Monks or Clergy or... well you get the point. These were painted (Mostly just for fun but also) to be a Rogue Stars crew/gang.
Firstly as I wanted a few figures in the crew. So I split the points in my head to, 1 leader50 points
3 normal cultist members at 40 pts each and 1 novice at 30 points. That would give me 5 figures in the crew and that I thought might make a balanced squad.
Sect leader (all in Purple) 55pts
Veteran (6), Psionic (3), Psi Master (lev 1=4) Medic (lev 1=3), Martial arts (lev 1=2), Psi Ability Nightmares (10-3=7). Psi Ability Telekinetic Push (6)
Equipment: SMG (6), Light Combat armour (14) Psi Booster (drug to be used before game=4)
Novice (mostly in cream) 30pts
Psionic (3), Med (lev1=3), Tech (lev 1=4pts)
Brother A 43pts
Psionic (3), Medic (lev 1=3) Martial arts (lev 2=4pts).Veteran (6)
Telekinetic push (6-3=3) Psi Electrolysis (4)
Equipment: SMG (6), Light Combat armour (14)
Brother B 37pts
Psionic (3), Medic (lev 1=3) Martial arts (lev 2=4pts).
Telekinetic push (6-3=3) Psi Encourage(4)
Equipment: SMG (6), Light Combat armour (14)
Brother C 33 pts
Psionic (3), Medic (lev 1=3) Martial arts (lev 2=4pts).
Telekinetic push (6-3=3)
Equipment: SMG (6), Light Combat armour (14)
This should give 3 points left over. Which I can save and spend later
So the reasons. Psionic ability is for Cultists an easy choice, It is only 3 points AND you take 3 points off of the first Psionic ability of the character. Veteran where I could afford the points. Medic for all, even at a low level it will allow me to stabalise wounds and carry the crew member of when in battle. Martial arts, A cheap skill that is almost as good as a knife but it cannot penetrate armour but neither can you be disarmed without loosing a hand or two. Psi Master to give that all important +1 on the d20 not a massive help but worth taking on the leader. tech (only on the novice) many scenarios seem to be aided by the use of a tech character. Again only +1 but you never know). As for Psionics I went for "Nightmare" as opposed to "Mind Control" as the roll needed is so much lower. Also it does not need Line of sight all cover and armour! So nearly half the price and if used well can take an enemy figure out of the game for a turn or two! Psionic Push. Again cheap and can also be used to pull. Maybe I can pull my wounded into cover or his unwounded out of cover. Psi Electrolysis just in case we come against any robots! And Psi Encourage just for the odd boost to morale.
Obviously I went for Gestalt discipline as with all my squad present I should get +5 on a psi roll for the first few turns). So nightmares on the leader needs a 10+ to succeed on d20, but +5 or Gestalt) =1 (for psi Mastery), and +1 for Psi booster drugs. means I would need to roll 3+ on D20.
Like I said this is my first attempt at a crw for Rogue Stars so I am very happy for people to point ot where I have gone wrong (even happier if you Include a page number).
All the best Clint




