Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Monday, 3 September 2018

A new lease of life!

Project B
OK I  struggled yesterday with all hobby related items. I do have a game report to put on HOPEFULLY tomorrow!

On the other hand, totally unglamorous and also totally important. It also take up a fair amount of time. But it does mean I can attempt to crack on today!

Project B
 I have made the bases for 4 boards to be my "Pulp Alley" LOST valley. Firstly let me say it has noting to do with the TV series Lost, which I have never seen. I assure you any similarities are purely coincidental and probably just revolve about the name.

All totally embryonic at this stage and very likely to change. BUT given we only need a 3' square and that I have until February I am good and on target with this. I have gone thought a LOT of different options and as they could well change I am better just doing it than telling you what I have planned. But think Victorian Science Fiction show game using Pulp alley rules. Although it could as easily be 7TV. (Or many other sets of rules)









Project A
Yes return of the moon boards.  2 more boards each 2' square. As I am now in contact with Jon whom I went to university with I shall get my 15mm sci fi going again. I know it has been a few years and I find it easy to start projects and hard to finish them. But Jon has made me feel as if I am NOT banging my head against the wall continually with this.

Following a chat with him I shall be rebasing my SCI FI French! (That's Federal States Europa for all the GZG purists.) All I have to really do is put them all together and repaint the bases so that wil be done quite sharply.

The Two new boards will have a sci fi farm......on one board. Buts as demountable terrain. The other board I have yet to decide on I keep going from small settlement to building site to hilly and back again. So your guess is as good as mine at this stage BUT I have the boards carcassed out now and when I go shopping (Maybe tomorrow) I can start on one or both of them. I shall probably keep the second board fairly open as well and add the terrain as separate pieces.

I know long on promises and short on action.  A Game AAR tomorrow and then get back to what ever normal is. (As long as I am not watching movies at 3am again as I can't sleep!)

Right get some breakfast and up te shed workshop  again fast.

Have a great Day Clint









Sunday, 1 July 2018

An easy paint

More talking than anything else today. I admit it I got side-tracked into real life. Maybe for a good thing maybe for a bad one! Who knows at this stage!

Here  are probably the easiest things I have ever painted. 2 Elephant tusks, or Mammoth tusks or if you choose really large alien teeth!

They are by Wargames Terrain Workshop WTW (Link) Thanks Dave. I really do like them simple and effective and can be used for almost all 28mm wargames. Maybe they were just loot or maybe they are objective markers of in my Back of Beyond just really large Mammoth tusks. Who knows at this stage.

I am continuing to paint 6mm sci fi vehicles but the seem to be going very slow at the moment, perhaps due to lack of sleep in the heat. But at least they are coming along and I shall have some to show next week. Until then a sneak peek into my mind...... AHHHHHH! Yeah I thought that would be both scary and unpleasant.

Subject changed:

Next year, I know it sneaks up fast! Anyway next year at some local shows I plan to run some "PULP ALLEY" games. At this stage I have 2 plans and here they are!
Option 1;
A Victorian Science fiction game set in a Victorian steam-punk dockyard.  Above is a Picture of Chatham Dockyard so you get an idea of what kind of feel I would be looking for,

here are my initial thumbnail sketches.

 At this stage all is likely to change IF I go down this route. So only take the layout as a rough guide and do not try to find the exact option.

All buildings would and should be enterable and as such all should have fully functioning interiors Which means in warehouses piles of crates,sacks and the like for loads of cover.

You will no doubt note,  as one of my players did the airship and the submarine. These ideas were seized upon and to those members of tHe club became for a very short while the most important parts. Where as I looked upon them as being added extras, there to be finished last so if they were not finished they would not matter.

I already have the figures and am happy to get a few more. So figure choice would not be an big issue.



Option 2:


The idea of a secret valley. Harder I found to sketch! I am deliberately not saying if \I would choose to make an Ice age  Crevice, an African rift or a South American canyon. If this is selected I hope to make that decision with the aid of club members. I do like the idea of an airship somehow being involved for 19th and 20th Century Pulp adventures, as well as a possible Tarzan type character.

As such I have all the figures OR am willing to buy a few more.  Again no reason why in a pulp setting German or Royal Navy could not be involved. Just think of "Doug Mc Clure" films and I am sure you will get the idea. Although at this stage I shall not be going full "Valley of Gwangi!" Unless players really want me to.  I am sure we all remember the T-Rex in Tomb rader though! Still brings a smile to my face



ANYWAY:
if  you have a strong preference let me know. I shall of course pay a lot more attention to my club members as they will have to play it.  Maybe try a few other clubs as well before a show. All depends on how soon I pull my finger out and get on with it!

If neither of those ideas appeal I am happy to listen (BUT it shall be "PULP ALLEY" ) to alternatives. I have learnt in the past though that the more options given the less decisions are made and the more debate is had usually by the people willing to do the least work and try to claim the most credit! So please stick to the above ideas unless you  have a really smashing, bursting to get out never been seen at a show before idea!








Monday, 16 April 2018

Back on the Bounce! (Well here's hoping!)

Yeah I admit it, it has taken me a while. Now however I feel that I am back on the wargames Bounce. So what does this mean? Well hold your horses and I will tell you. It has been a couple of years since I worked on this and in many ways I am STARTING AGAIN!

I stopped working on this for 3 reasons. One,A bird (don't ask me what kind  I can just say it was little and brown!) started nesting in my garage and I chose not to disturb it. But it has gone now! Two, I had grown dissatisfied with the idea. Now I am at the stage where I am willing to work on it again. I will have a bit of a re work and bring it back from this sorry state to (HOPEFULLY) a better one! And Three a combination of decent weather allowing me to work in the garage without freezing my ********'s off, lighter evenings and a set of rules I like.

So what do I intend to change. Nope not everything! BUT CLOSE.

Firstly I want to rework the waterfall, as well as add another "Cave entrance" at the base of the fall which will be big enough to allow figures egress.

Secondly I want to remove the so called (by me) "Temple section . (3rd Pic down bottom right hand side.) This should give 4 cave entrances on that side, which I hope should be PlENTY of options. Under the water fall, 2 high up and one other. Behind the back board I want them to connect. Maybe not all, but just maybe some I will need to wait and see how it comes about.

Thirdly it Needs to be bigger. By that I actually me a 3'x 3' area and not 2' square as it currently is. So maybe the bank across the rivulet and a further 6" of cliff on the right as you look at the first picture. Also a further 1 foot coming straight towards you in the first picture. I also want it taller! It seems to me too regular across the back and that seems wrong. So by increasing the height (at least in some areas) it would look more natural. I would intend the close edge in the first pic to also be rocky as it sits it is far too regular. Maybe (speaking without thinking) there will be an overhang.... who knows!

Ok I know at least one person would ask if I did not say what rules! I am actually looking seriously at "Pulp Alley". I have the PDF and like the way the rules work and CAN see it functioning as a small participation game at shows. I know a mad idea and I need my head testing! BUT if it works what a setting it would make and  would be more than suitable for many adventures everything from Cavemen to Sci fi and everything in between! (Last of the Mohicans for example)

I will not go into figures at this stage, but I have it planned and some bought and am willing to buy some more although the rules do not require a horde of figures 7 a side is more than enough.

Thanks for reading my gibberish and plans for this board. I have an AAR for next time. And then back to painting as I work on this in peace and quiet!

Until then, take care, have fun and paint like a crazy perso!