Thursday 13 September 2018

Bringing it together Gruntz force "Legion Francaise Interstella"

By the time we got into space to fight other Gruntz Legion Franciose Interstella had been formed out of the original French Foreign Legion here is my force (So far)* see the end) for Gruntz. (All this is subject to change when Jon the person who shall teach me the rules reviews it!)
 
Equipe d' infatntrie (Infantry Squad) In Gruntz 6 figures make a standard squad. So French Squads will have 8 figures.
Points as follows
Base cost 1
Shoot Seasoned 3
Assult Seasoned 3
Guard Average 3
Soak Light 3
Mental Seasoned 3
Skill Trained 1
17/2 = 8.5 (round to 9)
Laser Rifle 3 combat knife 0

2 attachments Missile Launcher, (4+3)  Squad medium Laser (2+3)
Perks "Hard Vets!" +1

Total 25
yes it is a lot for a squad, but it could be a LOT worse!

Véhicule d'escouade  (Squad Vehicle ) In 3 variants

Base Cost 1
Light Vehicle +12
Hover + 2
Seasoned skill +3
Light laser gatling + 2 (weapons mount +2)
Or Coms +6
or Light Missile Plus mount (+8)
Basic Infanty Hover = 22 Points
Light Missile Infanty hover = 26 points
Comms variant is 24points.

So basic squad and vehilce is 47 Points


Heavy Infatry (be aware a second vehicle is Under construcion)

Base Cost 1
Medium Vehicle 19
Wheeled +1
Seasoned skill +3
2 mounts and 2 Squad Medium Lasers (+10)
Points 34



Escouade d'Infanterie Lourde (Heavy Infantry squad)
 
6 Figures Base Cost 1
Shoot Veteran +5 points
Assult Seasones +3
Guard Average  +3
Soak (Power armour) + 7
Mental Seasoned +3
Skill trained +1

23/2= 11.5 Round to 12
Laser Rifle +3 Combat knife 0
"Hard Vets" =1
Total points 16

Cheap for  Power armour I think, (But only 6 shots a turn)

 

Rommel Class Medium Hover Tank
(Vol Stanionaire Moyen)
Base cost 1
Medium +23
Hover +2
Weapon  Mounts (+3)
medium Missiles +7
Squad medium Laser +2
Seasoned skill +3

Points 40


 Véhicule anti-aérien (Or AA vehicle)
Older vehicle tracked and not hover so slightly slow)
Base Cost 1
medium +23
Tracked +1
1 weapon mount (+1)
Medium Gatling laser. +3
Ack ack +1
Seasoned Crew. +3

Points 33

véhicule de reconnaissance (or Scot Vehicle)
Cammonly just called a "Vif" by the troops.

Base cost 1
Scout vehicle +8
 Hover +2
Seasoned Crew +3
Weapons Mount 1 (+2)
Weapon Light Gatling Laser +2

Points 18

Infantrie Leger (Light Infantry. Relying more on speed than armour)
Base cost 1
Shoot Seasoned  +3 points
Assult Seasones +3
Guard Average  +7
Soak (Scout)) + 1
Mental Seasoned +3
Skill trained +1
2 attachments (one with SA Laser (+3 +3) one with SA Missile launcher +3+4)
Perk "Hard Vets" +1
Points 33

These last 2 are a bit dodgy as the rules make no allowance for a SINGLE SQUAD split among more than one vehicle. So I can only use them IF my opponent agrees. As a point of Fair play if oe vehicle id destroyed and not the other I shal allow the opponent to select the squad attachment that is destroyed!)Seems only fair as he would be allowing me to use them not strictly I  keeping with the rules.

Véhicule de reconnaissance léger Or Light reconnaissance vehicle.
 
Base Cost 1
Light Tank) =13
Wheeled +1
Main weapon Mount +1
Light Gatling Laser +2
veteran crew + 5
Modz ACTIVE CAMO +3
 
Points 26
 
OKAY this is the first time trying to sort out a  basic force cost sheet for Grunts. IF any seasoned gruntz players look at this they will probably chuckle, smile or Howl with laughter depending on how much I have wrong! And there is bound to be some.
 
But that is it for now My brain is doing back flips.
 
I do have several things which shall be added over the next week or so
A couple (actually 3 Specialisest; 1 medic in a Mash and 2 vehicle repair specialists in a "fitters Truck")
 
As a final note I think the computer has translated nearly everything into french and as such almost every word I can see is highlighted as spelt wrong!
 
Until next time take care, have fun and pant like a mad man!
All the best Clint
 
 

15 comments:

  1. Great looking force Clint, can't comment on the force organisation, as I've never seen the rules, but it looks great with a good balance of troops and vehicles

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    1. Thank you Dave . I must be honest as It is mostly me organising my thoughts. I am sure there are things wrong with my points calculations. One thing I did not say is how many of each type I have which would either balance a force or tip it over in some way. That has been left out deliberately as I do not know how many points we will play to.

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  2. I am totally unfamiliar with this rules set, so I can't comment on the accuracy of your force selection, but they look fine to me.

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    1. Thank you Bryan. I realise you are more 28mm than 15mm and there is nothing wrong with either, Therefore I was not expecting you to know the rules. In fact I doubt many would.

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  3. Yup me either, never heard of the rules but the minis look fab

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    1. Thanks Andy. I have yet to play the rules so I am pretty much in the dark as you are. Sending you an email.

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  4. Thank you Lee. No doubt chat on Sunday!

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  5. Cracking looking force Clint. I really must return to my NAC forces but cant decide on a rule set to use.

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    1. Thanks Carl. As I keep saying I have not tried "Gruntz" yet but so far it looks OK. I will let you know more after a game or 2.

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  6. Really great coherent looking force mate. Top work!

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    1. Thank you Simon. You do not really notice the vehicles have different camouflage patterns. That is a big plus to me.

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  7. That's quite a formidable looking force with everything a combat group should have.

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    1. Thank you Joe. Quite enough to start with I am sure. That said I should get more done this week . Not a huge amount but the little extras.

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  8. Good work on those GZG vehicles!

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    1. Thank you Skully. Not tried the rules out yet but hopeful of a game soon. (at least before Christmas)

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