Monday, 25 July 2016

The battle of Crincklie Bottom. (AAR)

"The Royalists Won!" Well maybe, but maybe not! Matt wanted me to say "The Royalists Won!" as he was playing the Royalists teamed up with Tim who was semi referee as well.  While Graham and myself were playing the Parliamentarian forces.  We were using the "To defy a King!" Rules and it was our first game.

Now what I know about ECW can be written with a blunt crayon on the back of a very small envelope! In other words very slightly more than could b written on a stamp. It has never been a war that has interested me. Oh well never mind! Not knowing the rules I am sure we all made mistakes, I know I did!
I was set up across from Matt.

In the rules you may pick the type of unit, (Foot, Horse, Guns or Dragoons)
You place a card for the unit where it is to start

and then when all the cards are placedyou flip them to find out how big the units are
And another card to determine the level of training the unit has.

This was great fun and a nice mechanic.
Above are my 5 units.
Quality wise 3 of them were "RAW" and 2 were "Trained"
NONE were veterans.

We went first and I was under "Advance orders"
The Yellow counters represent Raw units, and the Brown counters
Units that have been disrupted by doing a manoeuvre that was complicated!
In this instance they came down from on top of the hill!

My left wing where the forces met with Graham was quite strong.
 

My Horse on the right. Well they did try hard throughout the game.
To be honest They should have been on attack orders and not advance orders.
My leader was close behind and I thought I could change orders reasonably quickly!
My mistake not knowing the rules.
The Orders had to come from the army commander and took 4 turns to arrive
 and another 2 turns to understand his writhing!

But on my right all was not lost! My Gallopers were pushed back but my Trotters (despite being Raw) Held in place.
The gallopers rolled 2d6 and scaorred double 1s

My advance in the centre of the board was going strong and we were giving the Royalists  a bit of trouble.
Genuieningly I was winning on the left!

My attack orders are just arriving at this stage!
(Bottom left hand side)
And while the Trotters were being beaten
the Gallopers turned the tables and started pushing Matts Trotters Back.

But My Gallopers took to many casualties doing so
and my Trotters were pushed back 3 turns in a row,
they then broke and header for the table edge!

Grahms Horse had meanwhile started to get around the flank and were riding down
Tims Dragoons. Which were tenaciously holding on to the last stand!
Graham's foot were slowly conceding ground as Tims Foot were pushing forward.

My foot were doing well and the area to the left of the town (Crinklie Bottom)
were out gunning the Royalist forces!

But Tims foot were just about through Graham line by now.
Which left Grahams horse behind them ready to sweep along and fold up that flank
(If the dice gods could be appeased!)

Tim Planning to push right through the line and
Destroy all of Grahams Foot!
Yes Graham was lucky enough to start with some veteran foot!

One more Big Push by Tim and the left Foot would crumble.

meanwhile My Gallopers were destroyed
and my RAW trotters now on attack orders
Charged Malls Trained Gallopers.
It was only ever going to end one way!

The left wing at the end of the battle was only just holding on!
But with Graham Horse through and behind Tims line and with Tim having no more Horse
The left flank could be rolled up.
 

The right flank was almost exactly the same the Royalists had pushed through my Cavalry
but my foot had just about seen off Matts foot.
The rules did give a good game and IF I had known them even a little better I think My cavalry might have held out and possibly even won! (Yeah right... OKAY they might have held out a bit longer!)

The Battle was very bloody as we had the morale rules wrong and quite often units fought till the last stand and that just felt wrong so a re-read of that section I think is needed.

Overall I would claim it as a VERY minor Parliamentarian win But we run out of time so I will take a draw as a fair result!

14 comments:

  1. Despite your seemingly weaker force, you put up a gallant fight and a draw seems a very reasonable conclusion.
    Looks like it was a very fun game.

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    1. Thanks Joe. While more than 1/2 my force were Raw and I had no Veterans, Matt had no veterans either. (Only Tim and Graham.) Just the luck of the draw. It was a fun game and I did like the rules as well. Which in turn made me enjoy a period that I generally find missing something for me.

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  2. Thanks for the report Clint - looks like a good game was had. It always helps to be familiar with the rules :)

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    1. Thanks Tamsin. It does help to be familiar with the rules but Matt and Graham were not either so it was not a HUGE disadvantage. But IF is did know the rules I would have played differently, but then again so would they have!

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  3. Ooh, I like those unit size/morale rules, they sound like they could be used in solo games (even possibly used alongside random deployment). I've made a note of them and will include them in my solo gaming ideas file.

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    1. Thanks Roy. I am sure they could be used in solo army generation. It seemed to be quite a small deck. 10 Units in an army with about 8-10 Horse unit size, about 5 Dragoon Unit size, again about 10-12 Foot unit size and about 5 Artilery cards. So given you could have no more than 6 foot you would get through the unit sizes quite quickly so no one army could feel TOO disadvantaged.

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  4. Replies
    1. Thank you Fran. It was a good game and calling it a draw is a good and fair result as it could have gone either way in the end.

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  5. What a brutal battle Clint, great report Sir.

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    1. Thank you Michael. It was very bloody and I think we do need to look at Morale again. As it stands several units were reduced to no troops BEFORE they would run. Now I am no expert, but that did not seem right to me.

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  6. Not heard of the rules to be honest, but it looked a crackin' game!

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    1. Thanks Ray. I had not heard of the rules until we played either. As a club we do tend to try a lot of rules out always looking for the next "FIX".

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  7. Nice AAR mate. Looks good as well.

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    1. Thank you Simon, it was a typical club game n many respects but Tim is a good painter so it is always nice to use his troops.

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