Monday, 6 May 2013

Sundays game at the club

Yesterday at the club I had a game of "Bloody Barons" against Graham. For those not in the know "Bloody Barons" is a set of rules by Peter Pig for fighting battles in the War of the Roses.

Graham supplied all the figures and the scenery. Lazy of me but there you go!

We both randomly selected our armies from about 30 that Graham has already worked out. And we went quickly into the pre-game. I love the pre-game sequence as it completely disrupts your army and gives a reality check that the forces are not at all equal. If two armies were equal and you only offered your men a 50-50 chance of coming out unscathed a lot would not be around when the battle started. So we worked through the pre-game sequence and I was to be the attacker. Graham then had to set out the scenery and I got a chance to move some of it. Bad dice rolls meant that all I could move was one hedge. Darn!

And then the luck came over to my side. Graham then had to roll to see how many of his troops would make the battle in time. The dice rolls determined that he would either lose troops from most units or they could turn up intact but late. Rolling for Each unit he started the game with only 3 units on the battlefield and the rest would arrive when they could. (One unit never did roll high enough to arrive at all despite being tested for each turn.) So I took a bravery pill and decided to act rashly! I moved everything forward at it's level of motivation as far as I could. My plan was to take the fight to him and make him react to my actions as opposed to reacting to his. The picture above shows my mad dash on the first turn. As you can see some troops were more enthusiastic than some others.

Lady luck then punished my rashness and 2 of my three commanders failed to issue order on the second turn. They were obviously distracted by something in an "Oh look pretty flowers!" moment. As this is where the plan faltered. My elite household unit was peppered by accurate longbow shot at short range making 3 of the 8 stands no longer combat effective (or dead if you are called Graham!) Graham had managed to get some more troops on the board and his left flank now had some being previously empty.

I only just motivated my left flank but not sufficiently to attack the village and its defenders. So I had to stop my attack with my other unit of Household troops and my unit of Irish Kerns, 1/2 inch shy of the village boundary. My longbow peppered Household unit was on no advance orders due to the casualties so had to suffer yet more black rain as Graham got his reinforcements into the fight and managed to bring on more. My right flank was struggling to get through the wood or in the case of my levy there failing to move at all.

So I was stalled by terrain on my right and by archery and casualties and no move orders in the centre and unenthusiastic troops on my left. Yet somehow Graham was having problems of his own and the turn swapped back to me again without him being able to deliver any crippling blows. So on my turn I managed to attack the village. This led to a rout of the troops inside and no advance orders to grahams reinforcements who were hoe shooting at my poor arrow magnets the household unit in the centre. So I took the village, and while the fighting unit reorganised themselves my Kerns swept through the buildings and fields and took one of Grahams retinue units in the flank while I managed to hold them in place with one of my retinue units. This melee was swiftly resolved in my favour just as the Irish were about to contact. So they never actually got to fight but had assisted in two melees so far and were thus still "fresh".

Graham had a unit of mounted knights who cut down my arrow ridden household without loss and left my centre hanging in the breeze as I only had some bow armed levy troops who had more brains than bravery and were more than happy to let everyone else do the work.

On my right the troops managed to get through the woods and engage Grahams foot troops in some long range arrow exchanges. My levy had just about skirted the wood and I had a retinue unit heading to support the centre section. Which meant I would have two retinue units and 2 levy units in the centre against two household units 1 retinue unit at about 2/3rds strength and Grahams last levy unit. My left flank had managed to rout everything on that side that graham commanded. And then both the game count down and time at the club ran out.

Graham worked out all the victory points and I started packing up. The write up makes this seem far more one sided than it was. Throughout the day other club members would pop over and see how we were getting on and ask "Who's winning?" To which the only answer was "If you ask him he'll say I was winning and if you ask me I would say the opposite!"  Until we worked out the victory points it really was anyone's game. The result was a "Minor Victory" for me. But incredibly close. If I was being generous I could claim it was the Irish being so close to the other board edge that tipped the balance in my favour. (Scored me extra VPs for within 5 inches of the enemy base line at end of game). Having said that it could have been any of the units as they all played there part.

Overall a very good game and a Victory against Graham is always to be savoured! (Graham is a very good player with strong level of cunning and about 30 years of club experience!)

