Thursday 29 December 2011


Again no pic today.You don't need a pic of the boards battened together and glued and then neatened up. yes I have done what I said I would, but there really is not anything useful to see.But as soon as there is anything worth looking at I will post it.

I have had feedback on the club shirts and it looks like it's a go (don't tell Ian he's bound to want to have a say and be negative about the whole thing). I think every club must have one and ours is called Ian. Which is not to say he's a rotter or anything, quite the opposite he's genuinely nice guy. But I think he's going through a can't be bothered phase, refuses to buy anything wargaming or paint anything and he's not hosted a game at the club for ages.All of which is his choice and I can't fault him for it, to some extent that was me a year ago, lost all enthusiasm. So I do know what it's like. I have now sent the design idea to the treasurer and (Frontline) Tim. I can't see them really digging their heels in so it looks like I shall have to spend some hours neatening the design and getting it ready for production.

I still have to read "Tomorrows War" so I can't talk about that either. I do realise it will mean me buying two opposing forces and making some terrain, but that can wait for a while. Also on the wait list is Cutlass (because it has yet to arrive) and the WW1 Zombie idea. I need to start finishing things before I start too many more, but I suspect that's a very common war-games trait.

I hope to finish some 28mm figures later today read for 7TV and that ilk of game. I have finished one lot of "pro-painting" ready to go back (early first world war 28mm Germans), I might phone the guy tonight and let him know depends on how I feel. However for myself I am painting some Copplestone cops. I originally got them for a superhero game idea, which has since faded into the background due to my lack of interest in building sky scrappers. I have this thing about most wargames tables being very 2 dimensional, especially at shows. I think any show game that can raise itself above the base board by more than a few inches starts to look interesting. Otherwise the game tends to look flat. Now I do grant you that most historical battles while some were fought on hills, (Waterloo, Hastings etc..)  they still mean that the observer at shows is looking at the figures mostly in plan. I did wrack my brain for some historical battles where height was important, but they tend to fall into a few distinct categories, Air war is the most obvious, and castle sieges. I must admit I would like to do a castle siege game, with a decent size castle to squabble over but that would create a storage issue.

That's enough for now speak soon. Clint

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