Thursday, 16 February 2017

The Purple Sect (A Rogue Stars Starting Faction)

 
These are  EMP miniatures (LINK ) Battle Brothers. but as you all know I did not paint these to be
Monks or Clergy or... well you get the point. These were painted (Mostly just for fun but also) to be a Rogue Stars crew/gang.

I thought I would try a cultist faction. So here are the results and how I might , if I choose to use them, spend the 200 points a starting crew has.

Firstly as I wanted a few figures in the crew. So I split the points in my head to, 1 leader50 points
3 normal cultist members at 40 pts each and 1 novice at 30 points. That would give me 5 figures in the crew and that I thought might make a balanced squad.

Being Cultists they may (if I choose) have Psionics. I chose! So I also selected "Gestalt" as the Tactical discipline. I chose this as it would make casting a psionic ability so much easier. Starting with 5 figures I would get +5 to any Psionic roll. Also as I wanted to keep the weapons and equipment to a minimum as that would be less in my head to remember. So anyway here is how I spent the points. I HASTEN to say I have not played the rules yet so all the chocies may be very NAFF indeed. Have a look and let me know if you have ANY better ideas.

Sect leader (all in Purple)  55pts
Veteran (6), Psionic (3), Psi Master (lev 1=4) Medic (lev 1=3), Martial arts (lev 1=2), Psi Ability Nightmares (10-3=7). Psi Ability Telekinetic  Push (6)
Equipment: SMG (6), Light Combat armour (14) Psi Booster (drug to be used before game=4)

Novice (mostly in cream) 30pts
Psionic (3), Med (lev1=3), Tech (lev 1=4pts)
Equipment : SMG (6) Light Combat armour (14)

Brother A 43pts
Psionic (3), Medic (lev 1=3) Martial arts (lev 2=4pts).Veteran (6)
Telekinetic push (6-3=3) Psi Electrolysis (4)
Equipment: SMG (6), Light Combat armour (14)

Brother B 37pts
Psionic (3), Medic (lev 1=3) Martial arts (lev 2=4pts).
Telekinetic push (6-3=3) Psi Encourage(4)
Equipment: SMG (6), Light Combat armour (14)

Brother C 33 pts
Psionic (3), Medic (lev 1=3) Martial arts (lev 2=4pts).
Telekinetic push (6-3=3)
Equipment: SMG (6), Light Combat armour (14)

This should give 3 points left over. Which I can save and spend later

So the reasons.  Psionic ability is for Cultists an easy choice, It is only 3 points AND you take 3 points off of the first Psionic ability of the character.  Veteran where I could afford the points. Medic for all, even at a low level it will allow me to stabalise wounds and carry the crew member of when in battle. Martial arts, A cheap skill that is almost as good as a knife but it cannot penetrate armour but neither can you be disarmed without loosing a hand or two. Psi Master to give that all important +1 on the d20 not a massive help but worth taking on the leader. tech (only on the novice) many scenarios seem to be aided by the use of a tech character. Again only +1 but you never know). As for Psionics I went for "Nightmare" as opposed to "Mind Control" as the roll needed is so much lower. Also it does not need Line of sight all cover and armour! So nearly half the price and if used well can take an enemy figure out of the game for a turn or two! Psionic Push. Again cheap and can also be used to pull. Maybe I can pull my wounded into cover or his unwounded out of cover. Psi Electrolysis just in case we come against any robots! And Psi Encourage just for the odd boost to morale.

As Cultists count as Civilians, You are limited in choice of weapons and SMG's seem to have a slightly longer range than pistols and you can fire them on automatic. I do need to check to see if they can be used in Melee though as that might be a drawback. The Psi Booster drugs because they are cheap and IF used before the battle are auto successful. (just another +1 but they all add up!)

Obviously I went for Gestalt discipline as with all my squad present I should get +5 on a psi roll for the first few turns).  So nightmares on the leader needs a 10+ to succeed on d20, but +5 or Gestalt) =1 (for psi Mastery), and +1 for Psi booster drugs. means I would need to roll 3+ on D20.

