The chairman of the hall our wargames club meet in has double booked the Hall on Sunday. We play alternate Sundays (and have done for about 30 yeears so I'm told) so we are in my opinion the right to use it but HE has orgnised a ballroom dancing examination and invited over 50 people to participate. I am a bit angry and have written a "snotty" email to him saying that he's been very selfish and that I am not impressed. There are two sides to everything so he might be in the right, and I may not be in posession of all the facts. However from my point of view it SUCKS! Sorry Rant over. So no games now till the new year.
Hopefully I'll be in a better mood tommorow and beable to write something semi sensible. Please don't make any comments and no sympathy please. I do have more going on in my life than a game.
Try again on Sunday.
Saturday, 17 December 2011
Friday, 16 December 2011
Friday
Despite the snow I did manage to do an hours work up the shed. Gonna be working on and off now on the moon-scape boards. I was Going to photograph it as a step by step how too guide. But camera needs some new batteries so perhaps tomorrow.
My current war gaming thoughts are all over the place, but tend to fall into several categories. The car-park zombie game for Sunday. And most specifically what will I do with the paste table next. I suppose I could use the car park a couple more times, maybe a Miami Vice drug deal 7TV style, or a Fast and Furious Tokyo Drift car race game. Kev has suggested a swat based anti terrorist game set in a car park. So there are a few ideas, and I do like the drug deal idea, maybe a biker gang doing a drugs deal with some "Colombian" type cartel in a multi-story and a group of cops on the other side. But this car park was a "throwaway" game really everything done quickly and cheaply. Al (AKA Leofwine) seems to think the idea of a game board in a box is a good idea, the main problem is the proportion, it kind of needs to be a long thin game, played in a long thin way. Several ideas have been put forward verbally, but I'm not sure where to go with it just yet.
Moon scape boards. Well I think about them because I'm making them and I'm sure I'll do a step by step guide to their construction over the Christmas period.
I am also thinking about a "semi" secret project and wondering if I could build it well enough to make it look impressive. I'm kind of over thinking it and probably should just bite the bullet and get it going. I will talk about it here if I get of my fat lazy bum and get it started as if I talk about it there's some chance I might finish it. I want a good looking game for Broadside 2012 and like the idea of this secret project, I was going to do a superhero game, but freaked myself out over thinking how to build New York City.
I am also pondering if WW1 zombies would be a one of game or if I should perhaps invest some time and money in the project to make it more so. The question is how many times would we play it?
Well that's today's pondering. Talk soon Clint
My current war gaming thoughts are all over the place, but tend to fall into several categories. The car-park zombie game for Sunday. And most specifically what will I do with the paste table next. I suppose I could use the car park a couple more times, maybe a Miami Vice drug deal 7TV style, or a Fast and Furious Tokyo Drift car race game. Kev has suggested a swat based anti terrorist game set in a car park. So there are a few ideas, and I do like the drug deal idea, maybe a biker gang doing a drugs deal with some "Colombian" type cartel in a multi-story and a group of cops on the other side. But this car park was a "throwaway" game really everything done quickly and cheaply. Al (AKA Leofwine) seems to think the idea of a game board in a box is a good idea, the main problem is the proportion, it kind of needs to be a long thin game, played in a long thin way. Several ideas have been put forward verbally, but I'm not sure where to go with it just yet.
Moon scape boards. Well I think about them because I'm making them and I'm sure I'll do a step by step guide to their construction over the Christmas period.
I am also thinking about a "semi" secret project and wondering if I could build it well enough to make it look impressive. I'm kind of over thinking it and probably should just bite the bullet and get it going. I will talk about it here if I get of my fat lazy bum and get it started as if I talk about it there's some chance I might finish it. I want a good looking game for Broadside 2012 and like the idea of this secret project, I was going to do a superhero game, but freaked myself out over thinking how to build New York City.
I am also pondering if WW1 zombies would be a one of game or if I should perhaps invest some time and money in the project to make it more so. The question is how many times would we play it?
