In conclusion: While I have not played it yet it does look like a very well composed set of rules. In many ways with the saga dice and battle boards both a combination of traditional wargame and abstracted boardgame.
Thanks for reading talk soon Clint.
Post script: Postman has quite literally dropped off another parcel of goodies for me for the BROADSIDE 2012 game. So with luck I should be able to get some painting done and have something to show on Friday.
All the best Cheers Clint
Monday, 12 March 2012
The first vehicle.
All the best Clint.
Subscribe to:
Posts (Atom)