Like I said this is my first attempt at a crw for Rogue Stars so I am very happy for people to point ot where I have gone wrong  (even happier if you Include a page number).

All the best Clint

26 comments:

  1. What a great colour Clint, top work Sir.

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    1. Thank you Michael. I did try red first, but they looked like father Christmas Cultists, and that would be wrong. So very wrong.

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  2. It sounds good ... I just can't help with the rules, I'm afraid.

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    1. Thanks Roy. No worries about the rules I will read them a few more times. I am bound to have missed something.

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  3. They look the part but I couldn't help you with the rules or choice of characters. I'm afraid "Rogue Stars" is a game that just doesn't interest me.

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    1. Thank you Brian. I like the figures as they could be used or any setting from about 1950 to present day and beyond. They could work in zombie games or in Judge Dredd or Batman or well the list goes on.

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    2. So true. They'd definitely fit in well in my current Judge Dredd campaign. The rulebook even has rules and stats for cultists in the game.

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    3. Cheers mate. My nephew wanted me to call them the Purple people Cult! But I like the word Sect!

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  4. Wow. Wonderful palette, Clint, and some cracking paint-work. I like these a lot and hope to see plenty more "Rogue Stars" from you in future posts :-)

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    1. Thank you Simon. I will try to do a different faction on Saturday, I am still trying out ideas though so it may take a little while before I can get a game together.

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  5. I do like these fellows quite a bit, Clint. Especially for their utility in other games. I have been enjoying 5150, but I'm thinking Rouge Stars might be worth a view....of course pending on your and other reviews! ;)

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    1. Thanks David. When it comes to reviews I find it best to watch a game first and then make MY OWN MIND UP. I did find a good walkthrough of the rules on Youtube. So I started there. Remember though it is SKIRMISH so 3-6 figures a side and only played on a 3'x3' board so if you want Mass battles I would advise looking elsewhere. But good luck with any set you settle on.

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    2. I actually prefer skirmish to big battles. Maybe an occasional military vehicle to advance story or plot. A most memorable game of Necromundia had an ancient land raider trapped in a clearing. Sometimes it would shoot at "threats" sometimes it would move. I still remember the game master telling me "you hear an audible click" as it pointed it's lascannon at my leader and heavy. A misfire. I don't know who was more relieved me or my table minions! ;)

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    3. Good games stay in the memory forever. If you like Necromunda I feel you may well like Rogue Stars. A very different mechanic and fewer figures but there is the chance to progress a "gang" to upgrade armour and weapons. The Campaign rules are only 1 page long though so do not expect too much.

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  6. Very nice and beautifully colour co-ordinated 😀

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    1. Thank you Matt. I will TRY to do another crew tomorrow, but something very different.

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  7. Nice colours old boy, thinking it's time to get back into sci-fi!

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    1. Thank you Fran. As a Skirmish game I think the rules work very well and (and this is Important) they are not padded with lots of fluff and requiring you to sell body parts to buy. It is a shame that Ray and postie for example are not interested in sci fi.

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    2. Losers the pair of them especially Ray!

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    3. I think if you taught them the rules and played a skirmish game (set well in the HISTORICAL past)they may come around. They are not bad people after all. And the "What If" games they play are a form of fantasy although they will never admit it as they think it is some form of weakness.

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    4. I'm always up for a what if....

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  8. I do like seeing how gamers paint up their cultists and I'm always pleasantly surprised how many different colour combinations are used. These look great Clint and well done avoiding red - probably my least favourite for a colour combo.

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    1. Thank you Joe. If purple had not worked I would have looked at LIME green so I am glad purple worked. I plan another post tomorrow, another "Rogue Stars" crew.... Mercenary crew I think. Figures are painted and ready to go.... just the writing to do.

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  9. Nice set of figures and very suitable to RS.

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    1. Thank you Simon, I was thinking of re-starting this project and heading in another direction. But I am not so sure now!

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