Well that's today's pondering. Talk soon Clint
Thursday, 15 December 2011
Back to normal
Well it's back to normal, for a very limited and given value of normal. I'm still winding down from the car park game. Most of the wargames stuff I'm doing today is pretty mundane. I have had to turn down a game over the Christmas week because I'll be working, and you just can't turn down overtime at Crimbo. (It's not quite double bubble, but it is Job and Knock so that's good.)
Ok so what has happened. Well the BIG news is that Karl from Crooked Dice has offered to come and give us a game. Always nice to get the game designer involved, if a little daunting if it's a game we put on with his rules. However he suggested either "You only live Dice" or the 2012 equivalent. Which is fantastic news as far as I'm concerned.
Also been chatting and at least one of my players loves the idea of doing a WW1 Zombie game. Here's a pic of my hand made trenches. It was made for a show game with Brits against Turks before WW1 games became really popular. It's all modular, but only goes together in certain ways, so you get a tetris type trench system. In this particular game the British had gotten into the Turkish front trench and here the Turks were trying to counter attack and bring up a HMG. Anyway with a quick freshen up I think it would serve quite well. Being inspired by the Nosferatu game in Keil I may repaint it all in greys so the zombies fit in and the Brits stand out. I'll see what time and effort I want to expend. But I think its a game that will happen in February. Working with the title "No mans Land!". Unless you can suggest a better working title.
I have also FINALLY started the Moonscape Boards that Andy at Ainsty Castings as commissioned. He says he's in no rush which is just as well.
That's all today's news. Don't expect too much more for the next few days, but I will continue to post.
\Cheers Clint
Ok so what has happened. Well the BIG news is that Karl from Crooked Dice has offered to come and give us a game. Always nice to get the game designer involved, if a little daunting if it's a game we put on with his rules. However he suggested either "You only live Dice" or the 2012 equivalent. Which is fantastic news as far as I'm concerned.
Also been chatting and at least one of my players loves the idea of doing a WW1 Zombie game. Here's a pic of my hand made trenches. It was made for a show game with Brits against Turks before WW1 games became really popular. It's all modular, but only goes together in certain ways, so you get a tetris type trench system. In this particular game the British had gotten into the Turkish front trench and here the Turks were trying to counter attack and bring up a HMG. Anyway with a quick freshen up I think it would serve quite well. Being inspired by the Nosferatu game in Keil I may repaint it all in greys so the zombies fit in and the Brits stand out. I'll see what time and effort I want to expend. But I think its a game that will happen in February. Working with the title "No mans Land!". Unless you can suggest a better working title.
I have also FINALLY started the Moonscape Boards that Andy at Ainsty Castings as commissioned. He says he's in no rush which is just as well.
That's all today's news. Don't expect too much more for the next few days, but I will continue to post.
\Cheers Clint
Wednesday, 14 December 2011
Last Night.
Well this is the set up before the players come down in the lift and begin their escape. Each player selected at random a single character. Given the basics of the rules and the objectives. The cast was as follow:
- Clint "Zombies"
- Mark "Little Girl" (too much hilarity)
- Clive "Little Boy"
- Martin "Cop"
- Alan "Heavy" (again to hilarity)
- Alex "Army Girl" (more laughs.)
- Andy "Store keeper"
- Phil (in absentsia) "Santa"
Clive was in the lead
but a bad driver and had to make the choice of running over several zombies including Al (who was now a "stunned" TANK) or swerving out of the way. You can't blame him we all would have done it. The Chance of running Big Al down was Just too great. In a typically series of bad rolls he clipped the first zombie sent it spiralling one way and lost control of the car and spun. Mark was then to go and he managed to manoeuvre through the debris ridden car park and head towards the exit ramp. However Army Girl Alex had also started a car closer to the ramp and the way out, with no time to manoeuvre he set it in reverse and ended his turn at the bottom of the ramp, but not out. The turn ended and it all came
down to who went next. Alex's name came out the
hat so he decided to fire is pistol at the little girl
he missed but was
Mark for able to reverse up the ramp and thus win the nights game. We were out of time and as club president Alan had to hand the prize to Alex, shake his hand and say congratulations. All in all it worked well had most of us smiling and laughing (even Alan claims he enjoyed it.) Honourable mentions for the game go to Alan for spending in total 5 turns in stun. Alex for being a rotter through and through, Martin for playing the right card at just the right time, Clive for low rolling consistently, Andy for becoming a walking armoury (3 guns, a sword, lawn mower and chainsaw) but still not being able to kill anything, and Mark keeping us smiling and coming a very close second.