Happy May Day and next post will be Wednesday, Cheers Guys catch you all later.

20 comments:

  1. I have never played the game, but it sounds like a nice one to try.
    The pole armed troops look suprisingly close to some unpainted 15mm I have lurking about, early crusaders, early hundred year war, and early swiss. I can't remember the manufacturer, but they are moving up the painting queue with all the different AAR of different rulesets I have been reading in the blogshere!

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  2. Cheers David. "Bloody Barons" is currently being rewritten by Peter Pig. So in a few months time a "new and Improved" rule set should be out. Let's hope they don't ruin it!

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  3. Sounds like an interesting game, but I think it demands a certain "kind of people", if you know what I mean. With all that randomness, people used to move-shoot-assault games would probably get themselves lost in all the failed plans.

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    1. That's what I like about the rules you have to constantly readjust your plans in order to create a result. Just as in real life things happen that you have to adapt to.

      You are right it's not for everyone. I like the rules though.

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  4. Congrats on the win, I do like rules that try to gently screw you over but usually after you've rolled and asked for it!

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    1. It's a set of rules that you can work the odds but never totally be sure off the results. Which I think is closer to reality than a set of rules that you can add up all the factors and know the outcome before you even make contact.

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  5. Sounded like a great game Clint, never played the rules but they sound like a decent set.

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    1. I do like "Bloody Barons" I just hope they don't ruin it in the re-write.

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  6. Nice report mate. Never played it either sounds good. I'd like to have a go at some smaller scale battles like this. Need to join a club first I think though.

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    1. Shame you don't live closer you be a good addition to our club. You would be an asset to any club. So maybe think about it and give it a try.

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  7. Nice report. I quite like the deployment shenanigans you get in some of the PP rules. Never actually played any of them though.

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    1. You have hit the nail on the head. Deployment shenanigans is for me the love/hate relationship the rules have. You've spent the point on your army. But some turns up late, some turns up in the wrong place and some does not turn up at all. You can taste the frustrations of a real life general, and you just have to get on with the battle the best you can with what you've got!

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  8. I think these rules would drive Rousell 'round the bend. You know how he likes everything thus and so. I think it's neat that you weren't certain of who the winner was until the very end. Sometimes victories weren't clear cut and it was just a matter of a few things that decided the day.

    Sorry I'm late, your blog didn't update until just now.

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    1. I usually feel exhausted after playing these rules. You have always to be ready for your troops not to do what you want them to. or to do anything at all. You kind of know your professional Household troops will follow orders (mostly) but the rest you are never too sure of. You are dead right about sometimes victories were not clear sometimes for weeks afterwards.

      As for being "late" never give that a thought. I am more than happy for you to comment or not comment as the feeling takes you. There is no time table.

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  9. I like the sound of the fickle nature of the rules and although I'm not an enthusiast for this particular period it seems to reflect the "Thud and blunder" I associate with it.

    Your write up makes it seem that both you and Graham took it in turns to sweat over dice outcomes.

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    1. Most Peter Pig rules have elements in the game and pre-game that make it swing from one side of the battle to the other. I don't know if Graham was sweating the dice but I know I was!

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  10. great write up clint, I must say I have been delving into Peter Pig of late, and I really like what I am finding, might have to try some of there rules.

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    1. Thanks mate. As with all rules some you will like and others not. My advice is to get a game with someone and take it from there. Peter Pig do small games at shows and that is a great way of dipping your toe in the water.

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  11. Thanks for this report. I mean it. WotR is one of my favorite periods and I've been eyeing up both "Bloody Barons" and the Peter Pig 15mm Samurai rules for a good while now, wondering if I should make the investment.

    I've got AK47 from Peter Pig, but Modern Africa is very different from those other periods. Now I have an idea of what they're all about.

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    1. Thanks mate. If you have AK47 (or AK47 Reloaded) then the pregame is totally different. But at least you will not be surprised that there is a pregame. Of the two rulesets Bloody Barons Is better as the pregame for the samurai one seems to be a lot about changing the layout of your troops, which seems a lot of mucking about for very little change in result.

      I would hold off on any purchases though as Bloody Barons will be re-released this summer. If you want to borrow either of the rule sets let me know and I can pop them in the post to you.

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