Tuesday, 13 December 2011
Tonight's the night.
Nope nothing to do with John Barrowman and if he turns up he'll be the first one eaten! No pics today as saving batteries for th actual game. I have created 12 pregenerated co star quality characters. Each with a stat line weapons and a one word description like cop, looter, sleazy man, store keeper etc. It will most likely create some banter round the table as players call each other by thier description, " Andy you're a 'Little boy' and you've got a tiny pistol!"... "Yeah well Mark stop trying to loot Sleazy Alans bum!" You know the kind of thing all wargamers will resort to. (I am no better).
As ever characters can take any reasonable action. but standing thier with your hands over your eyes and claiming if you can't see them, they can't see you, will probly result in teeth marks. I'll change some of the rules for this one off. Activation for players will be by drawing names out of a cup. One at a time so they don't know the order they'll move/shoot etc. The Zombies will activate the same way, but only 1/2 will activate if thier card is drawn. 4 zombies per player and players that die come back as a co star zombie ( I have some wild west zombie gunfighters to represent them.)
The winner will be the first one to DRIVE out of the car park. The two children characters are bad drivers so thier cars will go slower, but they do have a higher move. Running out of the carpark will be assumed to be staying close enough to the zombies to be infected in the next few hours.
I am struggling to find my Santa figure for the absent player but that's the only hold up today.
I'll try to do a game report on Wednesday with a few pics and quotes should anyone say anything worth repeating!
As ever characters can take any reasonable action. but standing thier with your hands over your eyes and claiming if you can't see them, they can't see you, will probly result in teeth marks. I'll change some of the rules for this one off. Activation for players will be by drawing names out of a cup. One at a time so they don't know the order they'll move/shoot etc. The Zombies will activate the same way, but only 1/2 will activate if thier card is drawn. 4 zombies per player and players that die come back as a co star zombie ( I have some wild west zombie gunfighters to represent them.)
The winner will be the first one to DRIVE out of the car park. The two children characters are bad drivers so thier cars will go slower, but they do have a higher move. Running out of the carpark will be assumed to be staying close enough to the zombies to be infected in the next few hours.
I am struggling to find my Santa figure for the absent player but that's the only hold up today.
I'll try to do a game report on Wednesday with a few pics and quotes should anyone say anything worth repeating!
Monday, 12 December 2011
First test shots
Sunday, 11 December 2011
Enough for now.....(maybe)
Well I have now painted 48 zombies for the game. One was missing from the Sprue that Kev "gave" me so I substituted a zombie clown just had lying around. It feels like a weight's been lifted to have gotten enough Zombies done for the game. I really must finish the carpark model though or all those will be for nothing.... well not nothing we all know I'll find a use for them, even if it's not this game. I still have 12 on thier sprues which I shall tackel on at a later date. As Club Rainham Wargames has quite a few Zombies now, this 48, plus the horde that Kev has, plus any other members as well. But as only these will be used on Tuesday night I think I should have enough, just!
This afternoon I will sort out the survivor figures for the Carpark game. That will give me 2 full days (other than overtime) to finish things of. I can see it being finished but eben so have mentioned some concerns to Alan. We have a back up Wild West Gun-Fight game ready to roll out if we need. So it's not like we'll have nothing to do on Tuesday if it all goes wrong.
That's it for today. Have a good Sunday and I'll post again on Monday.
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